AutoRadioManager/AutoRadioManager.cs

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C#
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2025-03-16 15:13:31 +00:00
using Newtonsoft.Json;
using System.Collections.Generic;
using UnityEngine;
using System;
namespace Oxide.Plugins
{
[Info("Auto Radio Manager", "RustySats", "1.0.0")]
[Description("Automatically manages boomboxes in your Rust server with various configuration options")]
public class AutoRadioManager : RustPlugin
{
#region Configuration
private Configuration config;
public class Configuration
{
[JsonProperty("Radio Stream URL")]
public string RadioStreamUrl = "https://radio.goodmorningbitcoin.com/listen/goodmorningbitcoin/radio.mp3";
[JsonProperty("Additional Radio Stations (name,url format)", ObjectCreationHandling = ObjectCreationHandling.Replace)]
public Dictionary<string, string> AdditionalRadioStations = new Dictionary<string, string>
{
{ "Good Morning Bitcoin", "https://radio.goodmorningbitcoin.com/listen/goodmorningbitcoin/radio.mp3" }
};
[JsonProperty("Enable for deployed boomboxes")]
public bool EnableForDeployed = false;
[JsonProperty("Enable for handheld boomboxes")]
public bool EnableForHandheld = true;
[JsonProperty("Enable for static/monument boomboxes")]
public bool EnableForStatic = true;
[JsonProperty("Auto-restart interval (minutes)")]
public int AutoRestartInterval = 60;
[JsonProperty("Enable auto-restart")]
public bool EnableAutoRestart = true;
[JsonProperty("Turn on radios after server restart")]
public bool TurnOnAfterServerRestart = true;
}
protected override void LoadDefaultConfig() => config = new Configuration();
protected override void LoadConfig()
{
base.LoadConfig();
try
{
config = Config.ReadObject<Configuration>();
if (config == null)
{
throw new JsonException();
}
SaveConfig();
}
catch
{
PrintWarning($"Configuration file {Name}.json is invalid; using defaults");
LoadDefaultConfig();
}
}
protected override void SaveConfig()
{
Config.WriteObject(config, true);
Puts($"Configuration saved to {Name}.json");
}
#endregion
#region Fields
private Timer autoRestartTimer;
private string originalServerUrlList;
#endregion
#region Oxide Hooks
private void Init()
{
// Initialize any necessary resources
Puts("Auto Radio Manager initialized");
// Store the original server URL list for restoration on unload
originalServerUrlList = BoomBox.ServerUrlList;
}
private void OnServerInitialized()
{
// Update the server URL list with additional radio stations
UpdateServerUrlList();
// Start the auto-restart timer if enabled
if (config.EnableAutoRestart)
{
StartAutoRestartTimer();
}
// Turn on all radios after server restart if enabled
if (config.TurnOnAfterServerRestart)
{
// Use a slight delay to ensure all entities are fully loaded
timer.Once(5f, () => TurnOnAllRadios());
}
}
private void OnEntitySpawned(DeployableBoomBox boombox)
{
if (!config.EnableForDeployed || boombox == null)
return;
// Use a slight delay to ensure the entity is fully initialized
timer.Once(0.5f, () => {
if (boombox != null && boombox.BoxController != null)
SetBoomboxRadioIP(boombox.BoxController);
});
}
private void OnEntitySpawned(HeldBoomBox boombox)
{
if (!config.EnableForHandheld || boombox == null)
return;
// Use a slight delay to ensure the entity is fully initialized
timer.Once(0.5f, () => {
if (boombox != null && boombox.BoxController != null)
SetBoomboxRadioIP(boombox.BoxController);
});
}
private void OnEntitySpawned(BoomBox boombox)
{
if (!config.EnableForStatic || boombox == null)
return;
// Use a slight delay to ensure the entity is fully initialized
timer.Once(0.5f, () => {
if (boombox != null && IsStaticBoombox(boombox))
SetBoomboxRadioIP(boombox);
});
}
void Unload()
{
// Clean up the timer when the plugin is unloaded
if (autoRestartTimer != null)
{
autoRestartTimer.Destroy();
autoRestartTimer = null;
}
// Restore the original server URL list
BoomBox.ServerUrlList = originalServerUrlList;
if (BoomBox.ServerValidStations != null && !string.IsNullOrEmpty(originalServerUrlList))
{
BoomBox.ServerValidStations.Clear();
Server.Command($"BoomBox.ServerUrlList \"{originalServerUrlList}\"");
}
Puts("Auto Radio Manager unloaded");
}
#endregion
#region Methods
private void UpdateServerUrlList()
{
if (config.AdditionalRadioStations == null || config.AdditionalRadioStations.Count == 0)
{
Puts("No additional radio stations configured");
return;
}
List<string> stationEntries = new List<string>();
// Process additional radio stations from config
foreach (var station in config.AdditionalRadioStations)
{
string entry = $"{station.Key},{station.Value}";
stationEntries.Add(entry);
}
if (stationEntries.Count > 0)
{
// Clear existing stations if needed
if (BoomBox.ServerValidStations != null)
{
BoomBox.ServerValidStations.Clear();
}
// Build the comma-separated list for the server
string urlList = string.Join(",", stationEntries);
// Apply the list through server command
Server.Command($"BoomBox.ServerUrlList \"{urlList}\"");
Puts($"Added {stationEntries.Count} additional radio stations to server list");
}
}
private bool IsStaticBoombox(BoomBox boombox)
{
// This determines if a boombox is a static/monument boombox
try
{
// Find all deployable and held boomboxes
var deployables = UnityEngine.Object.FindObjectsOfType<DeployableBoomBox>();
var handhelds = UnityEngine.Object.FindObjectsOfType<HeldBoomBox>();
// Check if this boombox is a controller for any of them
foreach (var deployable in deployables)
{
if (deployable.BoxController == boombox)
return false; // It's a deployed boombox
}
foreach (var handheld in handhelds)
{
if (handheld.BoxController == boombox)
return false; // It's a handheld boombox
}
// Check if it has an owner
if (boombox.baseEntity != null && boombox.baseEntity.OwnerID != 0)
return false; // It has an owner, so likely not a static/monument boombox
return true; // If it's not part of a deployable or handheld and has no owner, assume it's static
}
catch (Exception ex)
{
PrintError($"Error in IsStaticBoombox: {ex.Message}");
return false; // Default to not treating it as static in case of error
}
}
private void SetBoomboxRadioIP(BoomBox box)
{
if (box == null) return;
try
{
// Set the radio IP to the configured stream URL
box.CurrentRadioIp = config.RadioStreamUrl;
// Notify clients of the change
box.baseEntity.ClientRPC<string>(null, "OnRadioIPChanged", box.CurrentRadioIp);
// Turn on the radio
box.SetFlag(BaseEntity.Flags.On, true);
box.baseEntity.SendNetworkUpdate();
}
catch (Exception ex)
{
PrintError($"Error setting boombox radio IP: {ex.Message}");
}
}
private void StartAutoRestartTimer()
{
// Destroy any existing timer
if (autoRestartTimer != null)
{
autoRestartTimer.Destroy();
autoRestartTimer = null;
}
// Validate interval (minimum 1 minute)
int interval = Math.Max(1, config.AutoRestartInterval);
// Create a new timer with the configured interval
autoRestartTimer = timer.Every(interval * 60f, RestartAllRadios);
Puts($"Auto-restart timer started with interval of {interval} minutes");
}
private void TurnOnAllRadios()
{
Puts("Turning on all radios...");
int deployedCount = 0;
int handheldCount = 0;
int staticCount = 0;
try
{
// Find all deployed boomboxes
if (config.EnableForDeployed)
{
var deployables = UnityEngine.Object.FindObjectsOfType<DeployableBoomBox>();
foreach (var deployable in deployables)
{
if (deployable != null && deployable.BoxController != null)
{
SetBoomboxRadioIP(deployable.BoxController);
deployedCount++;
}
}
}
// Find all handheld boomboxes
if (config.EnableForHandheld)
{
var handhelds = UnityEngine.Object.FindObjectsOfType<HeldBoomBox>();
foreach (var handheld in handhelds)
{
if (handheld != null && handheld.BoxController != null)
{
SetBoomboxRadioIP(handheld.BoxController);
handheldCount++;
}
}
}
// Find all static boomboxes
if (config.EnableForStatic)
{
var allBoomboxes = UnityEngine.Object.FindObjectsOfType<BoomBox>();
foreach (var boombox in allBoomboxes)
{
if (boombox != null && IsStaticBoombox(boombox))
{
SetBoomboxRadioIP(boombox);
staticCount++;
}
}
}
Puts($"Turned on {deployedCount} deployed, {handheldCount} handheld, and {staticCount} static boomboxes");
}
catch (Exception ex)
{
PrintError($"Error in TurnOnAllRadios: {ex.Message}");
}
}
private void RestartAllRadios()
{
Puts("Auto-restarting all radios...");
int deployedCount = 0;
int handheldCount = 0;
int staticCount = 0;
try
{
// First turn off all radios
// Deployed boomboxes
if (config.EnableForDeployed)
{
var deployables = UnityEngine.Object.FindObjectsOfType<DeployableBoomBox>();
foreach (var deployable in deployables)
{
if (deployable != null && deployable.BoxController != null)
{
deployable.BoxController.SetFlag(BaseEntity.Flags.On, false);
deployable.BoxController.baseEntity.SendNetworkUpdate();
deployedCount++;
}
}
}
// Handheld boomboxes
if (config.EnableForHandheld)
{
var handhelds = UnityEngine.Object.FindObjectsOfType<HeldBoomBox>();
foreach (var handheld in handhelds)
{
if (handheld != null && handheld.BoxController != null)
{
handheld.BoxController.SetFlag(BaseEntity.Flags.On, false);
handheld.BoxController.baseEntity.SendNetworkUpdate();
handheldCount++;
}
}
}
// Static boomboxes
if (config.EnableForStatic)
{
var allBoomboxes = UnityEngine.Object.FindObjectsOfType<BoomBox>();
foreach (var boombox in allBoomboxes)
{
if (boombox != null && IsStaticBoombox(boombox))
{
boombox.SetFlag(BaseEntity.Flags.On, false);
boombox.baseEntity.SendNetworkUpdate();
staticCount++;
}
}
}
Puts($"Turned off {deployedCount} deployed, {handheldCount} handheld, and {staticCount} static boomboxes");
// Wait a short delay to ensure they're all off
timer.Once(2f, () => {
Puts("Turning radios back on...");
TurnOnAllRadios();
});
}
catch (Exception ex)
{
PrintError($"Error in RestartAllRadios: {ex.Message}");
}
}
#endregion
}
}