5225 lines
171 KiB
JSON
5225 lines
171 KiB
JSON
![]() |
{
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"Version": "2.6.1",
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"Prefix of chat messages": "[Convoy]",
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"Main Setting": {
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"Enable automatic event holding [true/false]": false,
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"Minimum time between events [sec]": 3600,
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"Maximum time between events [sec]": 3600,
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"The time between receiving a chat notification and the start of the event [sec.]": 0,
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"Enable logging of the start and end of the event? [true/false]": false,
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"The event will not end if there are players nearby [true/false]": false,
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"The turrets of the сonvoy will drop loot after destruction? [true/false]": false,
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"Destroy the сonvoy after opening all the crates [true/false]": true,
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"Time to destroy the сonvoy after opening all the crates [sec]": 300
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},
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"Behavior Settings": {
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"The time for which the convoy becomes aggressive after it has been attacked (-1 - is always aggressive)": 80,
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"The duration of the stop after the attack": 80
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},
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"Loot Settings": {
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"When the car is destroyed, loot falls to the ground [true/false]": true,
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"Percentage of loot loss when destroying a сar [0.0-1.0]": 0.5,
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"Prohibit looting crates if the convoy is moving [true/false]": false,
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"Prohibit looting crates if NPCs are alive [true/false]": false,
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"Prohibit looting crates if Bradleys are alive [true/false]": false,
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"Prohibit looting crates if Heli is alive [true/false]": false
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},
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"Route Settings": {
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"Type of routes (0 - standard (fast generation), 1 - experimental (multiple roads are used), 2 - custom)": 1,
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"Minimum road length": 200,
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"List of excluded roads (/convoyroadblock)": [],
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"Setting up the standard route type": {
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"If there is a ring road on the map, then the convoy will always spawn here": true
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},
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"Setting up a experimental type": {
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"Always choose the longest route? [true/false]": true,
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"The minimum number of roads in a complex route": 3
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},
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"Setting up a custom route type": {
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"List of presets for custom routes": []
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}
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},
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"Convoy Presets": [
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{
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"Name": "easy",
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"Name displayed on the map (For custom marker)": "Easy Convoy",
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"Automatic startup": true,
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"Probability of a preset [0.0-100.0]": 40.0,
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"The minimum time after the server's wipe when this preset can be selected automatically [sec]": 0,
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"The maximum time after the server's wipe when this preset can be selected automatically [sec] (-1 - do not use this parameter)": 259200,
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"Event time": 3600,
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"Radius of the event zone": 50.0,
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"Maximum range for damage to Bradleys/NPCs/turrets (-1 - do not limit)": 50,
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"Maximum range for damage to Heli when the convoy is stopped (-1 - do not limit)": 300,
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"Order of vehicles": [
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"motorbike_easy",
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"motorbike_sidecar_easy",
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"sedan_easy",
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"motorbike_sidecar_easy",
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"motorbike_easy"
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],
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"Enable the helicopter": false,
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"Heli preset": "",
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"NPC damage multipliers depending on the attacker's weapon": {
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"grenade.beancan.deployed": 0.5,
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"grenade.f1.deployed": 0.5,
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"explosive.satchel.deployed": 0.5,
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"explosive.timed.deployed": 0.5,
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"rocket_hv": 0.5,
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"rocket_basic": 0.5,
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"40mm_grenade_he": 0.5
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}
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},
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{
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"Name": "medium",
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"Name displayed on the map (For custom marker)": "Medium Convoy",
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"Automatic startup": true,
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"Probability of a preset [0.0-100.0]": 30.0,
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"The minimum time after the server's wipe when this preset can be selected automatically [sec]": 86400,
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"The maximum time after the server's wipe when this preset can be selected automatically [sec] (-1 - do not use this parameter)": -1,
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"Event time": 3600,
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"Radius of the event zone": 60.0,
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"Maximum range for damage to Bradleys/NPCs/turrets (-1 - do not limit)": 100,
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"Maximum range for damage to Heli when the convoy is stopped (-1 - do not limit)": 300,
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"Order of vehicles": [
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"motorbike_sidecar_medium",
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"sedan_medium",
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"modular_npc_medium",
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"bradley_medium",
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"modular_npc_medium",
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"sedan_medium",
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"motorbike_sidecar_medium"
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],
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"Enable the helicopter": false,
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"Heli preset": "",
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"NPC damage multipliers depending on the attacker's weapon": {
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"grenade.beancan.deployed": 0.5,
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"grenade.f1.deployed": 0.5,
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"explosive.satchel.deployed": 0.5,
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"explosive.timed.deployed": 0.5,
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"rocket_hv": 0.5,
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"rocket_basic": 0.5,
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"40mm_grenade_he": 0.5
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}
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},
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{
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"Name": "hard",
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"Name displayed on the map (For custom marker)": "Hard Convoy",
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"Automatic startup": true,
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"Probability of a preset [0.0-100.0]": 20.0,
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"The minimum time after the server's wipe when this preset can be selected automatically [sec]": 259200,
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"The maximum time after the server's wipe when this preset can be selected automatically [sec] (-1 - do not use this parameter)": -1,
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"Event time": 3600,
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"Radius of the event zone": 70.0,
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"Maximum range for damage to Bradleys/NPCs/turrets (-1 - do not limit)": 100,
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"Maximum range for damage to Heli when the convoy is stopped (-1 - do not limit)": 300,
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"Order of vehicles": [
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"sedan_hard",
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"modular_npc_long_hard",
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"modular_sniper_hard",
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"bradley_hard",
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"vendor_loot_hard",
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"vendor_samsite_hard",
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"bradley_hard",
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"modular_sniper_hard",
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"modular_npc_long_hard",
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"sedan_hard"
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],
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"Enable the helicopter": true,
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"Heli preset": "heli_hard",
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"NPC damage multipliers depending on the attacker's weapon": {
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"grenade.beancan.deployed": 0.5,
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"grenade.f1.deployed": 0.5,
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"explosive.satchel.deployed": 0.5,
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"explosive.timed.deployed": 0.5,
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"rocket_hv": 0.5,
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"rocket_basic": 0.5,
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"40mm_grenade_he": 0.5
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}
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},
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{
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"Name": "nightmare",
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"Name displayed on the map (For custom marker)": "Nightmarish Convoy",
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"Automatic startup": false,
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"Probability of a preset [0.0-100.0]": 10.0,
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"The minimum time after the server's wipe when this preset can be selected automatically [sec]": 259200,
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"The maximum time after the server's wipe when this preset can be selected automatically [sec] (-1 - do not use this parameter)": -1,
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"Event time": 3600,
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"Radius of the event zone": 100.0,
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|||
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"Maximum range for damage to Bradleys/NPCs/turrets (-1 - do not limit)": 120,
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"Maximum range for damage to Heli when the convoy is stopped (-1 - do not limit)": 300,
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"Order of vehicles": [
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"bradley_samsite_nightmare",
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"modular_npc_long_nightmare",
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"vendor_turret_nightmare",
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"vendor_samsite_nightmare",
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"bradley_samsite_nightmare",
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"sedan_nightmare",
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"sedan_nightmare",
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"bradley_samsite_nightmare",
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"vendor_samsite_nightmare",
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"vendor_turret_nightmare",
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"modular_npc_long_nightmare",
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"bradley_samsite_nightmare"
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],
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"Enable the helicopter": true,
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"Heli preset": "heli_nightmare",
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"NPC damage multipliers depending on the attacker's weapon": {
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"grenade.beancan.deployed": 0.1,
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"grenade.f1.deployed": 0.1,
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"explosive.satchel.deployed": 0.1,
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"explosive.timed.deployed": 0.1,
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"rocket_hv": 0.1,
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"rocket_basic": 0.1,
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"40mm_grenade_he": 0.1
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}
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}
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],
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"Travelling Vendor Configurations": [
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{
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"Preset Name": "vendor_loot_hard",
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"Delete the vendor's map marker?": false,
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"Add a lock on the Loot Door? [true/false]": true,
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"Loot Door Health": 250.0,
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"NPC preset": "",
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"Number of NPCs": 0,
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"Locations of additional NPCs": [
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{
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"Enable spawn?": true,
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"Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
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"Will the NPC dismount when the vehicle stops?": true,
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"NPC preset (Empty - as in a vehicle)": "carnpc_minigun_hard",
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"Position": "(0, 0.85, -1.25)",
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"Rotation": "(0, 180, 0)"
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}
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],
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"Crates": [
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{
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"Preset name": "frige_safe_hard",
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"Position": "(0, 0, -1.85)",
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"Rotation": "(0, 180, 0)"
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}
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],
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"Turrets": [
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{
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"Preset name": "turret_minigun_hard",
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"Position": "(0, 1.78, 0.818)",
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"Rotation": "(0, 0, 0)"
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},
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{
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"Preset name": "turret_minigun_hard",
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"Position": "(0, 1.78, -1.707)",
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"Rotation": "(0, 180, 0)"
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}
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],
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"SamSites": []
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},
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{
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"Preset Name": "vendor_samsite_hard",
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"Delete the vendor's map marker?": false,
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|||
|
"Add a lock on the Loot Door? [true/false]": true,
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|||
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"Loot Door Health": 250.0,
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|||
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"NPC preset": "",
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|||
|
"Number of NPCs": 0,
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|||
|
"Locations of additional NPCs": [
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|||
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{
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|||
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"Enable spawn?": true,
|
|||
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"Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
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"Will the NPC dismount when the vehicle stops?": true,
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"NPC preset (Empty - as in a vehicle)": "carnpc_flamethrower_hard",
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"Position": "(0, 0.85, -1.25)",
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"Rotation": "(0, 180, 0)"
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}
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],
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"Crates": [
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|||
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{
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|||
|
"Preset name": "frige_safe_hard",
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|||
|
"Position": "(0, 0, -1.85)",
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|||
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"Rotation": "(0, 180, 0)"
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}
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],
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"Turrets": [
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{
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|||
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"Preset name": "turret_minigun_hard",
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|||
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"Position": "(0, 1.78, 0.818)",
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|||
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"Rotation": "(0, 0, 0)"
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}
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],
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"SamSites": [
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{
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|||
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"Preset name": "samsite_default",
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|||
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"Position": "(0, 1, -1)",
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|||
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"Rotation": "(0, 0, 0)"
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|||
|
}
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]
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|||
|
},
|
|||
|
{
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|||
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"Preset Name": "vendor_turret_nightmare",
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|||
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"Delete the vendor's map marker?": false,
|
|||
|
"Add a lock on the Loot Door? [true/false]": true,
|
|||
|
"Loot Door Health": 250.0,
|
|||
|
"NPC preset": "",
|
|||
|
"Number of NPCs": 0,
|
|||
|
"Locations of additional NPCs": [
|
|||
|
{
|
|||
|
"Enable spawn?": true,
|
|||
|
"Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
|
|||
|
"Will the NPC dismount when the vehicle stops?": true,
|
|||
|
"NPC preset (Empty - as in a vehicle)": "carnpc_minigun_hard",
|
|||
|
"Position": "(0, 0.85, -1.25)",
|
|||
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"Rotation": "(0, 180, 0)"
|
|||
|
}
|
|||
|
],
|
|||
|
"Crates": [
|
|||
|
{
|
|||
|
"Preset name": "frige_safe_nightmare",
|
|||
|
"Position": "(0, 0, -1.85)",
|
|||
|
"Rotation": "(0, 180, 0)"
|
|||
|
}
|
|||
|
],
|
|||
|
"Turrets": [
|
|||
|
{
|
|||
|
"Preset name": "turret_minigun_nightmare",
|
|||
|
"Position": "(0, 1.78, 0.818)",
|
|||
|
"Rotation": "(0, 0, 0)"
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset name": "turret_minigun_nightmare",
|
|||
|
"Position": "(0, 1.78, -1.707)",
|
|||
|
"Rotation": "(0, 180, 0)"
|
|||
|
}
|
|||
|
],
|
|||
|
"SamSites": []
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset Name": "vendor_samsite_nightmare",
|
|||
|
"Delete the vendor's map marker?": false,
|
|||
|
"Add a lock on the Loot Door? [true/false]": false,
|
|||
|
"Loot Door Health": 250.0,
|
|||
|
"NPC preset": "",
|
|||
|
"Number of NPCs": 0,
|
|||
|
"Locations of additional NPCs": [
|
|||
|
{
|
|||
|
"Enable spawn?": true,
|
|||
|
"Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
|
|||
|
"Will the NPC dismount when the vehicle stops?": true,
|
|||
|
"NPC preset (Empty - as in a vehicle)": "carnpc_flamethrower_hard",
|
|||
|
"Position": "(0.5, 0.85, -1.25)",
|
|||
|
"Rotation": "(0, 180, 0)"
|
|||
|
},
|
|||
|
{
|
|||
|
"Enable spawn?": true,
|
|||
|
"Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
|
|||
|
"Will the NPC dismount when the vehicle stops?": true,
|
|||
|
"NPC preset (Empty - as in a vehicle)": "carnpc_smoke_nightmare",
|
|||
|
"Position": "(-0.5, 0.85, -1.25)",
|
|||
|
"Rotation": "(-1, 180, 0)"
|
|||
|
}
|
|||
|
],
|
|||
|
"Crates": [
|
|||
|
{
|
|||
|
"Preset name": "frige_safe_nightmare",
|
|||
|
"Position": "(0, 0, -1.85)",
|
|||
|
"Rotation": "(0, 180, 0)"
|
|||
|
}
|
|||
|
],
|
|||
|
"Turrets": [
|
|||
|
{
|
|||
|
"Preset name": "turret_minigun_nightmare",
|
|||
|
"Position": "(0, 1.78, 0.818)",
|
|||
|
"Rotation": "(0, 0, 0)"
|
|||
|
}
|
|||
|
],
|
|||
|
"SamSites": [
|
|||
|
{
|
|||
|
"Preset name": "samsite_default",
|
|||
|
"Position": "(0, 1, -1)",
|
|||
|
"Rotation": "(0, 0, 0)"
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
],
|
|||
|
"Modular Configurations": [
|
|||
|
{
|
|||
|
"Name": "modular_npc_medium",
|
|||
|
"Scale damage": 1.0,
|
|||
|
"Modules": [
|
|||
|
"vehicle.1mod.engine",
|
|||
|
"vehicle.1mod.cockpit.with.engine",
|
|||
|
"vehicle.1mod.storage"
|
|||
|
],
|
|||
|
"NPC preset": "carnpc_lr300_raid_medium",
|
|||
|
"Number of NPCs": 2,
|
|||
|
"Locations of additional NPCs": [
|
|||
|
{
|
|||
|
"Enable spawn?": true,
|
|||
|
"Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
|
|||
|
"Will the NPC dismount when the vehicle stops?": true,
|
|||
|
"NPC preset (Empty - as in a vehicle)": "carnpc_lr300_medium",
|
|||
|
"Position": "(-0.9, 0.85, -1.5)",
|
|||
|
"Rotation": "(0, 270, 0)"
|
|||
|
},
|
|||
|
{
|
|||
|
"Enable spawn?": true,
|
|||
|
"Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
|
|||
|
"Will the NPC dismount when the vehicle stops?": true,
|
|||
|
"NPC preset (Empty - as in a vehicle)": "carnpc_lr300_medium",
|
|||
|
"Position": "(0.9, 0.85, -1.5)",
|
|||
|
"Rotation": "(0, 90, 0)"
|
|||
|
}
|
|||
|
],
|
|||
|
"Crates": [
|
|||
|
{
|
|||
|
"Preset name": "crate_invisible_normal_medium",
|
|||
|
"Position": "(0, 1.5, -1.5)",
|
|||
|
"Rotation": "(0, 0, 0)"
|
|||
|
}
|
|||
|
],
|
|||
|
"Turrets": [],
|
|||
|
"SamSites": []
|
|||
|
},
|
|||
|
{
|
|||
|
"Name": "modular_sniper_hard",
|
|||
|
"Scale damage": 1.0,
|
|||
|
"Modules": [
|
|||
|
"vehicle.1mod.flatbed",
|
|||
|
"vehicle.1mod.cockpit.with.engine",
|
|||
|
"vehicle.1mod.storage"
|
|||
|
],
|
|||
|
"NPC preset": "carnpc_grenadelauncher_hard",
|
|||
|
"Number of NPCs": 2,
|
|||
|
"Locations of additional NPCs": [
|
|||
|
{
|
|||
|
"Enable spawn?": true,
|
|||
|
"Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
|
|||
|
"Will the NPC dismount when the vehicle stops?": true,
|
|||
|
"NPC preset (Empty - as in a vehicle)": "carnpc_bolt_hard",
|
|||
|
"Position": "(-0.9, 0.85, -1.5)",
|
|||
|
"Rotation": "(0, 270, 0)"
|
|||
|
},
|
|||
|
{
|
|||
|
"Enable spawn?": true,
|
|||
|
"Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
|
|||
|
"Will the NPC dismount when the vehicle stops?": true,
|
|||
|
"NPC preset (Empty - as in a vehicle)": "carnpc_bolt_hard",
|
|||
|
"Position": "(0.9, 0.85, -1.5)",
|
|||
|
"Rotation": "(0, 90, 0)"
|
|||
|
},
|
|||
|
{
|
|||
|
"Enable spawn?": true,
|
|||
|
"Seat prefab": "assets/prefabs/vehicle/seats/testseat.prefab",
|
|||
|
"Will the NPC dismount when the vehicle stops?": false,
|
|||
|
"NPC preset (Empty - as in a vehicle)": "carnpc_bolt_hard",
|
|||
|
"Position": "(0, 0.8, 1.5)",
|
|||
|
"Rotation": "(0, 0, 0)"
|
|||
|
}
|
|||
|
],
|
|||
|
"Crates": [
|
|||
|
{
|
|||
|
"Preset name": "crate_invisible_normal_hard",
|
|||
|
"Position": "(0, 1.5, -1.5)",
|
|||
|
"Rotation": "(0, 0, 0)"
|
|||
|
}
|
|||
|
],
|
|||
|
"Turrets": [],
|
|||
|
"SamSites": []
|
|||
|
},
|
|||
|
{
|
|||
|
"Name": "modular_npc_long_hard",
|
|||
|
"Scale damage": 1.0,
|
|||
|
"Modules": [
|
|||
|
"vehicle.1mod.cockpit.with.engine",
|
|||
|
"vehicle.2mod.passengers",
|
|||
|
"vehicle.1mod.rear.seats"
|
|||
|
],
|
|||
|
"NPC preset": "carnpc_lr300_raid_hard",
|
|||
|
"Number of NPCs": 10,
|
|||
|
"Locations of additional NPCs": [],
|
|||
|
"Crates": [],
|
|||
|
"Turrets": [],
|
|||
|
"SamSites": []
|
|||
|
},
|
|||
|
{
|
|||
|
"Name": "modular_npc_long_nightmare",
|
|||
|
"Scale damage": 1.0,
|
|||
|
"Modules": [
|
|||
|
"vehicle.1mod.cockpit.with.engine",
|
|||
|
"vehicle.1mod.rear.seats",
|
|||
|
"vehicle.1mod.rear.seats",
|
|||
|
"vehicle.1mod.rear.seats"
|
|||
|
],
|
|||
|
"NPC preset": "carnpc_ak_raid_nightmare",
|
|||
|
"Number of NPCs": 8,
|
|||
|
"Locations of additional NPCs": [],
|
|||
|
"Crates": [],
|
|||
|
"Turrets": [],
|
|||
|
"SamSites": []
|
|||
|
},
|
|||
|
{
|
|||
|
"Name": "modular_fuel_nightmare",
|
|||
|
"Scale damage": 1.0,
|
|||
|
"Modules": [
|
|||
|
"vehicle.1mod.cockpit.with.engine",
|
|||
|
"vehicle.1mod.rear.seats",
|
|||
|
"vehicle.2mod.fuel.tank"
|
|||
|
],
|
|||
|
"NPC preset": "carnpc_ak_raid_nightmare_3",
|
|||
|
"Number of NPCs": 4,
|
|||
|
"Locations of additional NPCs": [],
|
|||
|
"Crates": [
|
|||
|
{
|
|||
|
"Preset name": "crate_invisible_normal_hard",
|
|||
|
"Position": "(0, 0.5, -1.5)",
|
|||
|
"Rotation": "(0, 0, 0)"
|
|||
|
}
|
|||
|
],
|
|||
|
"Turrets": [],
|
|||
|
"SamSites": []
|
|||
|
}
|
|||
|
],
|
|||
|
"Bradley Configurations": [
|
|||
|
{
|
|||
|
"Name": "bradley_medium",
|
|||
|
"HP": 600.0,
|
|||
|
"Damage multiplier from Bradley to buildings (-1 - do not change)": -1.0,
|
|||
|
"The viewing distance": 100.0,
|
|||
|
"Radius of search": 100.0,
|
|||
|
"The multiplier of Machine-gun aim cone": 1.5,
|
|||
|
"The multiplier of Machine-gun fire rate": 0.7,
|
|||
|
"Amount of Machine-gun burst shots": 5,
|
|||
|
"The time between shots of the main gun [sec.]": 15.0,
|
|||
|
"The time between shots of the main gun in a fire rate [sec.]": 0.25,
|
|||
|
"Numbers of crates": 3,
|
|||
|
"Open the crates immediately after spawn": true,
|
|||
|
"Own loot table": {
|
|||
|
"Clear the standard content of the crate": true,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": false,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
|
|||
|
"Minimum Loot multiplier": 1,
|
|||
|
"Maximum Loot multiplier": 1
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": true,
|
|||
|
"Minimum numbers of items": 3,
|
|||
|
"Maximum numbers of items": 3,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "ammo.rocket.fire",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 2,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.rocket.hv",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 2,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.rocket.seeker",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 2,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.rocket.basic",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 2,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.rocket.mlrs",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.rifle.explosive",
|
|||
|
"Minimum": 20,
|
|||
|
"Maximum": 40,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"NPC preset": "biker_grenadelauncher_medium",
|
|||
|
"Number of NPCs": 0,
|
|||
|
"Locations of additional NPCs": [
|
|||
|
{
|
|||
|
"Enable spawn?": true,
|
|||
|
"Seat prefab": "assets/prefabs/vehicle/seats/bikepassengerseat.prefab",
|
|||
|
"Will the NPC dismount when the vehicle stops?": true,
|
|||
|
"NPC preset (Empty - as in a vehicle)": "",
|
|||
|
"Position": "(0.624, 1.4, -3)",
|
|||
|
"Rotation": "(0, 180, 0)"
|
|||
|
},
|
|||
|
{
|
|||
|
"Enable spawn?": true,
|
|||
|
"Seat prefab": "assets/prefabs/vehicle/seats/bikepassengerseat.prefab",
|
|||
|
"Will the NPC dismount when the vehicle stops?": true,
|
|||
|
"NPC preset (Empty - as in a vehicle)": "",
|
|||
|
"Position": "(-0.624, 1.4, -3)",
|
|||
|
"Rotation": "(0, 180, 0)"
|
|||
|
}
|
|||
|
],
|
|||
|
"Crates": [],
|
|||
|
"Turrets": [],
|
|||
|
"SamSites": []
|
|||
|
},
|
|||
|
{
|
|||
|
"Name": "bradley_hard",
|
|||
|
"HP": 600.0,
|
|||
|
"Damage multiplier from Bradley to buildings (-1 - do not change)": -1.0,
|
|||
|
"The viewing distance": 100.0,
|
|||
|
"Radius of search": 100.0,
|
|||
|
"The multiplier of Machine-gun aim cone": 1.5,
|
|||
|
"The multiplier of Machine-gun fire rate": 0.7,
|
|||
|
"Amount of Machine-gun burst shots": 5,
|
|||
|
"The time between shots of the main gun [sec.]": 15.0,
|
|||
|
"The time between shots of the main gun in a fire rate [sec.]": 0.25,
|
|||
|
"Numbers of crates": 3,
|
|||
|
"Open the crates immediately after spawn": true,
|
|||
|
"Own loot table": {
|
|||
|
"Clear the standard content of the crate": true,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": false,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
|
|||
|
"Minimum Loot multiplier": 1,
|
|||
|
"Maximum Loot multiplier": 1
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": true,
|
|||
|
"Minimum numbers of items": 4,
|
|||
|
"Maximum numbers of items": 4,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "ammo.rocket.fire",
|
|||
|
"Minimum": 2,
|
|||
|
"Maximum": 3,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.rocket.hv",
|
|||
|
"Minimum": 2,
|
|||
|
"Maximum": 3,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.rocket.basic",
|
|||
|
"Minimum": 2,
|
|||
|
"Maximum": 3,
|
|||
|
"Chance [0.0-100.0]": 10.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.rocket.mlrs",
|
|||
|
"Minimum": 2,
|
|||
|
"Maximum": 3,
|
|||
|
"Chance [0.0-100.0]": 10.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.rifle.explosive",
|
|||
|
"Minimum": 40,
|
|||
|
"Maximum": 60,
|
|||
|
"Chance [0.0-100.0]": 10.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "explosive.timed",
|
|||
|
"Minimum": 2,
|
|||
|
"Maximum": 3,
|
|||
|
"Chance [0.0-100.0]": 10.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.grenadelauncher.he",
|
|||
|
"Minimum": 10,
|
|||
|
"Maximum": 15,
|
|||
|
"Chance [0.0-100.0]": 10.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"NPC preset": "carnpc_grenadelauncher_hard",
|
|||
|
"Number of NPCs": 0,
|
|||
|
"Locations of additional NPCs": [
|
|||
|
{
|
|||
|
"Enable spawn?": true,
|
|||
|
"Seat prefab": "assets/prefabs/vehicle/seats/bikepassengerseat.prefab",
|
|||
|
"Will the NPC dismount when the vehicle stops?": true,
|
|||
|
"NPC preset (Empty - as in a vehicle)": "",
|
|||
|
"Position": "(0.624, 1.4, -3)",
|
|||
|
"Rotation": "(0, 180, 0)"
|
|||
|
},
|
|||
|
{
|
|||
|
"Enable spawn?": true,
|
|||
|
"Seat prefab": "assets/prefabs/vehicle/seats/bikepassengerseat.prefab",
|
|||
|
"Will the NPC dismount when the vehicle stops?": true,
|
|||
|
"NPC preset (Empty - as in a vehicle)": "",
|
|||
|
"Position": "(-0.624, 1.4, -3)",
|
|||
|
"Rotation": "(0, 180, 0)"
|
|||
|
}
|
|||
|
],
|
|||
|
"Crates": [],
|
|||
|
"Turrets": [],
|
|||
|
"SamSites": []
|
|||
|
},
|
|||
|
{
|
|||
|
"Name": "bradley_samsite_nightmare",
|
|||
|
"HP": 1000.0,
|
|||
|
"Damage multiplier from Bradley to buildings (-1 - do not change)": -1.0,
|
|||
|
"The viewing distance": 100.0,
|
|||
|
"Radius of search": 100.0,
|
|||
|
"The multiplier of Machine-gun aim cone": 1.1,
|
|||
|
"The multiplier of Machine-gun fire rate": 1.0,
|
|||
|
"Amount of Machine-gun burst shots": 10,
|
|||
|
"The time between shots of the main gun [sec.]": 10.0,
|
|||
|
"The time between shots of the main gun in a fire rate [sec.]": 0.25,
|
|||
|
"Numbers of crates": 3,
|
|||
|
"Open the crates immediately after spawn": true,
|
|||
|
"Own loot table": {
|
|||
|
"Clear the standard content of the crate": true,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": false,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
|
|||
|
"Minimum Loot multiplier": 1,
|
|||
|
"Maximum Loot multiplier": 1
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": true,
|
|||
|
"Minimum numbers of items": 4,
|
|||
|
"Maximum numbers of items": 4,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "ammo.rocket.fire",
|
|||
|
"Minimum": 2,
|
|||
|
"Maximum": 3,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.rocket.hv",
|
|||
|
"Minimum": 2,
|
|||
|
"Maximum": 3,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.rocket.basic",
|
|||
|
"Minimum": 2,
|
|||
|
"Maximum": 3,
|
|||
|
"Chance [0.0-100.0]": 10.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.rocket.mlrs",
|
|||
|
"Minimum": 2,
|
|||
|
"Maximum": 3,
|
|||
|
"Chance [0.0-100.0]": 10.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.rifle.explosive",
|
|||
|
"Minimum": 40,
|
|||
|
"Maximum": 60,
|
|||
|
"Chance [0.0-100.0]": 10.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "explosive.timed",
|
|||
|
"Minimum": 2,
|
|||
|
"Maximum": 3,
|
|||
|
"Chance [0.0-100.0]": 10.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.grenadelauncher.he",
|
|||
|
"Minimum": 10,
|
|||
|
"Maximum": 15,
|
|||
|
"Chance [0.0-100.0]": 10.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"NPC preset": "carnpc_ak_raid_nightmare_2",
|
|||
|
"Number of NPCs": 0,
|
|||
|
"Locations of additional NPCs": [
|
|||
|
{
|
|||
|
"Enable spawn?": true,
|
|||
|
"Seat prefab": "assets/prefabs/vehicle/seats/bikepassengerseat.prefab",
|
|||
|
"Will the NPC dismount when the vehicle stops?": true,
|
|||
|
"NPC preset (Empty - as in a vehicle)": "",
|
|||
|
"Position": "(0.624, 1.4, -3)",
|
|||
|
"Rotation": "(0, 180, 0)"
|
|||
|
},
|
|||
|
{
|
|||
|
"Enable spawn?": true,
|
|||
|
"Seat prefab": "assets/prefabs/vehicle/seats/bikepassengerseat.prefab",
|
|||
|
"Will the NPC dismount when the vehicle stops?": true,
|
|||
|
"NPC preset (Empty - as in a vehicle)": "",
|
|||
|
"Position": "(-0.624, 1.4, -3)",
|
|||
|
"Rotation": "(0, 180, 0)"
|
|||
|
},
|
|||
|
{
|
|||
|
"Enable spawn?": true,
|
|||
|
"Seat prefab": "assets/prefabs/vehicle/seats/bikepassengerseat.prefab",
|
|||
|
"Will the NPC dismount when the vehicle stops?": true,
|
|||
|
"NPC preset (Empty - as in a vehicle)": "",
|
|||
|
"Position": "(1.75, 1.234, 1.4)",
|
|||
|
"Rotation": "(0, 90, 0)"
|
|||
|
}
|
|||
|
],
|
|||
|
"Crates": [],
|
|||
|
"Turrets": [],
|
|||
|
"SamSites": [
|
|||
|
{
|
|||
|
"Preset name": "samsite_default",
|
|||
|
"Position": "(0.238, 1.5, -0.29)",
|
|||
|
"Rotation": "(0, 0, 0)"
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
],
|
|||
|
"Sedan Configurations": [
|
|||
|
{
|
|||
|
"Name": "sedan_easy",
|
|||
|
"HP": 500.0,
|
|||
|
"NPC preset": "sedan_npc_easy",
|
|||
|
"Number of NPCs": 1,
|
|||
|
"Locations of additional NPCs": [],
|
|||
|
"Crates": [
|
|||
|
{
|
|||
|
"Preset name": "crate_normal_weapon_easy",
|
|||
|
"Position": "(0, 1.734, 0.55)",
|
|||
|
"Rotation": "(0, 0, 0)"
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset name": "crate_normal_weapon_easy",
|
|||
|
"Position": "(0, 1.734, -0.35)",
|
|||
|
"Rotation": "(0, 0, 0)"
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset name": "crate_normal_explosive_easy",
|
|||
|
"Position": "(0, 1.229, -1.780)",
|
|||
|
"Rotation": "(355.691, 0, 0)"
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset name": "crate_invisible_fuel_easy",
|
|||
|
"Position": "(0.833, 1.09, -2.019)",
|
|||
|
"Rotation": "(85.057, 0, 0)"
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset name": "crate_invisible_fuel_easy",
|
|||
|
"Position": "(-0.833, 1.09, -2.019)",
|
|||
|
"Rotation": "(85.057, 0, 0)"
|
|||
|
}
|
|||
|
],
|
|||
|
"Turrets": [],
|
|||
|
"SamSites": []
|
|||
|
},
|
|||
|
{
|
|||
|
"Name": "sedan_medium",
|
|||
|
"HP": 500.0,
|
|||
|
"NPC preset": "carnpc_shotgunm4_medium",
|
|||
|
"Number of NPCs": 2,
|
|||
|
"Locations of additional NPCs": [],
|
|||
|
"Crates": [
|
|||
|
{
|
|||
|
"Preset name": "crate_elite_explosive_medium",
|
|||
|
"Position": "(0, 1.734, 0.55)",
|
|||
|
"Rotation": "(0, 0, 0)"
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset name": "crate_elite_weapon_medium",
|
|||
|
"Position": "(0, 1.734, -0.35)",
|
|||
|
"Rotation": "(0, 0, 0)"
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset name": "crate_normal_explosive_medium",
|
|||
|
"Position": "(0, 1.229, -1.780)",
|
|||
|
"Rotation": "(355.691, 0, 0)"
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset name": "crate_invisible_fuel_easy",
|
|||
|
"Position": "(0.833, 1.09, -2.019)",
|
|||
|
"Rotation": "(85.057, 0, 0)"
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset name": "crate_invisible_fuel_easy",
|
|||
|
"Position": "(-0.833, 1.09, -2.019)",
|
|||
|
"Rotation": "(85.057, 0, 0)"
|
|||
|
}
|
|||
|
],
|
|||
|
"Turrets": [],
|
|||
|
"SamSites": []
|
|||
|
},
|
|||
|
{
|
|||
|
"Name": "sedan_hard",
|
|||
|
"HP": 500.0,
|
|||
|
"NPC preset": "carnpc_lr300_hard",
|
|||
|
"Number of NPCs": 2,
|
|||
|
"Locations of additional NPCs": [],
|
|||
|
"Crates": [
|
|||
|
{
|
|||
|
"Preset name": "crate_elite_explosive_hard",
|
|||
|
"Position": "(0, 1.734, 0.55)",
|
|||
|
"Rotation": "(0, 0, 0)"
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset name": "crate_elite_weapon_hard",
|
|||
|
"Position": "(0, 1.734, -0.35)",
|
|||
|
"Rotation": "(0, 0, 0)"
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset name": "crate_normal_explosive_hard",
|
|||
|
"Position": "(0, 1.229, -1.780)",
|
|||
|
"Rotation": "(355.691, 0, 0)"
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset name": "crate_invisible_fuel_easy",
|
|||
|
"Position": "(0.833, 1.09, -2.019)",
|
|||
|
"Rotation": "(85.057, 0, 0)"
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset name": "crate_invisible_fuel_easy",
|
|||
|
"Position": "(-0.833, 1.09, -2.019)",
|
|||
|
"Rotation": "(85.057, 0, 0)"
|
|||
|
}
|
|||
|
],
|
|||
|
"Turrets": [],
|
|||
|
"SamSites": []
|
|||
|
},
|
|||
|
{
|
|||
|
"Name": "sedan_nightmare",
|
|||
|
"HP": 500.0,
|
|||
|
"NPC preset": "carnpc_ak_raid_nightmare_3",
|
|||
|
"Number of NPCs": 2,
|
|||
|
"Locations of additional NPCs": [],
|
|||
|
"Crates": [
|
|||
|
{
|
|||
|
"Preset name": "crate_elite_explosive_hard",
|
|||
|
"Position": "(0, 1.734, 0.55)",
|
|||
|
"Rotation": "(0, 0, 0)"
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset name": "crate_elite_weapon_hard",
|
|||
|
"Position": "(0, 1.734, -0.35)",
|
|||
|
"Rotation": "(0, 0, 0)"
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset name": "crate_normal_explosive_hard",
|
|||
|
"Position": "(0, 1.229, -1.780)",
|
|||
|
"Rotation": "(355.691, 0, 0)"
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset name": "crate_invisible_fuel_easy",
|
|||
|
"Position": "(0.833, 1.09, -2.019)",
|
|||
|
"Rotation": "(85.057, 0, 0)"
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset name": "crate_invisible_fuel_easy",
|
|||
|
"Position": "(-0.833, 1.09, -2.019)",
|
|||
|
"Rotation": "(85.057, 0, 0)"
|
|||
|
}
|
|||
|
],
|
|||
|
"Turrets": [],
|
|||
|
"SamSites": []
|
|||
|
}
|
|||
|
],
|
|||
|
"Bike Configurations": [
|
|||
|
{
|
|||
|
"Preset Name": "motorbike_easy",
|
|||
|
"Prefab Name": "assets/content/vehicles/bikes/motorbike.prefab",
|
|||
|
"HP": 300.0,
|
|||
|
"NPC preset": "biker_m92_easy_2",
|
|||
|
"Number of NPCs": 1,
|
|||
|
"Locations of additional NPCs": [],
|
|||
|
"Crates": [],
|
|||
|
"Turrets": [],
|
|||
|
"SamSites": []
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset Name": "motorbike_sidecar_easy",
|
|||
|
"Prefab Name": "assets/content/vehicles/bikes/motorbike_sidecar.prefab",
|
|||
|
"HP": 350.0,
|
|||
|
"NPC preset": "biker_m92_easy_1",
|
|||
|
"Number of NPCs": 2,
|
|||
|
"Locations of additional NPCs": [
|
|||
|
{
|
|||
|
"Enable spawn?": true,
|
|||
|
"Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
|
|||
|
"Will the NPC dismount when the vehicle stops?": true,
|
|||
|
"NPC preset (Empty - as in a vehicle)": "biker_spas12_easy",
|
|||
|
"Position": "(0, 0.45, -0.45)",
|
|||
|
"Rotation": "(15, 0, 0)"
|
|||
|
}
|
|||
|
],
|
|||
|
"Crates": [
|
|||
|
{
|
|||
|
"Preset name": "crate_basic_techparts_easy",
|
|||
|
"Position": "(0.715, 0.354, -0.712)",
|
|||
|
"Rotation": "(0, 0, 0)"
|
|||
|
}
|
|||
|
],
|
|||
|
"Turrets": [],
|
|||
|
"SamSites": []
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset Name": "motorbike_sidecar_medium",
|
|||
|
"Prefab Name": "assets/content/vehicles/bikes/motorbike_sidecar.prefab",
|
|||
|
"HP": 350.0,
|
|||
|
"NPC preset": "biker_mp5_medium",
|
|||
|
"Number of NPCs": 2,
|
|||
|
"Locations of additional NPCs": [
|
|||
|
{
|
|||
|
"Enable spawn?": true,
|
|||
|
"Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
|
|||
|
"Will the NPC dismount when the vehicle stops?": true,
|
|||
|
"NPC preset (Empty - as in a vehicle)": "biker_grenadelauncher_medium",
|
|||
|
"Position": "(0, 0.45, -0.45)",
|
|||
|
"Rotation": "(15, 0, 0)"
|
|||
|
}
|
|||
|
],
|
|||
|
"Crates": [
|
|||
|
{
|
|||
|
"Preset name": "crate_basic_resources_medium",
|
|||
|
"Position": "(0.715, 0.354, -0.712)",
|
|||
|
"Rotation": "(0, 0, 0)"
|
|||
|
}
|
|||
|
],
|
|||
|
"Turrets": [],
|
|||
|
"SamSites": []
|
|||
|
}
|
|||
|
],
|
|||
|
"Heli Configurations": [
|
|||
|
{
|
|||
|
"Name": "heli_hard",
|
|||
|
"HP": 10000.0,
|
|||
|
"HP of the main rotor": 750.0,
|
|||
|
"HP of tail rotor": 375.0,
|
|||
|
"Numbers of crates": 3,
|
|||
|
"Flying height": 50.0,
|
|||
|
"Bullet speed": 250.0,
|
|||
|
"Bullet Damage": 20.0,
|
|||
|
"The distance to which the helicopter can move away from the convoy": 350.0,
|
|||
|
"The time for which the helicopter can leave the convoy to attack the target [sec.]": 30.0,
|
|||
|
"The helicopter will not aim for the nearest monument at death [true/false]": true,
|
|||
|
"Open the crates immediately after spawn": true,
|
|||
|
"Own loot table": {
|
|||
|
"Clear the standard content of the crate": false,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": false,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
|
|||
|
"Minimum Loot multiplier": 1,
|
|||
|
"Maximum Loot multiplier": 1
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": false,
|
|||
|
"Minimum numbers of items": 2,
|
|||
|
"Maximum numbers of items": 1,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "scrap",
|
|||
|
"Minimum": 100,
|
|||
|
"Maximum": 200,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
},
|
|||
|
{
|
|||
|
"Name": "heli_nightmare",
|
|||
|
"HP": 20000.0,
|
|||
|
"HP of the main rotor": 1500.0,
|
|||
|
"HP of tail rotor": 750.0,
|
|||
|
"Numbers of crates": 3,
|
|||
|
"Flying height": 50.0,
|
|||
|
"Bullet speed": 250.0,
|
|||
|
"Bullet Damage": 20.0,
|
|||
|
"The distance to which the helicopter can move away from the convoy": 350.0,
|
|||
|
"The time for which the helicopter can leave the convoy to attack the target [sec.]": 30.0,
|
|||
|
"The helicopter will not aim for the nearest monument at death [true/false]": true,
|
|||
|
"Open the crates immediately after spawn": true,
|
|||
|
"Own loot table": {
|
|||
|
"Clear the standard content of the crate": false,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": false,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
|
|||
|
"Minimum Loot multiplier": 1,
|
|||
|
"Maximum Loot multiplier": 1
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": false,
|
|||
|
"Minimum numbers of items": 2,
|
|||
|
"Maximum numbers of items": 1,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "scrap",
|
|||
|
"Minimum": 100,
|
|||
|
"Maximum": 200,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
}
|
|||
|
],
|
|||
|
"Turret Configurations": [
|
|||
|
{
|
|||
|
"Preset Name": "turret_minigun_hard",
|
|||
|
"Health": 500.0,
|
|||
|
"Weapon ShortName": "minigun",
|
|||
|
"Ammo ShortName": "ammo.rifle",
|
|||
|
"Number of ammo": 500,
|
|||
|
"Target detection range (0 - do not change)": 100.0,
|
|||
|
"Target loss range (0 - do not change)": 0.0
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset Name": "turret_minigun_nightmare",
|
|||
|
"Health": 500.0,
|
|||
|
"Weapon ShortName": "minigun",
|
|||
|
"Ammo ShortName": "ammo.rifle",
|
|||
|
"Number of ammo": 800,
|
|||
|
"Target detection range (0 - do not change)": 130.0,
|
|||
|
"Target loss range (0 - do not change)": 0.0
|
|||
|
}
|
|||
|
],
|
|||
|
"SamSite Configurations": [
|
|||
|
{
|
|||
|
"Preset Name": "samsite_default",
|
|||
|
"Health": 1000.0,
|
|||
|
"Number of ammo": 100
|
|||
|
}
|
|||
|
],
|
|||
|
"Crate presets": [
|
|||
|
{
|
|||
|
"Preset Name": "crate_normal_weapon_easy",
|
|||
|
"Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Time to unlock the crates (LockedCrate) [sec.]": 0.0,
|
|||
|
"Own loot table": {
|
|||
|
"Allow the AlphaLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the CustomLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
|
|||
|
"Clear the standard content of the crate": true,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": false,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
|
|||
|
"Minimum Loot multiplier": 1,
|
|||
|
"Maximum Loot multiplier": 1
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": true,
|
|||
|
"Minimum numbers of items": 1,
|
|||
|
"Maximum numbers of items": 1,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "smg.thompson",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "rifle.semiauto",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "smg.2",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "pistol.m92",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "shotgun.spas12",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset Name": "crate_normal_explosive_easy",
|
|||
|
"Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Time to unlock the crates (LockedCrate) [sec.]": 0.0,
|
|||
|
"Own loot table": {
|
|||
|
"Allow the AlphaLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the CustomLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
|
|||
|
"Clear the standard content of the crate": true,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": false,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
|
|||
|
"Minimum Loot multiplier": 1,
|
|||
|
"Maximum Loot multiplier": 1
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": true,
|
|||
|
"Minimum numbers of items": 4,
|
|||
|
"Maximum numbers of items": 4,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "grenade.beancan",
|
|||
|
"Minimum": 3,
|
|||
|
"Maximum": 10,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "explosive.satchel",
|
|||
|
"Minimum": 3,
|
|||
|
"Maximum": 10,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "grenade.molotov",
|
|||
|
"Minimum": 3,
|
|||
|
"Maximum": 10,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "grenade.f1",
|
|||
|
"Minimum": 3,
|
|||
|
"Maximum": 10,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "weapon.mod.holosight",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "weapon.mod.silencer",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "weapon.mod.extendedmags",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset Name": "crate_basic_techparts_easy",
|
|||
|
"Prefab": "assets/bundled/prefabs/radtown/crate_basic.prefab",
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Time to unlock the crates (LockedCrate) [sec.]": -1.0,
|
|||
|
"Own loot table": {
|
|||
|
"Allow the AlphaLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the CustomLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
|
|||
|
"Clear the standard content of the crate": true,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": true,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab",
|
|||
|
"Minimum Loot multiplier": 3,
|
|||
|
"Maximum Loot multiplier": 3
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": true,
|
|||
|
"Minimum numbers of items": 1,
|
|||
|
"Maximum numbers of items": 1,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "scrap",
|
|||
|
"Minimum": 50,
|
|||
|
"Maximum": 100,
|
|||
|
"Chance [0.0-100.0]": 50.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset Name": "crate_invisible_fuel_easy",
|
|||
|
"Prefab": "assets/bundled/prefabs/modding/lootables/invisible/invisible_lootable_prefabs/invisible_crate_basic.prefab",
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Time to unlock the crates (LockedCrate) [sec.]": -1.0,
|
|||
|
"Own loot table": {
|
|||
|
"Allow the AlphaLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the CustomLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
|
|||
|
"Clear the standard content of the crate": true,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": false,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab",
|
|||
|
"Minimum Loot multiplier": 1,
|
|||
|
"Maximum Loot multiplier": 3
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": true,
|
|||
|
"Minimum numbers of items": 2,
|
|||
|
"Maximum numbers of items": 2,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "crude.oil",
|
|||
|
"Minimum": 100,
|
|||
|
"Maximum": 200,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "lowgradefuel",
|
|||
|
"Minimum": 100,
|
|||
|
"Maximum": 200,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset Name": "crate_basic_resources_medium",
|
|||
|
"Prefab": "assets/bundled/prefabs/radtown/crate_basic.prefab",
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Time to unlock the crates (LockedCrate) [sec.]": -1.0,
|
|||
|
"Own loot table": {
|
|||
|
"Allow the AlphaLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the CustomLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
|
|||
|
"Clear the standard content of the crate": true,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": false,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab",
|
|||
|
"Minimum Loot multiplier": 3,
|
|||
|
"Maximum Loot multiplier": 3
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": true,
|
|||
|
"Minimum numbers of items": 9,
|
|||
|
"Maximum numbers of items": 9,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "cloth",
|
|||
|
"Minimum": 200,
|
|||
|
"Maximum": 300,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "leather",
|
|||
|
"Minimum": 100,
|
|||
|
"Maximum": 200,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "charcoal",
|
|||
|
"Minimum": 2000,
|
|||
|
"Maximum": 4000,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "gunpowder",
|
|||
|
"Minimum": 250,
|
|||
|
"Maximum": 750,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "sulfur",
|
|||
|
"Minimum": 750,
|
|||
|
"Maximum": 1250,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "metal.refined",
|
|||
|
"Minimum": 75,
|
|||
|
"Maximum": 125,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "metal.fragments",
|
|||
|
"Minimum": 1500,
|
|||
|
"Maximum": 3000,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "scrap",
|
|||
|
"Minimum": 100,
|
|||
|
"Maximum": 300,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "diesel_barrel",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 2,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset Name": "crate_normal_explosive_medium",
|
|||
|
"Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Time to unlock the crates (LockedCrate) [sec.]": 0.0,
|
|||
|
"Own loot table": {
|
|||
|
"Allow the AlphaLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the CustomLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
|
|||
|
"Clear the standard content of the crate": true,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": false,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
|
|||
|
"Minimum Loot multiplier": 1,
|
|||
|
"Maximum Loot multiplier": 1
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": true,
|
|||
|
"Minimum numbers of items": 4,
|
|||
|
"Maximum numbers of items": 4,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "grenade.molotov",
|
|||
|
"Minimum": 3,
|
|||
|
"Maximum": 10,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "grenade.f1",
|
|||
|
"Minimum": 3,
|
|||
|
"Maximum": 10,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "grenade.flashbang",
|
|||
|
"Minimum": 3,
|
|||
|
"Maximum": 10,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "weapon.mod.holosight",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "weapon.mod.silencer",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "weapon.mod.extendedmags",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset Name": "crate_elite_weapon_medium",
|
|||
|
"Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab",
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Time to unlock the crates (LockedCrate) [sec.]": 0.0,
|
|||
|
"Own loot table": {
|
|||
|
"Allow the AlphaLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the CustomLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
|
|||
|
"Clear the standard content of the crate": true,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": false,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
|
|||
|
"Minimum Loot multiplier": 1,
|
|||
|
"Maximum Loot multiplier": 1
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": true,
|
|||
|
"Minimum numbers of items": 2,
|
|||
|
"Maximum numbers of items": 2,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "smg.thompson",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 10.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "rifle.semiauto",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 10.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "smg.2",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 10.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "smg.mp5",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 20.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "rifle.lr300",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 20.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "hmlmg",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 20.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "rifle.ak",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 10.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "rifle.bolt",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 10.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset Name": "crate_elite_explosive_medium",
|
|||
|
"Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab",
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Time to unlock the crates (LockedCrate) [sec.]": 0.0,
|
|||
|
"Own loot table": {
|
|||
|
"Allow the AlphaLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the CustomLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
|
|||
|
"Clear the standard content of the crate": true,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": false,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
|
|||
|
"Minimum Loot multiplier": 1,
|
|||
|
"Maximum Loot multiplier": 1
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": true,
|
|||
|
"Minimum numbers of items": 3,
|
|||
|
"Maximum numbers of items": 3,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "ammo.rocket.fire",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 2,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.rocket.hv",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 2,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.rocket.seeker",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 2,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.rocket.basic",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 2,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.rocket.mlrs",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.rifle.explosive",
|
|||
|
"Minimum": 20,
|
|||
|
"Maximum": 40,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset Name": "crate_invisible_normal_medium",
|
|||
|
"Prefab": "assets/bundled/prefabs/modding/lootables/invisible/invisible_lootable_prefabs/invisible_crate_normal.prefab",
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Time to unlock the crates (LockedCrate) [sec.]": -1.0,
|
|||
|
"Own loot table": {
|
|||
|
"Allow the AlphaLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the CustomLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
|
|||
|
"Clear the standard content of the crate": true,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": false,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab",
|
|||
|
"Minimum Loot multiplier": 1,
|
|||
|
"Maximum Loot multiplier": 3
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": true,
|
|||
|
"Minimum numbers of items": 6,
|
|||
|
"Maximum numbers of items": 6,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "roadsign.kilt",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "metal.facemask",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "metal.plate.torso",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.rifle",
|
|||
|
"Minimum": 64,
|
|||
|
"Maximum": 128,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "syringe.medical",
|
|||
|
"Minimum": 5,
|
|||
|
"Maximum": 10,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "smg.thompson",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 10.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "rifle.semiauto",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 10.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "smg.2",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 10.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "smg.mp5",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 10.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "rifle.lr300",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 10.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "hmlmg",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 10.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "rifle.ak",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "rifle.bolt",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset Name": "crate_invisible_normal_hard",
|
|||
|
"Prefab": "assets/bundled/prefabs/modding/lootables/invisible/invisible_lootable_prefabs/invisible_crate_normal_2.prefab",
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Time to unlock the crates (LockedCrate) [sec.]": -1.0,
|
|||
|
"Own loot table": {
|
|||
|
"Allow the AlphaLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the CustomLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
|
|||
|
"Clear the standard content of the crate": true,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": false,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab",
|
|||
|
"Minimum Loot multiplier": 1,
|
|||
|
"Maximum Loot multiplier": 3
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": true,
|
|||
|
"Minimum numbers of items": 9,
|
|||
|
"Maximum numbers of items": 9,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "roadsign.kilt",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "metal.facemask",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "metal.plate.torso",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.rifle",
|
|||
|
"Minimum": 128,
|
|||
|
"Maximum": 256,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "syringe.medical",
|
|||
|
"Minimum": 10,
|
|||
|
"Maximum": 20,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "largemedkit",
|
|||
|
"Minimum": 5,
|
|||
|
"Maximum": 10,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "black.raspberries",
|
|||
|
"Minimum": 10,
|
|||
|
"Maximum": 15,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "smg.mp5",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 10.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "rifle.lr300",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 10.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "rifle.ak",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 10.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "rifle.bolt",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 10.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "lmg.m249",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "rifle.l96",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset Name": "crate_elite_explosive_hard",
|
|||
|
"Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab",
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Time to unlock the crates (LockedCrate) [sec.]": 0.0,
|
|||
|
"Own loot table": {
|
|||
|
"Allow the AlphaLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the CustomLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
|
|||
|
"Clear the standard content of the crate": true,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": false,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
|
|||
|
"Minimum Loot multiplier": 1,
|
|||
|
"Maximum Loot multiplier": 1
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": true,
|
|||
|
"Minimum numbers of items": 4,
|
|||
|
"Maximum numbers of items": 4,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "ammo.rocket.fire",
|
|||
|
"Minimum": 2,
|
|||
|
"Maximum": 3,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.rocket.hv",
|
|||
|
"Minimum": 2,
|
|||
|
"Maximum": 3,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.rocket.basic",
|
|||
|
"Minimum": 2,
|
|||
|
"Maximum": 3,
|
|||
|
"Chance [0.0-100.0]": 10.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.rocket.mlrs",
|
|||
|
"Minimum": 2,
|
|||
|
"Maximum": 3,
|
|||
|
"Chance [0.0-100.0]": 10.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.rifle.explosive",
|
|||
|
"Minimum": 40,
|
|||
|
"Maximum": 60,
|
|||
|
"Chance [0.0-100.0]": 10.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "explosive.timed",
|
|||
|
"Minimum": 2,
|
|||
|
"Maximum": 3,
|
|||
|
"Chance [0.0-100.0]": 10.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.grenadelauncher.he",
|
|||
|
"Minimum": 10,
|
|||
|
"Maximum": 15,
|
|||
|
"Chance [0.0-100.0]": 10.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset Name": "crate_elite_weapon_hard",
|
|||
|
"Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab",
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Time to unlock the crates (LockedCrate) [sec.]": 0.0,
|
|||
|
"Own loot table": {
|
|||
|
"Allow the AlphaLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the CustomLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
|
|||
|
"Clear the standard content of the crate": true,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": false,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab",
|
|||
|
"Minimum Loot multiplier": 1,
|
|||
|
"Maximum Loot multiplier": 3
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": true,
|
|||
|
"Minimum numbers of items": 3,
|
|||
|
"Maximum numbers of items": 3,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "smg.mp5",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 15.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "rifle.lr300",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 15.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "rifle.ak",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 15.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "rifle.bolt",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 15.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "lmg.m249",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "rifle.l96",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset Name": "crate_normal_explosive_hard",
|
|||
|
"Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Time to unlock the crates (LockedCrate) [sec.]": 0.0,
|
|||
|
"Own loot table": {
|
|||
|
"Allow the AlphaLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the CustomLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
|
|||
|
"Clear the standard content of the crate": true,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": false,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
|
|||
|
"Minimum Loot multiplier": 1,
|
|||
|
"Maximum Loot multiplier": 1
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": true,
|
|||
|
"Minimum numbers of items": 4,
|
|||
|
"Maximum numbers of items": 4,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "grenade.molotov",
|
|||
|
"Minimum": 3,
|
|||
|
"Maximum": 10,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "grenade.f1",
|
|||
|
"Minimum": 3,
|
|||
|
"Maximum": 10,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "grenade.flashbang",
|
|||
|
"Minimum": 3,
|
|||
|
"Maximum": 10,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "weapon.mod.holosight",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "weapon.mod.silencer",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "weapon.mod.extendedmags",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset Name": "frige_safe_hard",
|
|||
|
"Prefab": "assets/prefabs/deployable/fridge/fridge.deployed.prefab",
|
|||
|
"SkinID (0 - default)": 3005880420,
|
|||
|
"Time to unlock the crates (LockedCrate) [sec.]": -1.0,
|
|||
|
"Own loot table": {
|
|||
|
"Allow the AlphaLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the CustomLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
|
|||
|
"Clear the standard content of the crate": false,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": false,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_2.prefab",
|
|||
|
"Minimum Loot multiplier": 5,
|
|||
|
"Maximum Loot multiplier": 5
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": true,
|
|||
|
"Minimum numbers of items": 9,
|
|||
|
"Maximum numbers of items": 9,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "cloth",
|
|||
|
"Minimum": 1000,
|
|||
|
"Maximum": 1500,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "leather",
|
|||
|
"Minimum": 500,
|
|||
|
"Maximum": 1000,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "charcoal",
|
|||
|
"Minimum": 10000,
|
|||
|
"Maximum": 20000,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "gunpowder",
|
|||
|
"Minimum": 2000,
|
|||
|
"Maximum": 3500,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "sulfur",
|
|||
|
"Minimum": 2500,
|
|||
|
"Maximum": 5000,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "metal.refined",
|
|||
|
"Minimum": 350,
|
|||
|
"Maximum": 500,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "metal.fragments",
|
|||
|
"Minimum": 7500,
|
|||
|
"Maximum": 15000,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "scrap",
|
|||
|
"Minimum": 500,
|
|||
|
"Maximum": 1500,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "diesel_barrel",
|
|||
|
"Minimum": 5,
|
|||
|
"Maximum": 10,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset Name": "crate_invisible_normal_nightmare",
|
|||
|
"Prefab": "assets/bundled/prefabs/modding/lootables/invisible/invisible_lootable_prefabs/invisible_crate_normal_2.prefab",
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Time to unlock the crates (LockedCrate) [sec.]": -1.0,
|
|||
|
"Own loot table": {
|
|||
|
"Allow the AlphaLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the CustomLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
|
|||
|
"Clear the standard content of the crate": true,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": false,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab",
|
|||
|
"Minimum Loot multiplier": 1,
|
|||
|
"Maximum Loot multiplier": 3
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": true,
|
|||
|
"Minimum numbers of items": 9,
|
|||
|
"Maximum numbers of items": 9,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "roadsign.kilt",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "metal.facemask",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "metal.plate.torso",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.rifle",
|
|||
|
"Minimum": 128,
|
|||
|
"Maximum": 256,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "syringe.medical",
|
|||
|
"Minimum": 10,
|
|||
|
"Maximum": 20,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "largemedkit",
|
|||
|
"Minimum": 5,
|
|||
|
"Maximum": 10,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "black.raspberries",
|
|||
|
"Minimum": 10,
|
|||
|
"Maximum": 15,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "smg.mp5",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 10.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "rifle.lr300",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 10.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "rifle.ak",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 10.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "rifle.bolt",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 10.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "lmg.m249",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "rifle.l96",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset Name": "frige_safe_nightmare",
|
|||
|
"Prefab": "assets/prefabs/deployable/fridge/fridge.deployed.prefab",
|
|||
|
"SkinID (0 - default)": 3005880420,
|
|||
|
"Time to unlock the crates (LockedCrate) [sec.]": -1.0,
|
|||
|
"Own loot table": {
|
|||
|
"Allow the AlphaLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the CustomLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
|
|||
|
"Clear the standard content of the crate": false,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": false,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_2.prefab",
|
|||
|
"Minimum Loot multiplier": 5,
|
|||
|
"Maximum Loot multiplier": 5
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": true,
|
|||
|
"Minimum numbers of items": 9,
|
|||
|
"Maximum numbers of items": 9,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "cloth",
|
|||
|
"Minimum": 1500,
|
|||
|
"Maximum": 2500,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "leather",
|
|||
|
"Minimum": 750,
|
|||
|
"Maximum": 1500,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "charcoal",
|
|||
|
"Minimum": 15000,
|
|||
|
"Maximum": 25000,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "gunpowder",
|
|||
|
"Minimum": 2500,
|
|||
|
"Maximum": 4000,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "sulfur",
|
|||
|
"Minimum": 3000,
|
|||
|
"Maximum": 6000,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "metal.refined",
|
|||
|
"Minimum": 350,
|
|||
|
"Maximum": 500,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "metal.fragments",
|
|||
|
"Minimum": 10000,
|
|||
|
"Maximum": 17500,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "scrap",
|
|||
|
"Minimum": 1000,
|
|||
|
"Maximum": 2000,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "diesel_barrel",
|
|||
|
"Minimum": 10,
|
|||
|
"Maximum": 15,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
}
|
|||
|
],
|
|||
|
"NPC Configurations": [
|
|||
|
{
|
|||
|
"Preset Name": "biker_m92_easy_1",
|
|||
|
"Name": "Forest Bandit",
|
|||
|
"Health": 100.0,
|
|||
|
"Kit": "",
|
|||
|
"Wear items": [
|
|||
|
{
|
|||
|
"ShortName": "mask.bandana",
|
|||
|
"skinID (0 - default)": 3255213783
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "hat.boonie",
|
|||
|
"skinID (0 - default)": 2557702256
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "hoodie",
|
|||
|
"skinID (0 - default)": 1282142258
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "pants",
|
|||
|
"skinID (0 - default)": 2080977144
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "shoes.boots",
|
|||
|
"skinID (0 - default)": 0
|
|||
|
}
|
|||
|
],
|
|||
|
"Belt items": [
|
|||
|
{
|
|||
|
"ShortName": "pistol.m92",
|
|||
|
"Amount": 1,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [
|
|||
|
"weapon.mod.flashlight"
|
|||
|
],
|
|||
|
"Ammo": ""
|
|||
|
}
|
|||
|
],
|
|||
|
"Speed": 5.0,
|
|||
|
"Roam Range": 10.0,
|
|||
|
"Chase Range": 110.0,
|
|||
|
"Attack Range Multiplier": 1.0,
|
|||
|
"Sense Range": 60.0,
|
|||
|
"Memory duration [sec.]": 10.0,
|
|||
|
"Scale damage": 0.4,
|
|||
|
"Aim Cone Scale": 1.5,
|
|||
|
"Detect the target only in the NPC's viewing vision cone?": false,
|
|||
|
"Vision Cone": 135.0,
|
|||
|
"Turret damage scale": 1.0,
|
|||
|
"Disable radio effects? [true/false]": false,
|
|||
|
"Should remove the corpse?": true,
|
|||
|
"Own loot table": {
|
|||
|
"Allow the AlphaLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the CustomLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
|
|||
|
"Clear the standard content of the crate": true,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": true,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab",
|
|||
|
"Minimum Loot multiplier": 2,
|
|||
|
"Maximum Loot multiplier": 2
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": true,
|
|||
|
"Minimum numbers of items": 2,
|
|||
|
"Maximum numbers of items": 1,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "bandage",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 3,
|
|||
|
"Chance [0.0-100.0]": 30.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "syringe.medical",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 3,
|
|||
|
"Chance [0.0-100.0]": 20.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "largemedkit",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 3,
|
|||
|
"Chance [0.0-100.0]": 10.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset Name": "biker_m92_easy_2",
|
|||
|
"Name": "Road Bandit",
|
|||
|
"Health": 100.0,
|
|||
|
"Kit": "",
|
|||
|
"Wear items": [
|
|||
|
{
|
|||
|
"ShortName": "coffeecan.helmet",
|
|||
|
"skinID (0 - default)": 2803024592
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "hoodie",
|
|||
|
"skinID (0 - default)": 2811533300
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "pants",
|
|||
|
"skinID (0 - default)": 2811533832
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "shoes.boots",
|
|||
|
"skinID (0 - default)": 2816776847
|
|||
|
}
|
|||
|
],
|
|||
|
"Belt items": [
|
|||
|
{
|
|||
|
"ShortName": "pistol.m92",
|
|||
|
"Amount": 1,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [
|
|||
|
"weapon.mod.flashlight"
|
|||
|
],
|
|||
|
"Ammo": ""
|
|||
|
}
|
|||
|
],
|
|||
|
"Speed": 5.0,
|
|||
|
"Roam Range": 10.0,
|
|||
|
"Chase Range": 110.0,
|
|||
|
"Attack Range Multiplier": 1.0,
|
|||
|
"Sense Range": 60.0,
|
|||
|
"Memory duration [sec.]": 10.0,
|
|||
|
"Scale damage": 0.4,
|
|||
|
"Aim Cone Scale": 1.5,
|
|||
|
"Detect the target only in the NPC's viewing vision cone?": false,
|
|||
|
"Vision Cone": 135.0,
|
|||
|
"Turret damage scale": 1.0,
|
|||
|
"Disable radio effects? [true/false]": false,
|
|||
|
"Should remove the corpse?": true,
|
|||
|
"Own loot table": {
|
|||
|
"Allow the AlphaLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the CustomLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
|
|||
|
"Clear the standard content of the crate": true,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": true,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab",
|
|||
|
"Minimum Loot multiplier": 2,
|
|||
|
"Maximum Loot multiplier": 2
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": true,
|
|||
|
"Minimum numbers of items": 2,
|
|||
|
"Maximum numbers of items": 1,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "bandage",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 3,
|
|||
|
"Chance [0.0-100.0]": 30.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "syringe.medical",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 3,
|
|||
|
"Chance [0.0-100.0]": 20.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "largemedkit",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 3,
|
|||
|
"Chance [0.0-100.0]": 10.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset Name": "biker_spas12_easy",
|
|||
|
"Name": "Hunter",
|
|||
|
"Health": 125.0,
|
|||
|
"Kit": "",
|
|||
|
"Wear items": [
|
|||
|
{
|
|||
|
"ShortName": "hoodie",
|
|||
|
"skinID (0 - default)": 961066582
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "pants",
|
|||
|
"skinID (0 - default)": 961084105
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "shoes.boots",
|
|||
|
"skinID (0 - default)": 961096730
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "burlap.gloves",
|
|||
|
"skinID (0 - default)": 961103399
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "hat.beenie",
|
|||
|
"skinID (0 - default)": 594202145
|
|||
|
}
|
|||
|
],
|
|||
|
"Belt items": [
|
|||
|
{
|
|||
|
"ShortName": "shotgun.spas12",
|
|||
|
"Amount": 1,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [
|
|||
|
"weapon.mod.flashlight"
|
|||
|
],
|
|||
|
"Ammo": ""
|
|||
|
}
|
|||
|
],
|
|||
|
"Speed": 5.0,
|
|||
|
"Roam Range": 10.0,
|
|||
|
"Chase Range": 110.0,
|
|||
|
"Attack Range Multiplier": 1.0,
|
|||
|
"Sense Range": 60.0,
|
|||
|
"Memory duration [sec.]": 10.0,
|
|||
|
"Scale damage": 0.8,
|
|||
|
"Aim Cone Scale": 1.0,
|
|||
|
"Detect the target only in the NPC's viewing vision cone?": false,
|
|||
|
"Vision Cone": 135.0,
|
|||
|
"Turret damage scale": 1.0,
|
|||
|
"Disable radio effects? [true/false]": false,
|
|||
|
"Should remove the corpse?": true,
|
|||
|
"Own loot table": {
|
|||
|
"Allow the AlphaLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the CustomLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
|
|||
|
"Clear the standard content of the crate": true,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": false,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
|
|||
|
"Minimum Loot multiplier": 1,
|
|||
|
"Maximum Loot multiplier": 1
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": true,
|
|||
|
"Minimum numbers of items": 2,
|
|||
|
"Maximum numbers of items": 4,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "ammo.pistol.fire",
|
|||
|
"Minimum": 60,
|
|||
|
"Maximum": 80,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.pistol",
|
|||
|
"Minimum": 60,
|
|||
|
"Maximum": 80,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.shotgun.fire",
|
|||
|
"Minimum": 15,
|
|||
|
"Maximum": 30,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.shotgun",
|
|||
|
"Minimum": 15,
|
|||
|
"Maximum": 30,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.shotgun.slug",
|
|||
|
"Minimum": 15,
|
|||
|
"Maximum": 30,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.rifle",
|
|||
|
"Minimum": 60,
|
|||
|
"Maximum": 80,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset Name": "sedan_npc_easy",
|
|||
|
"Name": "Armored Bandit",
|
|||
|
"Health": 150.0,
|
|||
|
"Kit": "",
|
|||
|
"Wear items": [
|
|||
|
{
|
|||
|
"ShortName": "coffeecan.helmet",
|
|||
|
"skinID (0 - default)": 3312398531
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "roadsign.jacket",
|
|||
|
"skinID (0 - default)": 3312406908
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "roadsign.kilt",
|
|||
|
"skinID (0 - default)": 3312413579
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "roadsign.gloves",
|
|||
|
"skinID (0 - default)": 0
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "pants",
|
|||
|
"skinID (0 - default)": 1582399729
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "tshirt",
|
|||
|
"skinID (0 - default)": 1582403431
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "shoes.boots",
|
|||
|
"skinID (0 - default)": 0
|
|||
|
}
|
|||
|
],
|
|||
|
"Belt items": [
|
|||
|
{
|
|||
|
"ShortName": "smg.thompson",
|
|||
|
"Amount": 1,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [
|
|||
|
"weapon.mod.flashlight"
|
|||
|
],
|
|||
|
"Ammo": ""
|
|||
|
}
|
|||
|
],
|
|||
|
"Speed": 5.0,
|
|||
|
"Roam Range": 10.0,
|
|||
|
"Chase Range": 110.0,
|
|||
|
"Attack Range Multiplier": 1.0,
|
|||
|
"Sense Range": 60.0,
|
|||
|
"Memory duration [sec.]": 10.0,
|
|||
|
"Scale damage": 0.4,
|
|||
|
"Aim Cone Scale": 1.3,
|
|||
|
"Detect the target only in the NPC's viewing vision cone?": false,
|
|||
|
"Vision Cone": 135.0,
|
|||
|
"Turret damage scale": 1.0,
|
|||
|
"Disable radio effects? [true/false]": false,
|
|||
|
"Should remove the corpse?": true,
|
|||
|
"Own loot table": {
|
|||
|
"Allow the AlphaLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the CustomLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
|
|||
|
"Clear the standard content of the crate": true,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": false,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
|
|||
|
"Minimum Loot multiplier": 1,
|
|||
|
"Maximum Loot multiplier": 1
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": true,
|
|||
|
"Minimum numbers of items": 1,
|
|||
|
"Maximum numbers of items": 1,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "smg.thompson",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "rifle.semiauto",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "smg.2",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "pistol.m92",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "shotgun.spas12",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "rifle.ak",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 1.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "rocket.launcher",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 1.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.rocket.basic",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 1.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "explosive.timed",
|
|||
|
"Minimum": 1,
|
|||
|
"Maximum": 1,
|
|||
|
"Chance [0.0-100.0]": 1.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset Name": "biker_grenadelauncher_medium",
|
|||
|
"Name": "Bomber Man",
|
|||
|
"Health": 200.0,
|
|||
|
"Kit": "",
|
|||
|
"Wear items": [
|
|||
|
{
|
|||
|
"ShortName": "coffeecan.helmet",
|
|||
|
"skinID (0 - default)": 2350097716
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "jacket",
|
|||
|
"skinID (0 - default)": 2395820290
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "tshirt",
|
|||
|
"skinID (0 - default)": 856391177
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "pants",
|
|||
|
"skinID (0 - default)": 2080977144
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "shoes.boots",
|
|||
|
"skinID (0 - default)": 0
|
|||
|
}
|
|||
|
],
|
|||
|
"Belt items": [
|
|||
|
{
|
|||
|
"ShortName": "multiplegrenadelauncher",
|
|||
|
"Amount": 1,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [],
|
|||
|
"Ammo": ""
|
|||
|
}
|
|||
|
],
|
|||
|
"Speed": 5.0,
|
|||
|
"Roam Range": 10.0,
|
|||
|
"Chase Range": 110.0,
|
|||
|
"Attack Range Multiplier": 1.0,
|
|||
|
"Sense Range": 110.0,
|
|||
|
"Memory duration [sec.]": 10.0,
|
|||
|
"Scale damage": 0.2,
|
|||
|
"Aim Cone Scale": 1.5,
|
|||
|
"Detect the target only in the NPC's viewing vision cone?": false,
|
|||
|
"Vision Cone": 135.0,
|
|||
|
"Turret damage scale": 1.0,
|
|||
|
"Disable radio effects? [true/false]": false,
|
|||
|
"Should remove the corpse?": true,
|
|||
|
"Own loot table": {
|
|||
|
"Allow the AlphaLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the CustomLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
|
|||
|
"Clear the standard content of the crate": true,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": true,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab",
|
|||
|
"Minimum Loot multiplier": 3,
|
|||
|
"Maximum Loot multiplier": 3
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": false,
|
|||
|
"Minimum numbers of items": 1,
|
|||
|
"Maximum numbers of items": 1,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "scrap",
|
|||
|
"Minimum": 50,
|
|||
|
"Maximum": 100,
|
|||
|
"Chance [0.0-100.0]": 50.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset Name": "biker_mp5_medium",
|
|||
|
"Name": "Armored Road Bandit",
|
|||
|
"Health": 125.0,
|
|||
|
"Kit": "",
|
|||
|
"Wear items": [
|
|||
|
{
|
|||
|
"ShortName": "coffeecan.helmet",
|
|||
|
"skinID (0 - default)": 1269589560
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "roadsign.jacket",
|
|||
|
"skinID (0 - default)": 1706089885
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "roadsign.gloves",
|
|||
|
"skinID (0 - default)": 2806216923
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "hoodie",
|
|||
|
"skinID (0 - default)": 2811533300
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "pants",
|
|||
|
"skinID (0 - default)": 2080977144
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "shoes.boots",
|
|||
|
"skinID (0 - default)": 0
|
|||
|
}
|
|||
|
],
|
|||
|
"Belt items": [
|
|||
|
{
|
|||
|
"ShortName": "smg.mp5",
|
|||
|
"Amount": 1,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [],
|
|||
|
"Ammo": ""
|
|||
|
}
|
|||
|
],
|
|||
|
"Speed": 7.5,
|
|||
|
"Roam Range": 10.0,
|
|||
|
"Chase Range": 110.0,
|
|||
|
"Attack Range Multiplier": 1.0,
|
|||
|
"Sense Range": 110.0,
|
|||
|
"Memory duration [sec.]": 10.0,
|
|||
|
"Scale damage": 1.4,
|
|||
|
"Aim Cone Scale": 0.8,
|
|||
|
"Detect the target only in the NPC's viewing vision cone?": false,
|
|||
|
"Vision Cone": 135.0,
|
|||
|
"Turret damage scale": 1.0,
|
|||
|
"Disable radio effects? [true/false]": false,
|
|||
|
"Should remove the corpse?": true,
|
|||
|
"Own loot table": {
|
|||
|
"Allow the AlphaLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the CustomLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
|
|||
|
"Clear the standard content of the crate": true,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": true,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab",
|
|||
|
"Minimum Loot multiplier": 3,
|
|||
|
"Maximum Loot multiplier": 3
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": false,
|
|||
|
"Minimum numbers of items": 1,
|
|||
|
"Maximum numbers of items": 1,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "scrap",
|
|||
|
"Minimum": 50,
|
|||
|
"Maximum": 100,
|
|||
|
"Chance [0.0-100.0]": 50.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset Name": "carnpc_shotgunm4_medium",
|
|||
|
"Name": "Madman",
|
|||
|
"Health": 170.0,
|
|||
|
"Kit": "",
|
|||
|
"Wear items": [
|
|||
|
{
|
|||
|
"ShortName": "coffeecan.helmet",
|
|||
|
"skinID (0 - default)": 1624104393
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "roadsign.jacket",
|
|||
|
"skinID (0 - default)": 1624100124
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "roadsign.kilt",
|
|||
|
"skinID (0 - default)": 1624102935
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "hoodie",
|
|||
|
"skinID (0 - default)": 2099705103
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "pants",
|
|||
|
"skinID (0 - default)": 2099701364
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "shoes.boots",
|
|||
|
"skinID (0 - default)": 0
|
|||
|
}
|
|||
|
],
|
|||
|
"Belt items": [
|
|||
|
{
|
|||
|
"ShortName": "shotgun.m4",
|
|||
|
"Amount": 1,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [
|
|||
|
"weapon.mod.flashlight"
|
|||
|
],
|
|||
|
"Ammo": ""
|
|||
|
}
|
|||
|
],
|
|||
|
"Speed": 5.0,
|
|||
|
"Roam Range": 10.0,
|
|||
|
"Chase Range": 110.0,
|
|||
|
"Attack Range Multiplier": 1.0,
|
|||
|
"Sense Range": 110.0,
|
|||
|
"Memory duration [sec.]": 10.0,
|
|||
|
"Scale damage": 1.5,
|
|||
|
"Aim Cone Scale": 1.0,
|
|||
|
"Detect the target only in the NPC's viewing vision cone?": false,
|
|||
|
"Vision Cone": 135.0,
|
|||
|
"Turret damage scale": 1.0,
|
|||
|
"Disable radio effects? [true/false]": false,
|
|||
|
"Should remove the corpse?": true,
|
|||
|
"Own loot table": {
|
|||
|
"Allow the AlphaLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the CustomLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
|
|||
|
"Clear the standard content of the crate": true,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": true,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab",
|
|||
|
"Minimum Loot multiplier": 3,
|
|||
|
"Maximum Loot multiplier": 3
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": false,
|
|||
|
"Minimum numbers of items": 1,
|
|||
|
"Maximum numbers of items": 1,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "scrap",
|
|||
|
"Minimum": 50,
|
|||
|
"Maximum": 100,
|
|||
|
"Chance [0.0-100.0]": 50.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset Name": "carnpc_lr300_medium",
|
|||
|
"Name": "Radiation Liquidator",
|
|||
|
"Health": 175.0,
|
|||
|
"Kit": "",
|
|||
|
"Wear items": [
|
|||
|
{
|
|||
|
"ShortName": "hat.gas.mask",
|
|||
|
"skinID (0 - default)": 0
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "roadsign.kilt",
|
|||
|
"skinID (0 - default)": 1740068457
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "roadsign.jacket",
|
|||
|
"skinID (0 - default)": 1740065674
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "roadsign.gloves",
|
|||
|
"skinID (0 - default)": 0
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "hoodie",
|
|||
|
"skinID (0 - default)": 2649552973
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "pants",
|
|||
|
"skinID (0 - default)": 2649555568
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "shoes.boots",
|
|||
|
"skinID (0 - default)": 0
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "diving.tank",
|
|||
|
"skinID (0 - default)": 0
|
|||
|
}
|
|||
|
],
|
|||
|
"Belt items": [
|
|||
|
{
|
|||
|
"ShortName": "rifle.lr300",
|
|||
|
"Amount": 1,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [
|
|||
|
"weapon.mod.flashlight",
|
|||
|
"weapon.mod.holosight"
|
|||
|
],
|
|||
|
"Ammo": ""
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "syringe.medical",
|
|||
|
"Amount": 10,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [],
|
|||
|
"Ammo": ""
|
|||
|
}
|
|||
|
],
|
|||
|
"Speed": 7.5,
|
|||
|
"Roam Range": 10.0,
|
|||
|
"Chase Range": 110.0,
|
|||
|
"Attack Range Multiplier": 1.0,
|
|||
|
"Sense Range": 110.0,
|
|||
|
"Memory duration [sec.]": 10.0,
|
|||
|
"Scale damage": 0.65,
|
|||
|
"Aim Cone Scale": 1.0,
|
|||
|
"Detect the target only in the NPC's viewing vision cone?": false,
|
|||
|
"Vision Cone": 135.0,
|
|||
|
"Turret damage scale": 1.0,
|
|||
|
"Disable radio effects? [true/false]": false,
|
|||
|
"Should remove the corpse?": true,
|
|||
|
"Own loot table": {
|
|||
|
"Allow the AlphaLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the CustomLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
|
|||
|
"Clear the standard content of the crate": true,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": true,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab",
|
|||
|
"Minimum Loot multiplier": 3,
|
|||
|
"Maximum Loot multiplier": 3
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": false,
|
|||
|
"Minimum numbers of items": 1,
|
|||
|
"Maximum numbers of items": 1,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "scrap",
|
|||
|
"Minimum": 50,
|
|||
|
"Maximum": 100,
|
|||
|
"Chance [0.0-100.0]": 50.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset Name": "carnpc_lr300_raid_medium",
|
|||
|
"Name": "Raider",
|
|||
|
"Health": 175.0,
|
|||
|
"Kit": "",
|
|||
|
"Wear items": [
|
|||
|
{
|
|||
|
"ShortName": "clatter.helmet",
|
|||
|
"skinID (0 - default)": 0
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "attire.hide.poncho",
|
|||
|
"skinID (0 - default)": 2819301476
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "roadsign.gloves",
|
|||
|
"skinID (0 - default)": 0
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "hoodie",
|
|||
|
"skinID (0 - default)": 2984978438
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "pants",
|
|||
|
"skinID (0 - default)": 2080977144
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "shoes.boots",
|
|||
|
"skinID (0 - default)": 0
|
|||
|
}
|
|||
|
],
|
|||
|
"Belt items": [
|
|||
|
{
|
|||
|
"ShortName": "rifle.lr300",
|
|||
|
"Amount": 1,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [
|
|||
|
"weapon.mod.flashlight",
|
|||
|
"weapon.mod.holosight"
|
|||
|
],
|
|||
|
"Ammo": ""
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "syringe.medical",
|
|||
|
"Amount": 10,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [],
|
|||
|
"Ammo": ""
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "rocket.launcher",
|
|||
|
"Amount": 1,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [],
|
|||
|
"Ammo": ""
|
|||
|
}
|
|||
|
],
|
|||
|
"Speed": 7.5,
|
|||
|
"Roam Range": 10.0,
|
|||
|
"Chase Range": 110.0,
|
|||
|
"Attack Range Multiplier": 1.0,
|
|||
|
"Sense Range": 110.0,
|
|||
|
"Memory duration [sec.]": 10.0,
|
|||
|
"Scale damage": 0.65,
|
|||
|
"Aim Cone Scale": 1.0,
|
|||
|
"Detect the target only in the NPC's viewing vision cone?": false,
|
|||
|
"Vision Cone": 135.0,
|
|||
|
"Turret damage scale": 1.0,
|
|||
|
"Disable radio effects? [true/false]": false,
|
|||
|
"Should remove the corpse?": true,
|
|||
|
"Own loot table": {
|
|||
|
"Allow the AlphaLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the CustomLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
|
|||
|
"Clear the standard content of the crate": true,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": true,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab",
|
|||
|
"Minimum Loot multiplier": 3,
|
|||
|
"Maximum Loot multiplier": 3
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": false,
|
|||
|
"Minimum numbers of items": 1,
|
|||
|
"Maximum numbers of items": 1,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "scrap",
|
|||
|
"Minimum": 50,
|
|||
|
"Maximum": 100,
|
|||
|
"Chance [0.0-100.0]": 50.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset Name": "carnpc_lr300_hard",
|
|||
|
"Name": "Defender",
|
|||
|
"Health": 175.0,
|
|||
|
"Kit": "",
|
|||
|
"Wear items": [
|
|||
|
{
|
|||
|
"ShortName": "metal.facemask",
|
|||
|
"skinID (0 - default)": 3274815691
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "metal.plate.torso",
|
|||
|
"skinID (0 - default)": 3274816373
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "roadsign.kilt",
|
|||
|
"skinID (0 - default)": 3299983586
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "hoodie",
|
|||
|
"skinID (0 - default)": 3322149888
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "pants",
|
|||
|
"skinID (0 - default)": 3322151159
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "shoes.boots",
|
|||
|
"skinID (0 - default)": 819211835
|
|||
|
}
|
|||
|
],
|
|||
|
"Belt items": [
|
|||
|
{
|
|||
|
"ShortName": "rifle.lr300",
|
|||
|
"Amount": 1,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [
|
|||
|
"weapon.mod.flashlight",
|
|||
|
"weapon.mod.holosight"
|
|||
|
],
|
|||
|
"Ammo": ""
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "syringe.medical",
|
|||
|
"Amount": 10,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [],
|
|||
|
"Ammo": ""
|
|||
|
}
|
|||
|
],
|
|||
|
"Speed": 7.5,
|
|||
|
"Roam Range": 10.0,
|
|||
|
"Chase Range": 110.0,
|
|||
|
"Attack Range Multiplier": 1.0,
|
|||
|
"Sense Range": 110.0,
|
|||
|
"Memory duration [sec.]": 10.0,
|
|||
|
"Scale damage": 0.65,
|
|||
|
"Aim Cone Scale": 1.0,
|
|||
|
"Detect the target only in the NPC's viewing vision cone?": false,
|
|||
|
"Vision Cone": 135.0,
|
|||
|
"Turret damage scale": 1.0,
|
|||
|
"Disable radio effects? [true/false]": false,
|
|||
|
"Should remove the corpse?": true,
|
|||
|
"Own loot table": {
|
|||
|
"Allow the AlphaLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the CustomLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
|
|||
|
"Clear the standard content of the crate": true,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": true,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_2.prefab",
|
|||
|
"Minimum Loot multiplier": 3,
|
|||
|
"Maximum Loot multiplier": 3
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": false,
|
|||
|
"Minimum numbers of items": 1,
|
|||
|
"Maximum numbers of items": 1,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "scrap",
|
|||
|
"Minimum": 50,
|
|||
|
"Maximum": 100,
|
|||
|
"Chance [0.0-100.0]": 50.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset Name": "carnpc_lr300_raid_hard",
|
|||
|
"Name": "Armored Raider",
|
|||
|
"Health": 175.0,
|
|||
|
"Kit": "",
|
|||
|
"Wear items": [
|
|||
|
{
|
|||
|
"ShortName": "metal.facemask",
|
|||
|
"skinID (0 - default)": 1644415525
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "metal.plate.torso",
|
|||
|
"skinID (0 - default)": 1644419309
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "hoodie",
|
|||
|
"skinID (0 - default)": 2282815003
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "pants",
|
|||
|
"skinID (0 - default)": 2282817402
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "shoes.boots",
|
|||
|
"skinID (0 - default)": 919261524
|
|||
|
}
|
|||
|
],
|
|||
|
"Belt items": [
|
|||
|
{
|
|||
|
"ShortName": "rifle.lr300",
|
|||
|
"Amount": 1,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [
|
|||
|
"weapon.mod.flashlight",
|
|||
|
"weapon.mod.holosight"
|
|||
|
],
|
|||
|
"Ammo": ""
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "rocket.launcher.dragon",
|
|||
|
"Amount": 1,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [],
|
|||
|
"Ammo": ""
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "syringe.medical",
|
|||
|
"Amount": 10,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [],
|
|||
|
"Ammo": ""
|
|||
|
}
|
|||
|
],
|
|||
|
"Speed": 7.5,
|
|||
|
"Roam Range": 10.0,
|
|||
|
"Chase Range": 110.0,
|
|||
|
"Attack Range Multiplier": 1.0,
|
|||
|
"Sense Range": 110.0,
|
|||
|
"Memory duration [sec.]": 10.0,
|
|||
|
"Scale damage": 0.65,
|
|||
|
"Aim Cone Scale": 1.0,
|
|||
|
"Detect the target only in the NPC's viewing vision cone?": false,
|
|||
|
"Vision Cone": 135.0,
|
|||
|
"Turret damage scale": 1.0,
|
|||
|
"Disable radio effects? [true/false]": false,
|
|||
|
"Should remove the corpse?": true,
|
|||
|
"Own loot table": {
|
|||
|
"Allow the AlphaLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the CustomLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
|
|||
|
"Clear the standard content of the crate": true,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": true,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab",
|
|||
|
"Minimum Loot multiplier": 3,
|
|||
|
"Maximum Loot multiplier": 3
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": false,
|
|||
|
"Minimum numbers of items": 1,
|
|||
|
"Maximum numbers of items": 1,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "scrap",
|
|||
|
"Minimum": 50,
|
|||
|
"Maximum": 100,
|
|||
|
"Chance [0.0-100.0]": 50.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset Name": "carnpc_grenadelauncher_hard",
|
|||
|
"Name": "Armored Bomber Man",
|
|||
|
"Health": 175.0,
|
|||
|
"Kit": "",
|
|||
|
"Wear items": [
|
|||
|
{
|
|||
|
"ShortName": "metal.facemask",
|
|||
|
"skinID (0 - default)": 2810942233
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "jacket",
|
|||
|
"skinID (0 - default)": 2843424058
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "roadsign.kilt",
|
|||
|
"skinID (0 - default)": 2823738497
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "pants",
|
|||
|
"skinID (0 - default)": 2814837980
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "hoodie",
|
|||
|
"skinID (0 - default)": 2814838951
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "shoes.boots",
|
|||
|
"skinID (0 - default)": 919261524
|
|||
|
}
|
|||
|
],
|
|||
|
"Belt items": [
|
|||
|
{
|
|||
|
"ShortName": "multiplegrenadelauncher",
|
|||
|
"Amount": 1,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [],
|
|||
|
"Ammo": ""
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "syringe.medical",
|
|||
|
"Amount": 10,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [],
|
|||
|
"Ammo": ""
|
|||
|
}
|
|||
|
],
|
|||
|
"Speed": 5.0,
|
|||
|
"Roam Range": 10.0,
|
|||
|
"Chase Range": 110.0,
|
|||
|
"Attack Range Multiplier": 1.0,
|
|||
|
"Sense Range": 110.0,
|
|||
|
"Memory duration [sec.]": 10.0,
|
|||
|
"Scale damage": 0.5,
|
|||
|
"Aim Cone Scale": 1.0,
|
|||
|
"Detect the target only in the NPC's viewing vision cone?": false,
|
|||
|
"Vision Cone": 135.0,
|
|||
|
"Turret damage scale": 1.0,
|
|||
|
"Disable radio effects? [true/false]": false,
|
|||
|
"Should remove the corpse?": true,
|
|||
|
"Own loot table": {
|
|||
|
"Allow the AlphaLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the CustomLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
|
|||
|
"Clear the standard content of the crate": true,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": true,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_2.prefab",
|
|||
|
"Minimum Loot multiplier": 3,
|
|||
|
"Maximum Loot multiplier": 3
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": false,
|
|||
|
"Minimum numbers of items": 1,
|
|||
|
"Maximum numbers of items": 1,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "scrap",
|
|||
|
"Minimum": 50,
|
|||
|
"Maximum": 100,
|
|||
|
"Chance [0.0-100.0]": 50.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset Name": "carnpc_bolt_hard",
|
|||
|
"Name": "Sniper",
|
|||
|
"Health": 175.0,
|
|||
|
"Kit": "",
|
|||
|
"Wear items": [
|
|||
|
{
|
|||
|
"ShortName": "gloweyes",
|
|||
|
"skinID (0 - default)": 0
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "metal.facemask",
|
|||
|
"skinID (0 - default)": 2226597543
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "metal.plate.torso",
|
|||
|
"skinID (0 - default)": 2226598382
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "hoodie",
|
|||
|
"skinID (0 - default)": 2282815003
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "pants",
|
|||
|
"skinID (0 - default)": 2282817402
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "shoes.boots",
|
|||
|
"skinID (0 - default)": 919261524
|
|||
|
}
|
|||
|
],
|
|||
|
"Belt items": [
|
|||
|
{
|
|||
|
"ShortName": "rifle.bolt",
|
|||
|
"Amount": 1,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [
|
|||
|
"weapon.mod.lasersight",
|
|||
|
"weapon.mod.8x.scope"
|
|||
|
],
|
|||
|
"Ammo": ""
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "syringe.medical",
|
|||
|
"Amount": 10,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [],
|
|||
|
"Ammo": ""
|
|||
|
}
|
|||
|
],
|
|||
|
"Speed": 5.0,
|
|||
|
"Roam Range": 10.0,
|
|||
|
"Chase Range": 110.0,
|
|||
|
"Attack Range Multiplier": 1.0,
|
|||
|
"Sense Range": 110.0,
|
|||
|
"Memory duration [sec.]": 10.0,
|
|||
|
"Scale damage": 0.65,
|
|||
|
"Aim Cone Scale": 1.0,
|
|||
|
"Detect the target only in the NPC's viewing vision cone?": false,
|
|||
|
"Vision Cone": 135.0,
|
|||
|
"Turret damage scale": 1.0,
|
|||
|
"Disable radio effects? [true/false]": false,
|
|||
|
"Should remove the corpse?": true,
|
|||
|
"Own loot table": {
|
|||
|
"Allow the AlphaLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the CustomLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
|
|||
|
"Clear the standard content of the crate": true,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": true,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_2.prefab",
|
|||
|
"Minimum Loot multiplier": 3,
|
|||
|
"Maximum Loot multiplier": 3
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": false,
|
|||
|
"Minimum numbers of items": 1,
|
|||
|
"Maximum numbers of items": 1,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "scrap",
|
|||
|
"Minimum": 50,
|
|||
|
"Maximum": 100,
|
|||
|
"Chance [0.0-100.0]": 50.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset Name": "carnpc_flamethrower_hard",
|
|||
|
"Name": "Fire Boss",
|
|||
|
"Health": 1500.0,
|
|||
|
"Kit": "",
|
|||
|
"Wear items": [
|
|||
|
{
|
|||
|
"ShortName": "scientistsuit_heavy",
|
|||
|
"skinID (0 - default)": 0
|
|||
|
}
|
|||
|
],
|
|||
|
"Belt items": [
|
|||
|
{
|
|||
|
"ShortName": "military flamethrower",
|
|||
|
"Amount": 1,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [],
|
|||
|
"Ammo": ""
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "syringe.medical",
|
|||
|
"Amount": 10,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [],
|
|||
|
"Ammo": ""
|
|||
|
}
|
|||
|
],
|
|||
|
"Speed": 3.5,
|
|||
|
"Roam Range": 10.0,
|
|||
|
"Chase Range": 110.0,
|
|||
|
"Attack Range Multiplier": 1.0,
|
|||
|
"Sense Range": 110.0,
|
|||
|
"Memory duration [sec.]": 10.0,
|
|||
|
"Scale damage": 0.65,
|
|||
|
"Aim Cone Scale": 1.0,
|
|||
|
"Detect the target only in the NPC's viewing vision cone?": false,
|
|||
|
"Vision Cone": 135.0,
|
|||
|
"Turret damage scale": 1.0,
|
|||
|
"Disable radio effects? [true/false]": false,
|
|||
|
"Should remove the corpse?": true,
|
|||
|
"Own loot table": {
|
|||
|
"Allow the AlphaLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the CustomLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
|
|||
|
"Clear the standard content of the crate": true,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": true,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab",
|
|||
|
"Minimum Loot multiplier": 3,
|
|||
|
"Maximum Loot multiplier": 3
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": false,
|
|||
|
"Minimum numbers of items": 6,
|
|||
|
"Maximum numbers of items": 6,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "ammo.shotgun",
|
|||
|
"Minimum": 20,
|
|||
|
"Maximum": 40,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.shotgun.fire",
|
|||
|
"Minimum": 20,
|
|||
|
"Maximum": 40,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.shotgun.slug",
|
|||
|
"Minimum": 20,
|
|||
|
"Maximum": 40,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.pistol",
|
|||
|
"Minimum": 120,
|
|||
|
"Maximum": 160,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.pistol.fire",
|
|||
|
"Minimum": 120,
|
|||
|
"Maximum": 160,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.pistol.hv",
|
|||
|
"Minimum": 120,
|
|||
|
"Maximum": 160,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.rifle",
|
|||
|
"Minimum": 128,
|
|||
|
"Maximum": 256,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.rifle.explosive",
|
|||
|
"Minimum": 128,
|
|||
|
"Maximum": 256,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.rifle.incendiary",
|
|||
|
"Minimum": 128,
|
|||
|
"Maximum": 256,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.rifle.hv",
|
|||
|
"Minimum": 128,
|
|||
|
"Maximum": 256,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.grenadelauncher.buckshot",
|
|||
|
"Minimum": 5,
|
|||
|
"Maximum": 15,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.grenadelauncher.he",
|
|||
|
"Minimum": 5,
|
|||
|
"Maximum": 15,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.grenadelauncher.smoke",
|
|||
|
"Minimum": 5,
|
|||
|
"Maximum": 15,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset Name": "carnpc_minigun_hard",
|
|||
|
"Name": "Boss",
|
|||
|
"Health": 1500.0,
|
|||
|
"Kit": "",
|
|||
|
"Wear items": [
|
|||
|
{
|
|||
|
"ShortName": "scientistsuit_heavy",
|
|||
|
"skinID (0 - default)": 0
|
|||
|
}
|
|||
|
],
|
|||
|
"Belt items": [
|
|||
|
{
|
|||
|
"ShortName": "minigun",
|
|||
|
"Amount": 1,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [],
|
|||
|
"Ammo": ""
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "syringe.medical",
|
|||
|
"Amount": 10,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [],
|
|||
|
"Ammo": ""
|
|||
|
}
|
|||
|
],
|
|||
|
"Speed": 3.5,
|
|||
|
"Roam Range": 10.0,
|
|||
|
"Chase Range": 110.0,
|
|||
|
"Attack Range Multiplier": 1.0,
|
|||
|
"Sense Range": 110.0,
|
|||
|
"Memory duration [sec.]": 10.0,
|
|||
|
"Scale damage": 0.65,
|
|||
|
"Aim Cone Scale": 0.7,
|
|||
|
"Detect the target only in the NPC's viewing vision cone?": false,
|
|||
|
"Vision Cone": 135.0,
|
|||
|
"Turret damage scale": 1.0,
|
|||
|
"Disable radio effects? [true/false]": false,
|
|||
|
"Should remove the corpse?": true,
|
|||
|
"Own loot table": {
|
|||
|
"Allow the AlphaLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the CustomLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
|
|||
|
"Clear the standard content of the crate": true,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": true,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab",
|
|||
|
"Minimum Loot multiplier": 3,
|
|||
|
"Maximum Loot multiplier": 3
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": false,
|
|||
|
"Minimum numbers of items": 1,
|
|||
|
"Maximum numbers of items": 1,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "scrap",
|
|||
|
"Minimum": 50,
|
|||
|
"Maximum": 100,
|
|||
|
"Chance [0.0-100.0]": 50.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset Name": "carnpc_ak_raid_nightmare",
|
|||
|
"Name": "Armored Raider",
|
|||
|
"Health": 500.0,
|
|||
|
"Kit": "",
|
|||
|
"Wear items": [
|
|||
|
{
|
|||
|
"ShortName": "metal.facemask",
|
|||
|
"skinID (0 - default)": 3274815691
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "metal.plate.torso",
|
|||
|
"skinID (0 - default)": 3274816373
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "roadsign.kilt",
|
|||
|
"skinID (0 - default)": 3299983586
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "pants",
|
|||
|
"skinID (0 - default)": 3318206106
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "hoodie",
|
|||
|
"skinID (0 - default)": 3318207180
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "shoes.boots",
|
|||
|
"skinID (0 - default)": 819211835
|
|||
|
}
|
|||
|
],
|
|||
|
"Belt items": [
|
|||
|
{
|
|||
|
"ShortName": "rifle.ak",
|
|||
|
"Amount": 1,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [
|
|||
|
"weapon.mod.flashlight",
|
|||
|
"weapon.mod.holosight"
|
|||
|
],
|
|||
|
"Ammo": ""
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "rocket.launcher",
|
|||
|
"Amount": 1,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [],
|
|||
|
"Ammo": ""
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "syringe.medical",
|
|||
|
"Amount": 10,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [],
|
|||
|
"Ammo": ""
|
|||
|
}
|
|||
|
],
|
|||
|
"Speed": 7.5,
|
|||
|
"Roam Range": 10.0,
|
|||
|
"Chase Range": 130.0,
|
|||
|
"Attack Range Multiplier": 1.0,
|
|||
|
"Sense Range": 130.0,
|
|||
|
"Memory duration [sec.]": 10.0,
|
|||
|
"Scale damage": 0.65,
|
|||
|
"Aim Cone Scale": 1.0,
|
|||
|
"Detect the target only in the NPC's viewing vision cone?": false,
|
|||
|
"Vision Cone": 135.0,
|
|||
|
"Turret damage scale": 1.0,
|
|||
|
"Disable radio effects? [true/false]": false,
|
|||
|
"Should remove the corpse?": true,
|
|||
|
"Own loot table": {
|
|||
|
"Allow the AlphaLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the CustomLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
|
|||
|
"Clear the standard content of the crate": true,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": true,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab",
|
|||
|
"Minimum Loot multiplier": 3,
|
|||
|
"Maximum Loot multiplier": 3
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": false,
|
|||
|
"Minimum numbers of items": 1,
|
|||
|
"Maximum numbers of items": 1,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "scrap",
|
|||
|
"Minimum": 50,
|
|||
|
"Maximum": 100,
|
|||
|
"Chance [0.0-100.0]": 50.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset Name": "carnpc_ak_raid_nightmare_2",
|
|||
|
"Name": "Armored Raider",
|
|||
|
"Health": 500.0,
|
|||
|
"Kit": "",
|
|||
|
"Wear items": [
|
|||
|
{
|
|||
|
"ShortName": "metal.facemask",
|
|||
|
"skinID (0 - default)": 2810942233
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "jacket",
|
|||
|
"skinID (0 - default)": 2843424058
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "roadsign.kilt",
|
|||
|
"skinID (0 - default)": 2823738497
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "pants",
|
|||
|
"skinID (0 - default)": 2814837980
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "hoodie",
|
|||
|
"skinID (0 - default)": 2814838951
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "shoes.boots",
|
|||
|
"skinID (0 - default)": 919261524
|
|||
|
}
|
|||
|
],
|
|||
|
"Belt items": [
|
|||
|
{
|
|||
|
"ShortName": "rifle.ak",
|
|||
|
"Amount": 1,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [
|
|||
|
"weapon.mod.flashlight",
|
|||
|
"weapon.mod.holosight"
|
|||
|
],
|
|||
|
"Ammo": ""
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "rocket.launcher",
|
|||
|
"Amount": 1,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [],
|
|||
|
"Ammo": ""
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "syringe.medical",
|
|||
|
"Amount": 10,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [],
|
|||
|
"Ammo": ""
|
|||
|
}
|
|||
|
],
|
|||
|
"Speed": 5.0,
|
|||
|
"Roam Range": 10.0,
|
|||
|
"Chase Range": 130.0,
|
|||
|
"Attack Range Multiplier": 1.0,
|
|||
|
"Sense Range": 130.0,
|
|||
|
"Memory duration [sec.]": 10.0,
|
|||
|
"Scale damage": 0.5,
|
|||
|
"Aim Cone Scale": 1.0,
|
|||
|
"Detect the target only in the NPC's viewing vision cone?": false,
|
|||
|
"Vision Cone": 135.0,
|
|||
|
"Turret damage scale": 1.0,
|
|||
|
"Disable radio effects? [true/false]": false,
|
|||
|
"Should remove the corpse?": true,
|
|||
|
"Own loot table": {
|
|||
|
"Allow the AlphaLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the CustomLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
|
|||
|
"Clear the standard content of the crate": true,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": true,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_2.prefab",
|
|||
|
"Minimum Loot multiplier": 3,
|
|||
|
"Maximum Loot multiplier": 3
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": false,
|
|||
|
"Minimum numbers of items": 1,
|
|||
|
"Maximum numbers of items": 1,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "scrap",
|
|||
|
"Minimum": 50,
|
|||
|
"Maximum": 100,
|
|||
|
"Chance [0.0-100.0]": 50.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset Name": "carnpc_ak_raid_nightmare_3",
|
|||
|
"Name": "Armored Raider",
|
|||
|
"Health": 500.0,
|
|||
|
"Kit": "",
|
|||
|
"Wear items": [
|
|||
|
{
|
|||
|
"ShortName": "burlap.shirt",
|
|||
|
"skinID (0 - default)": 636287439
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "metal.facemask",
|
|||
|
"skinID (0 - default)": 2703876402
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "tactical.gloves",
|
|||
|
"skinID (0 - default)": 0
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "metal.plate.torso",
|
|||
|
"skinID (0 - default)": 891976364
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "pants",
|
|||
|
"skinID (0 - default)": 636287180
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "shoes.boots",
|
|||
|
"skinID (0 - default)": 636286960
|
|||
|
}
|
|||
|
],
|
|||
|
"Belt items": [
|
|||
|
{
|
|||
|
"ShortName": "rifle.ak",
|
|||
|
"Amount": 1,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [
|
|||
|
"weapon.mod.flashlight",
|
|||
|
"weapon.mod.holosight"
|
|||
|
],
|
|||
|
"Ammo": ""
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "rocket.launcher",
|
|||
|
"Amount": 1,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [],
|
|||
|
"Ammo": ""
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "syringe.medical",
|
|||
|
"Amount": 10,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [],
|
|||
|
"Ammo": ""
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "grenade.f1",
|
|||
|
"Amount": 10,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [],
|
|||
|
"Ammo": ""
|
|||
|
}
|
|||
|
],
|
|||
|
"Speed": 5.0,
|
|||
|
"Roam Range": 10.0,
|
|||
|
"Chase Range": 130.0,
|
|||
|
"Attack Range Multiplier": 3.0,
|
|||
|
"Sense Range": 130.0,
|
|||
|
"Memory duration [sec.]": 10.0,
|
|||
|
"Scale damage": 0.4,
|
|||
|
"Aim Cone Scale": 1.3,
|
|||
|
"Detect the target only in the NPC's viewing vision cone?": false,
|
|||
|
"Vision Cone": 135.0,
|
|||
|
"Turret damage scale": 1.0,
|
|||
|
"Disable radio effects? [true/false]": false,
|
|||
|
"Should remove the corpse?": true,
|
|||
|
"Own loot table": {
|
|||
|
"Allow the AlphaLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the CustomLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
|
|||
|
"Clear the standard content of the crate": false,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": false,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
|
|||
|
"Minimum Loot multiplier": 1,
|
|||
|
"Maximum Loot multiplier": 1
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": false,
|
|||
|
"Minimum numbers of items": 2,
|
|||
|
"Maximum numbers of items": 1,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "scrap",
|
|||
|
"Minimum": 100,
|
|||
|
"Maximum": 200,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset Name": "carnpc_smoke_nightmare",
|
|||
|
"Name": "Smoker",
|
|||
|
"Health": 500.0,
|
|||
|
"Kit": "",
|
|||
|
"Wear items": [
|
|||
|
{
|
|||
|
"ShortName": "heavy.plate.helmet",
|
|||
|
"skinID (0 - default)": 0
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "heavy.plate.jacket",
|
|||
|
"skinID (0 - default)": 0
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "heavy.plate.pants",
|
|||
|
"skinID (0 - default)": 0
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "tactical.gloves",
|
|||
|
"skinID (0 - default)": 0
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "shoes.boots",
|
|||
|
"skinID (0 - default)": 636286960
|
|||
|
}
|
|||
|
],
|
|||
|
"Belt items": [
|
|||
|
{
|
|||
|
"ShortName": "multiplegrenadelauncher",
|
|||
|
"Amount": 1,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [],
|
|||
|
"Ammo": "40mm_grenade_smoke"
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "syringe.medical",
|
|||
|
"Amount": 10,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [],
|
|||
|
"Ammo": ""
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "grenade.f1",
|
|||
|
"Amount": 10,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [],
|
|||
|
"Ammo": ""
|
|||
|
}
|
|||
|
],
|
|||
|
"Speed": 5.0,
|
|||
|
"Roam Range": 10.0,
|
|||
|
"Chase Range": 130.0,
|
|||
|
"Attack Range Multiplier": 3.0,
|
|||
|
"Sense Range": 130.0,
|
|||
|
"Memory duration [sec.]": 10.0,
|
|||
|
"Scale damage": 0.4,
|
|||
|
"Aim Cone Scale": 1.3,
|
|||
|
"Detect the target only in the NPC's viewing vision cone?": false,
|
|||
|
"Vision Cone": 135.0,
|
|||
|
"Turret damage scale": 1.0,
|
|||
|
"Disable radio effects? [true/false]": false,
|
|||
|
"Should remove the corpse?": true,
|
|||
|
"Own loot table": {
|
|||
|
"Allow the AlphaLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the CustomLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
|
|||
|
"Clear the standard content of the crate": false,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": false,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
|
|||
|
"Minimum Loot multiplier": 1,
|
|||
|
"Maximum Loot multiplier": 1
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": false,
|
|||
|
"Minimum numbers of items": 2,
|
|||
|
"Maximum numbers of items": 1,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "scrap",
|
|||
|
"Minimum": 100,
|
|||
|
"Maximum": 200,
|
|||
|
"Chance [0.0-100.0]": 100.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset Name": "carnpc_flamethrower_nightmare",
|
|||
|
"Name": "Fire Boss",
|
|||
|
"Health": 3000.0,
|
|||
|
"Kit": "",
|
|||
|
"Wear items": [
|
|||
|
{
|
|||
|
"ShortName": "scientistsuit_heavy",
|
|||
|
"skinID (0 - default)": 0
|
|||
|
}
|
|||
|
],
|
|||
|
"Belt items": [
|
|||
|
{
|
|||
|
"ShortName": "military flamethrower",
|
|||
|
"Amount": 1,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [],
|
|||
|
"Ammo": ""
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "syringe.medical",
|
|||
|
"Amount": 10,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [],
|
|||
|
"Ammo": ""
|
|||
|
}
|
|||
|
],
|
|||
|
"Speed": 3.5,
|
|||
|
"Roam Range": 10.0,
|
|||
|
"Chase Range": 130.0,
|
|||
|
"Attack Range Multiplier": 1.0,
|
|||
|
"Sense Range": 130.0,
|
|||
|
"Memory duration [sec.]": 10.0,
|
|||
|
"Scale damage": 0.65,
|
|||
|
"Aim Cone Scale": 1.0,
|
|||
|
"Detect the target only in the NPC's viewing vision cone?": false,
|
|||
|
"Vision Cone": 135.0,
|
|||
|
"Turret damage scale": 1.0,
|
|||
|
"Disable radio effects? [true/false]": false,
|
|||
|
"Should remove the corpse?": true,
|
|||
|
"Own loot table": {
|
|||
|
"Allow the AlphaLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the CustomLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
|
|||
|
"Clear the standard content of the crate": true,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": true,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab",
|
|||
|
"Minimum Loot multiplier": 3,
|
|||
|
"Maximum Loot multiplier": 3
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": false,
|
|||
|
"Minimum numbers of items": 6,
|
|||
|
"Maximum numbers of items": 6,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "ammo.shotgun",
|
|||
|
"Minimum": 20,
|
|||
|
"Maximum": 40,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.shotgun.fire",
|
|||
|
"Minimum": 20,
|
|||
|
"Maximum": 40,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.shotgun.slug",
|
|||
|
"Minimum": 20,
|
|||
|
"Maximum": 40,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.pistol",
|
|||
|
"Minimum": 120,
|
|||
|
"Maximum": 160,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.pistol.fire",
|
|||
|
"Minimum": 120,
|
|||
|
"Maximum": 160,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.pistol.hv",
|
|||
|
"Minimum": 120,
|
|||
|
"Maximum": 160,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.rifle",
|
|||
|
"Minimum": 128,
|
|||
|
"Maximum": 256,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.rifle.explosive",
|
|||
|
"Minimum": 128,
|
|||
|
"Maximum": 256,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.rifle.incendiary",
|
|||
|
"Minimum": 128,
|
|||
|
"Maximum": 256,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.rifle.hv",
|
|||
|
"Minimum": 128,
|
|||
|
"Maximum": 256,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.grenadelauncher.buckshot",
|
|||
|
"Minimum": 5,
|
|||
|
"Maximum": 15,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.grenadelauncher.he",
|
|||
|
"Minimum": 5,
|
|||
|
"Maximum": 15,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "ammo.grenadelauncher.smoke",
|
|||
|
"Minimum": 5,
|
|||
|
"Maximum": 15,
|
|||
|
"Chance [0.0-100.0]": 5.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
},
|
|||
|
{
|
|||
|
"Preset Name": "carnpc_minigun_nightmare",
|
|||
|
"Name": "Boss",
|
|||
|
"Health": 3000.0,
|
|||
|
"Kit": "",
|
|||
|
"Wear items": [
|
|||
|
{
|
|||
|
"ShortName": "scientistsuit_heavy",
|
|||
|
"skinID (0 - default)": 0
|
|||
|
}
|
|||
|
],
|
|||
|
"Belt items": [
|
|||
|
{
|
|||
|
"ShortName": "minigun",
|
|||
|
"Amount": 1,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [],
|
|||
|
"Ammo": ""
|
|||
|
},
|
|||
|
{
|
|||
|
"ShortName": "syringe.medical",
|
|||
|
"Amount": 10,
|
|||
|
"skinID (0 - default)": 0,
|
|||
|
"Mods": [],
|
|||
|
"Ammo": ""
|
|||
|
}
|
|||
|
],
|
|||
|
"Speed": 3.5,
|
|||
|
"Roam Range": 10.0,
|
|||
|
"Chase Range": 130.0,
|
|||
|
"Attack Range Multiplier": 1.0,
|
|||
|
"Sense Range": 130.0,
|
|||
|
"Memory duration [sec.]": 10.0,
|
|||
|
"Scale damage": 0.65,
|
|||
|
"Aim Cone Scale": 0.7,
|
|||
|
"Detect the target only in the NPC's viewing vision cone?": false,
|
|||
|
"Vision Cone": 135.0,
|
|||
|
"Turret damage scale": 1.0,
|
|||
|
"Disable radio effects? [true/false]": false,
|
|||
|
"Should remove the corpse?": true,
|
|||
|
"Own loot table": {
|
|||
|
"Allow the AlphaLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the CustomLoot plugin to spawn items in this crate": false,
|
|||
|
"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
|
|||
|
"Clear the standard content of the crate": true,
|
|||
|
"Setting up loot from the loot table": {
|
|||
|
"Enable spawn loot from prefabs": true,
|
|||
|
"List of prefabs (one is randomly selected)": [
|
|||
|
{
|
|||
|
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab",
|
|||
|
"Minimum Loot multiplier": 3,
|
|||
|
"Maximum Loot multiplier": 3
|
|||
|
}
|
|||
|
]
|
|||
|
},
|
|||
|
"Enable spawn of items from the list": false,
|
|||
|
"Minimum numbers of items": 1,
|
|||
|
"Maximum numbers of items": 1,
|
|||
|
"List of items": [
|
|||
|
{
|
|||
|
"ShortName": "scrap",
|
|||
|
"Minimum": 50,
|
|||
|
"Maximum": 100,
|
|||
|
"Chance [0.0-100.0]": 50.0,
|
|||
|
"Is this a blueprint? [true/false]": false,
|
|||
|
"SkinID (0 - default)": 0,
|
|||
|
"Name (empty - default)": "",
|
|||
|
"List of genomes": []
|
|||
|
}
|
|||
|
]
|
|||
|
}
|
|||
|
}
|
|||
|
],
|
|||
|
"Marker Setting": {
|
|||
|
"Do you use the Marker? [true/false]": true,
|
|||
|
"Use a shop marker? [true/false]": true,
|
|||
|
"Use a circular marker? [true/false]": true,
|
|||
|
"Radius": 0.2,
|
|||
|
"Alpha": 0.6,
|
|||
|
"Marker color": {
|
|||
|
"r": 0.81,
|
|||
|
"g": 0.25,
|
|||
|
"b": 0.15
|
|||
|
},
|
|||
|
"Outline color": {
|
|||
|
"r": 0.0,
|
|||
|
"g": 0.0,
|
|||
|
"b": 0.0
|
|||
|
}
|
|||
|
},
|
|||
|
"Event zone": {
|
|||
|
"Create a PVP zone in the convoy stop zone? (only for those who use the TruePVE plugin)[true/false]": false,
|
|||
|
"Use the dome? [true/false]": false,
|
|||
|
"Darkening the dome": 5,
|
|||
|
"Use a colored border? [true/false]": false,
|
|||
|
"Border color (0 - blue, 1 - green, 2 - purple, 3 - red)": 2,
|
|||
|
"Brightness of the color border": 5
|
|||
|
},
|
|||
|
"Notification Settings": {
|
|||
|
"Use a chat? [true/false]": true,
|
|||
|
"The time until the end of the event, when a message is displayed about the time until the end of the event [sec]": [
|
|||
|
300,
|
|||
|
60,
|
|||
|
30,
|
|||
|
5
|
|||
|
],
|
|||
|
"Facepunch Game Tips setting": {
|
|||
|
"Use Facepunch Game Tips (notification bar above hotbar)? [true/false]": false,
|
|||
|
"Style (0 - Blue Normal, 1 - Red Normal, 2 - Blue Long, 3 - Blue Short, 4 - Server Event)": 2
|
|||
|
}
|
|||
|
},
|
|||
|
"GUI": {
|
|||
|
"Use the Countdown GUI? [true/false]": true,
|
|||
|
"Vertical offset": -56
|
|||
|
},
|
|||
|
"Supported Plugins": {
|
|||
|
"PVE Mode Setting": {
|
|||
|
"Use the PVE mode of the plugin? [true/false]": false,
|
|||
|
"The owner will immediately be the one who stopped the convoy": false,
|
|||
|
"If a player has a cooldown and the event has NO OWNERS, then he will not be able to interact with the event? [true/false]": false,
|
|||
|
"If a player has a cooldown, and the event HAS AN OWNER, then he will not be able to interact with the event, even if he is on a team with the owner? [true/false]": false,
|
|||
|
"Allow only the owner or his teammates to loot crates? [true/false]": false,
|
|||
|
"Display the name of the event owner on a marker on the map? [true/false]": true,
|
|||
|
"The amount of damage that the player has to do to become the Event Owner": 500.0,
|
|||
|
"Damage coefficients for calculate to become the Event Owner.": {
|
|||
|
"Npc": 1.0,
|
|||
|
"Bradley": 2.0,
|
|||
|
"Helicopter": 2.0,
|
|||
|
"Turret": 1.0
|
|||
|
},
|
|||
|
"Can the non-owner of the event loot the crates? [true/false]": false,
|
|||
|
"Can the non-owner of the event hack locked crates? [true/false]": false,
|
|||
|
"Can the non-owner of the event loot NPC corpses? [true/false]": false,
|
|||
|
"Can an Npc attack a non-owner of the event? [true/false]": false,
|
|||
|
"Can Bradley attack a non-owner of the event? [true/false]": false,
|
|||
|
"Can Turret attack a non-owner of the event? [true/false]": false,
|
|||
|
"Can Helicopter attack a non-owner of the event? [true/false]": false,
|
|||
|
"Can the non-owner of the event do damage to Bradley? [true/false]": false,
|
|||
|
"Can the non-owner of the event deal damage to the NPC? [true/false]": false,
|
|||
|
"Can the non-owner of the event do damage to Helicopter? [true/false]": false,
|
|||
|
"Can the non-owner of the event do damage to Turret? [true/false]": false,
|
|||
|
"Allow the non-owner of the event to enter the event zone? [true/false]": false,
|
|||
|
"Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
|
|||
|
"The time that the Event Owner may not be inside the event zone [sec.]": 300,
|
|||
|
"The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
|
|||
|
"Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true,
|
|||
|
"The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0
|
|||
|
},
|
|||
|
"Economy Setting": {
|
|||
|
"Enable economy": false,
|
|||
|
"Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [
|
|||
|
"Economics",
|
|||
|
"Server Rewards",
|
|||
|
"IQEconomic"
|
|||
|
],
|
|||
|
"The minimum value that a player must collect to get points for the economy": 0.0,
|
|||
|
"The minimum value that a winner must collect to make the commands work": 0.0,
|
|||
|
"Looting of crates": {
|
|||
|
"assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab": 0.4
|
|||
|
},
|
|||
|
"Killing an NPC": 1.0,
|
|||
|
"Killing an Bradley": 5.0,
|
|||
|
"Killing an Heli": 5.0,
|
|||
|
"Killing an sedan": 0.0,
|
|||
|
"Killing an mpdular Car": 0.0,
|
|||
|
"Killing a turret": 1.0,
|
|||
|
"Killing a Samsite": 0.0,
|
|||
|
"Hacking a locked crate": 1.0,
|
|||
|
"List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": []
|
|||
|
},
|
|||
|
"BetterNpc Setting": {
|
|||
|
"Allow Npc spawn after destroying Bradley": false,
|
|||
|
"Allow Npc spawn after destroying Heli": false
|
|||
|
},
|
|||
|
"GUI Announcements setting": {
|
|||
|
"Do you use the GUI Announcements? [true/false]": false,
|
|||
|
"Banner color": "Grey",
|
|||
|
"Text color": "White",
|
|||
|
"Adjust Vertical Position": 0.03
|
|||
|
},
|
|||
|
"Notify setting": {
|
|||
|
"Do you use the Notify? [true/false]": false,
|
|||
|
"Type": "0"
|
|||
|
},
|
|||
|
"DiscordMessages setting": {
|
|||
|
"Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks",
|
|||
|
"Do you use the Discord? [true/false]": false,
|
|||
|
"Embed Color (DECIMAL)": 13516583,
|
|||
|
"Keys of required messages": [
|
|||
|
"PreStart",
|
|||
|
"EventStart",
|
|||
|
"PreFinish",
|
|||
|
"Finish",
|
|||
|
"StartHackCrate"
|
|||
|
]
|
|||
|
}
|
|||
|
}
|
|||
|
}
|