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{
"Version": "2.6.1",
"Prefix of chat messages": "[Convoy]",
"Main Setting": {
"Enable automatic event holding [true/false]": false,
"Minimum time between events [sec]": 3600,
"Maximum time between events [sec]": 3600,
"The time between receiving a chat notification and the start of the event [sec.]": 0,
"Enable logging of the start and end of the event? [true/false]": false,
"The event will not end if there are players nearby [true/false]": false,
"The turrets of the сonvoy will drop loot after destruction? [true/false]": false,
"Destroy the сonvoy after opening all the crates [true/false]": true,
"Time to destroy the сonvoy after opening all the crates [sec]": 300
},
"Behavior Settings": {
"The time for which the convoy becomes aggressive after it has been attacked (-1 - is always aggressive)": 80,
"The duration of the stop after the attack": 80
},
"Loot Settings": {
"When the car is destroyed, loot falls to the ground [true/false]": true,
"Percentage of loot loss when destroying a сar [0.0-1.0]": 0.5,
"Prohibit looting crates if the convoy is moving [true/false]": false,
"Prohibit looting crates if NPCs are alive [true/false]": false,
"Prohibit looting crates if Bradleys are alive [true/false]": false,
"Prohibit looting crates if Heli is alive [true/false]": false
},
"Route Settings": {
"Type of routes (0 - standard (fast generation), 1 - experimental (multiple roads are used), 2 - custom)": 1,
"Minimum road length": 200,
"List of excluded roads (/convoyroadblock)": [],
"Setting up the standard route type": {
"If there is a ring road on the map, then the convoy will always spawn here": true
},
"Setting up a experimental type": {
"Always choose the longest route? [true/false]": true,
"The minimum number of roads in a complex route": 3
},
"Setting up a custom route type": {
"List of presets for custom routes": []
}
},
"Convoy Presets": [
{
"Name": "easy",
"Name displayed on the map (For custom marker)": "Easy Convoy",
"Automatic startup": true,
"Probability of a preset [0.0-100.0]": 40.0,
"The minimum time after the server's wipe when this preset can be selected automatically [sec]": 0,
"The maximum time after the server's wipe when this preset can be selected automatically [sec] (-1 - do not use this parameter)": 259200,
"Event time": 3600,
"Radius of the event zone": 50.0,
"Maximum range for damage to Bradleys/NPCs/turrets (-1 - do not limit)": 50,
"Maximum range for damage to Heli when the convoy is stopped (-1 - do not limit)": 300,
"Order of vehicles": [
"motorbike_easy",
"motorbike_sidecar_easy",
"sedan_easy",
"motorbike_sidecar_easy",
"motorbike_easy"
],
"Enable the helicopter": false,
"Heli preset": "",
"NPC damage multipliers depending on the attacker's weapon": {
"grenade.beancan.deployed": 0.5,
"grenade.f1.deployed": 0.5,
"explosive.satchel.deployed": 0.5,
"explosive.timed.deployed": 0.5,
"rocket_hv": 0.5,
"rocket_basic": 0.5,
"40mm_grenade_he": 0.5
}
},
{
"Name": "medium",
"Name displayed on the map (For custom marker)": "Medium Convoy",
"Automatic startup": true,
"Probability of a preset [0.0-100.0]": 30.0,
"The minimum time after the server's wipe when this preset can be selected automatically [sec]": 86400,
"The maximum time after the server's wipe when this preset can be selected automatically [sec] (-1 - do not use this parameter)": -1,
"Event time": 3600,
"Radius of the event zone": 60.0,
"Maximum range for damage to Bradleys/NPCs/turrets (-1 - do not limit)": 100,
"Maximum range for damage to Heli when the convoy is stopped (-1 - do not limit)": 300,
"Order of vehicles": [
"motorbike_sidecar_medium",
"sedan_medium",
"modular_npc_medium",
"bradley_medium",
"modular_npc_medium",
"sedan_medium",
"motorbike_sidecar_medium"
],
"Enable the helicopter": false,
"Heli preset": "",
"NPC damage multipliers depending on the attacker's weapon": {
"grenade.beancan.deployed": 0.5,
"grenade.f1.deployed": 0.5,
"explosive.satchel.deployed": 0.5,
"explosive.timed.deployed": 0.5,
"rocket_hv": 0.5,
"rocket_basic": 0.5,
"40mm_grenade_he": 0.5
}
},
{
"Name": "hard",
"Name displayed on the map (For custom marker)": "Hard Convoy",
"Automatic startup": true,
"Probability of a preset [0.0-100.0]": 20.0,
"The minimum time after the server's wipe when this preset can be selected automatically [sec]": 259200,
"The maximum time after the server's wipe when this preset can be selected automatically [sec] (-1 - do not use this parameter)": -1,
"Event time": 3600,
"Radius of the event zone": 70.0,
"Maximum range for damage to Bradleys/NPCs/turrets (-1 - do not limit)": 100,
"Maximum range for damage to Heli when the convoy is stopped (-1 - do not limit)": 300,
"Order of vehicles": [
"sedan_hard",
"modular_npc_long_hard",
"modular_sniper_hard",
"bradley_hard",
"vendor_loot_hard",
"vendor_samsite_hard",
"bradley_hard",
"modular_sniper_hard",
"modular_npc_long_hard",
"sedan_hard"
],
"Enable the helicopter": true,
"Heli preset": "heli_hard",
"NPC damage multipliers depending on the attacker's weapon": {
"grenade.beancan.deployed": 0.5,
"grenade.f1.deployed": 0.5,
"explosive.satchel.deployed": 0.5,
"explosive.timed.deployed": 0.5,
"rocket_hv": 0.5,
"rocket_basic": 0.5,
"40mm_grenade_he": 0.5
}
},
{
"Name": "nightmare",
"Name displayed on the map (For custom marker)": "Nightmarish Convoy",
"Automatic startup": false,
"Probability of a preset [0.0-100.0]": 10.0,
"The minimum time after the server's wipe when this preset can be selected automatically [sec]": 259200,
"The maximum time after the server's wipe when this preset can be selected automatically [sec] (-1 - do not use this parameter)": -1,
"Event time": 3600,
"Radius of the event zone": 100.0,
"Maximum range for damage to Bradleys/NPCs/turrets (-1 - do not limit)": 120,
"Maximum range for damage to Heli when the convoy is stopped (-1 - do not limit)": 300,
"Order of vehicles": [
"bradley_samsite_nightmare",
"modular_npc_long_nightmare",
"vendor_turret_nightmare",
"vendor_samsite_nightmare",
"bradley_samsite_nightmare",
"sedan_nightmare",
"sedan_nightmare",
"bradley_samsite_nightmare",
"vendor_samsite_nightmare",
"vendor_turret_nightmare",
"modular_npc_long_nightmare",
"bradley_samsite_nightmare"
],
"Enable the helicopter": true,
"Heli preset": "heli_nightmare",
"NPC damage multipliers depending on the attacker's weapon": {
"grenade.beancan.deployed": 0.1,
"grenade.f1.deployed": 0.1,
"explosive.satchel.deployed": 0.1,
"explosive.timed.deployed": 0.1,
"rocket_hv": 0.1,
"rocket_basic": 0.1,
"40mm_grenade_he": 0.1
}
}
],
"Travelling Vendor Configurations": [
{
"Preset Name": "vendor_loot_hard",
"Delete the vendor's map marker?": false,
"Add a lock on the Loot Door? [true/false]": true,
"Loot Door Health": 250.0,
"NPC preset": "",
"Number of NPCs": 0,
"Locations of additional NPCs": [
{
"Enable spawn?": true,
"Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
"Will the NPC dismount when the vehicle stops?": true,
"NPC preset (Empty - as in a vehicle)": "carnpc_minigun_hard",
"Position": "(0, 0.85, -1.25)",
"Rotation": "(0, 180, 0)"
}
],
"Crates": [
{
"Preset name": "frige_safe_hard",
"Position": "(0, 0, -1.85)",
"Rotation": "(0, 180, 0)"
}
],
"Turrets": [
{
"Preset name": "turret_minigun_hard",
"Position": "(0, 1.78, 0.818)",
"Rotation": "(0, 0, 0)"
},
{
"Preset name": "turret_minigun_hard",
"Position": "(0, 1.78, -1.707)",
"Rotation": "(0, 180, 0)"
}
],
"SamSites": []
},
{
"Preset Name": "vendor_samsite_hard",
"Delete the vendor's map marker?": false,
"Add a lock on the Loot Door? [true/false]": true,
"Loot Door Health": 250.0,
"NPC preset": "",
"Number of NPCs": 0,
"Locations of additional NPCs": [
{
"Enable spawn?": true,
"Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
"Will the NPC dismount when the vehicle stops?": true,
"NPC preset (Empty - as in a vehicle)": "carnpc_flamethrower_hard",
"Position": "(0, 0.85, -1.25)",
"Rotation": "(0, 180, 0)"
}
],
"Crates": [
{
"Preset name": "frige_safe_hard",
"Position": "(0, 0, -1.85)",
"Rotation": "(0, 180, 0)"
}
],
"Turrets": [
{
"Preset name": "turret_minigun_hard",
"Position": "(0, 1.78, 0.818)",
"Rotation": "(0, 0, 0)"
}
],
"SamSites": [
{
"Preset name": "samsite_default",
"Position": "(0, 1, -1)",
"Rotation": "(0, 0, 0)"
}
]
},
{
"Preset Name": "vendor_turret_nightmare",
"Delete the vendor's map marker?": false,
"Add a lock on the Loot Door? [true/false]": true,
"Loot Door Health": 250.0,
"NPC preset": "",
"Number of NPCs": 0,
"Locations of additional NPCs": [
{
"Enable spawn?": true,
"Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
"Will the NPC dismount when the vehicle stops?": true,
"NPC preset (Empty - as in a vehicle)": "carnpc_minigun_hard",
"Position": "(0, 0.85, -1.25)",
"Rotation": "(0, 180, 0)"
}
],
"Crates": [
{
"Preset name": "frige_safe_nightmare",
"Position": "(0, 0, -1.85)",
"Rotation": "(0, 180, 0)"
}
],
"Turrets": [
{
"Preset name": "turret_minigun_nightmare",
"Position": "(0, 1.78, 0.818)",
"Rotation": "(0, 0, 0)"
},
{
"Preset name": "turret_minigun_nightmare",
"Position": "(0, 1.78, -1.707)",
"Rotation": "(0, 180, 0)"
}
],
"SamSites": []
},
{
"Preset Name": "vendor_samsite_nightmare",
"Delete the vendor's map marker?": false,
"Add a lock on the Loot Door? [true/false]": false,
"Loot Door Health": 250.0,
"NPC preset": "",
"Number of NPCs": 0,
"Locations of additional NPCs": [
{
"Enable spawn?": true,
"Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
"Will the NPC dismount when the vehicle stops?": true,
"NPC preset (Empty - as in a vehicle)": "carnpc_flamethrower_hard",
"Position": "(0.5, 0.85, -1.25)",
"Rotation": "(0, 180, 0)"
},
{
"Enable spawn?": true,
"Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
"Will the NPC dismount when the vehicle stops?": true,
"NPC preset (Empty - as in a vehicle)": "carnpc_smoke_nightmare",
"Position": "(-0.5, 0.85, -1.25)",
"Rotation": "(-1, 180, 0)"
}
],
"Crates": [
{
"Preset name": "frige_safe_nightmare",
"Position": "(0, 0, -1.85)",
"Rotation": "(0, 180, 0)"
}
],
"Turrets": [
{
"Preset name": "turret_minigun_nightmare",
"Position": "(0, 1.78, 0.818)",
"Rotation": "(0, 0, 0)"
}
],
"SamSites": [
{
"Preset name": "samsite_default",
"Position": "(0, 1, -1)",
"Rotation": "(0, 0, 0)"
}
]
}
],
"Modular Configurations": [
{
"Name": "modular_npc_medium",
"Scale damage": 1.0,
"Modules": [
"vehicle.1mod.engine",
"vehicle.1mod.cockpit.with.engine",
"vehicle.1mod.storage"
],
"NPC preset": "carnpc_lr300_raid_medium",
"Number of NPCs": 2,
"Locations of additional NPCs": [
{
"Enable spawn?": true,
"Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
"Will the NPC dismount when the vehicle stops?": true,
"NPC preset (Empty - as in a vehicle)": "carnpc_lr300_medium",
"Position": "(-0.9, 0.85, -1.5)",
"Rotation": "(0, 270, 0)"
},
{
"Enable spawn?": true,
"Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
"Will the NPC dismount when the vehicle stops?": true,
"NPC preset (Empty - as in a vehicle)": "carnpc_lr300_medium",
"Position": "(0.9, 0.85, -1.5)",
"Rotation": "(0, 90, 0)"
}
],
"Crates": [
{
"Preset name": "crate_invisible_normal_medium",
"Position": "(0, 1.5, -1.5)",
"Rotation": "(0, 0, 0)"
}
],
"Turrets": [],
"SamSites": []
},
{
"Name": "modular_sniper_hard",
"Scale damage": 1.0,
"Modules": [
"vehicle.1mod.flatbed",
"vehicle.1mod.cockpit.with.engine",
"vehicle.1mod.storage"
],
"NPC preset": "carnpc_grenadelauncher_hard",
"Number of NPCs": 2,
"Locations of additional NPCs": [
{
"Enable spawn?": true,
"Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
"Will the NPC dismount when the vehicle stops?": true,
"NPC preset (Empty - as in a vehicle)": "carnpc_bolt_hard",
"Position": "(-0.9, 0.85, -1.5)",
"Rotation": "(0, 270, 0)"
},
{
"Enable spawn?": true,
"Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab",
"Will the NPC dismount when the vehicle stops?": true,
"NPC preset (Empty - as in a vehicle)": "carnpc_bolt_hard",
"Position": "(0.9, 0.85, -1.5)",
"Rotation": "(0, 90, 0)"
},
{
"Enable spawn?": true,
"Seat prefab": "assets/prefabs/vehicle/seats/testseat.prefab",
"Will the NPC dismount when the vehicle stops?": false,
"NPC preset (Empty - as in a vehicle)": "carnpc_bolt_hard",
"Position": "(0, 0.8, 1.5)",
"Rotation": "(0, 0, 0)"
}
],
"Crates": [
{
"Preset name": "crate_invisible_normal_hard",
"Position": "(0, 1.5, -1.5)",
"Rotation": "(0, 0, 0)"
}
],
"Turrets": [],
"SamSites": []
},
{
"Name": "modular_npc_long_hard",
"Scale damage": 1.0,
"Modules": [
"vehicle.1mod.cockpit.with.engine",
"vehicle.2mod.passengers",
"vehicle.1mod.rear.seats"
],
"NPC preset": "carnpc_lr300_raid_hard",
"Number of NPCs": 10,
"Locations of additional NPCs": [],
"Crates": [],
"Turrets": [],
"SamSites": []
},
{
"Name": "modular_npc_long_nightmare",
"Scale damage": 1.0,
"Modules": [
"vehicle.1mod.cockpit.with.engine",
"vehicle.1mod.rear.seats",
"vehicle.1mod.rear.seats",
"vehicle.1mod.rear.seats"
],
"NPC preset": "carnpc_ak_raid_nightmare",
"Number of NPCs": 8,
"Locations of additional NPCs": [],
"Crates": [],
"Turrets": [],
"SamSites": []
},
{
"Name": "modular_fuel_nightmare",
"Scale damage": 1.0,
"Modules": [
"vehicle.1mod.cockpit.with.engine",
"vehicle.1mod.rear.seats",
"vehicle.2mod.fuel.tank"
],
"NPC preset": "carnpc_ak_raid_nightmare_3",
"Number of NPCs": 4,
"Locations of additional NPCs": [],
"Crates": [
{
"Preset name": "crate_invisible_normal_hard",
"Position": "(0, 0.5, -1.5)",
"Rotation": "(0, 0, 0)"
}
],
"Turrets": [],
"SamSites": []
}
],
"Bradley Configurations": [
{
"Name": "bradley_medium",
"HP": 600.0,
"Damage multiplier from Bradley to buildings (-1 - do not change)": -1.0,
"The viewing distance": 100.0,
"Radius of search": 100.0,
"The multiplier of Machine-gun aim cone": 1.5,
"The multiplier of Machine-gun fire rate": 0.7,
"Amount of Machine-gun burst shots": 5,
"The time between shots of the main gun [sec.]": 15.0,
"The time between shots of the main gun in a fire rate [sec.]": 0.25,
"Numbers of crates": 3,
"Open the crates immediately after spawn": true,
"Own loot table": {
"Clear the standard content of the crate": true,
"Setting up loot from the loot table": {
"Enable spawn loot from prefabs": false,
"List of prefabs (one is randomly selected)": [
{
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
"Minimum Loot multiplier": 1,
"Maximum Loot multiplier": 1
}
]
},
"Enable spawn of items from the list": true,
"Minimum numbers of items": 3,
"Maximum numbers of items": 3,
"List of items": [
{
"ShortName": "ammo.rocket.fire",
"Minimum": 1,
"Maximum": 2,
"Chance [0.0-100.0]": 5.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": "",
"List of genomes": []
},
{
"ShortName": "ammo.rocket.hv",
"Minimum": 1,
"Maximum": 2,
"Chance [0.0-100.0]": 5.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": "",
"List of genomes": []
},
{
"ShortName": "ammo.rocket.seeker",
"Minimum": 1,
"Maximum": 2,
"Chance [0.0-100.0]": 5.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": "",
"List of genomes": []
},
{
"ShortName": "ammo.rocket.basic",
"Minimum": 1,
"Maximum": 2,
"Chance [0.0-100.0]": 5.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": "",
"List of genomes": []
},
{
"ShortName": "ammo.rocket.mlrs",
"Minimum": 1,
"Maximum": 1,
"Chance [0.0-100.0]": 5.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": "",
"List of genomes": []
},
{
"ShortName": "ammo.rifle.explosive",
"Minimum": 20,
"Maximum": 40,
"Chance [0.0-100.0]": 5.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": "",
"List of genomes": []
}
]
},
"NPC preset": "biker_grenadelauncher_medium",
"Number of NPCs": 0,
"Locations of additional NPCs": [
{
"Enable spawn?": true,
"Seat prefab": "assets/prefabs/vehicle/seats/bikepassengerseat.prefab",
"Will the NPC dismount when the vehicle stops?": true,
"NPC preset (Empty - as in a vehicle)": "",
"Position": "(0.624, 1.4, -3)",
"Rotation": "(0, 180, 0)"
},
{
"Enable spawn?": true,
"Seat prefab": "assets/prefabs/vehicle/seats/bikepassengerseat.prefab",
"Will the NPC dismount when the vehicle stops?": true,
"NPC preset (Empty - as in a vehicle)": "",
"Position": "(-0.624, 1.4, -3)",
"Rotation": "(0, 180, 0)"
}
],
"Crates": [],
"Turrets": [],
"SamSites": []
},
{
"Name": "bradley_hard",
"HP": 600.0,
"Damage multiplier from Bradley to buildings (-1 - do not change)": -1.0,
"The viewing distance": 100.0,
"Radius of search": 100.0,
"The multiplier of Machine-gun aim cone": 1.5,
"The multiplier of Machine-gun fire rate": 0.7,
"Amount of Machine-gun burst shots": 5,
"The time between shots of the main gun [sec.]": 15.0,
"The time between shots of the main gun in a fire rate [sec.]": 0.25,
"Numbers of crates": 3,
"Open the crates immediately after spawn": true,
"Own loot table": {
"Clear the standard content of the crate": true,
"Setting up loot from the loot table": {
"Enable spawn loot from prefabs": false,
"List of prefabs (one is randomly selected)": [
{
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
"Minimum Loot multiplier": 1,
"Maximum Loot multiplier": 1
}
]
},
"Enable spawn of items from the list": true,
"Minimum numbers of items": 4,
"Maximum numbers of items": 4,
"List of items": [
{
"ShortName": "ammo.rocket.fire",
"Minimum": 2,
"Maximum": 3,
"Chance [0.0-100.0]": 5.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": "",
"List of genomes": []
},
{
"ShortName": "ammo.rocket.hv",
"Minimum": 2,
"Maximum": 3,
"Chance [0.0-100.0]": 5.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": "",
"List of genomes": []
},
{
"ShortName": "ammo.rocket.basic",
"Minimum": 2,
"Maximum": 3,
"Chance [0.0-100.0]": 10.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": "",
"List of genomes": []
},
{
"ShortName": "ammo.rocket.mlrs",
"Minimum": 2,
"Maximum": 3,
"Chance [0.0-100.0]": 10.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": "",
"List of genomes": []
},
{
"ShortName": "ammo.rifle.explosive",
"Minimum": 40,
"Maximum": 60,
"Chance [0.0-100.0]": 10.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": "",
"List of genomes": []
},
{
"ShortName": "explosive.timed",
"Minimum": 2,
"Maximum": 3,
"Chance [0.0-100.0]": 10.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": "",
"List of genomes": []
},
{
"ShortName": "ammo.grenadelauncher.he",
"Minimum": 10,
"Maximum": 15,
"Chance [0.0-100.0]": 10.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": "",
"List of genomes": []
}
]
},
"NPC preset": "carnpc_grenadelauncher_hard",
"Number of NPCs": 0,
"Locations of additional NPCs": [
{
"Enable spawn?": true,
"Seat prefab": "assets/prefabs/vehicle/seats/bikepassengerseat.prefab",
"Will the NPC dismount when the vehicle stops?": true,
"NPC preset (Empty - as in a vehicle)": "",
"Position": "(0.624, 1.4, -3)",
"Rotation": "(0, 180, 0)"
},
{
"Enable spawn?": true,
"Seat prefab": "assets/prefabs/vehicle/seats/bikepassengerseat.prefab",
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{
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{
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{
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{
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{
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{
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"Chance [0.0-100.0]": 100.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": "",
"List of genomes": []
}
]
}
},
{
"Preset Name": "carnpc_smoke_nightmare",
"Name": "Smoker",
"Health": 500.0,
"Kit": "",
"Wear items": [
{
"ShortName": "heavy.plate.helmet",
"skinID (0 - default)": 0
},
{
"ShortName": "heavy.plate.jacket",
"skinID (0 - default)": 0
},
{
"ShortName": "heavy.plate.pants",
"skinID (0 - default)": 0
},
{
"ShortName": "tactical.gloves",
"skinID (0 - default)": 0
},
{
"ShortName": "shoes.boots",
"skinID (0 - default)": 636286960
}
],
"Belt items": [
{
"ShortName": "multiplegrenadelauncher",
"Amount": 1,
"skinID (0 - default)": 0,
"Mods": [],
"Ammo": "40mm_grenade_smoke"
},
{
"ShortName": "syringe.medical",
"Amount": 10,
"skinID (0 - default)": 0,
"Mods": [],
"Ammo": ""
},
{
"ShortName": "grenade.f1",
"Amount": 10,
"skinID (0 - default)": 0,
"Mods": [],
"Ammo": ""
}
],
"Speed": 5.0,
"Roam Range": 10.0,
"Chase Range": 130.0,
"Attack Range Multiplier": 3.0,
"Sense Range": 130.0,
"Memory duration [sec.]": 10.0,
"Scale damage": 0.4,
"Aim Cone Scale": 1.3,
"Detect the target only in the NPC's viewing vision cone?": false,
"Vision Cone": 135.0,
"Turret damage scale": 1.0,
"Disable radio effects? [true/false]": false,
"Should remove the corpse?": true,
"Own loot table": {
"Allow the AlphaLoot plugin to spawn items in this crate": false,
"Allow the CustomLoot plugin to spawn items in this crate": false,
"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
"Clear the standard content of the crate": false,
"Setting up loot from the loot table": {
"Enable spawn loot from prefabs": false,
"List of prefabs (one is randomly selected)": [
{
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
"Minimum Loot multiplier": 1,
"Maximum Loot multiplier": 1
}
]
},
"Enable spawn of items from the list": false,
"Minimum numbers of items": 2,
"Maximum numbers of items": 1,
"List of items": [
{
"ShortName": "scrap",
"Minimum": 100,
"Maximum": 200,
"Chance [0.0-100.0]": 100.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": "",
"List of genomes": []
}
]
}
},
{
"Preset Name": "carnpc_flamethrower_nightmare",
"Name": "Fire Boss",
"Health": 3000.0,
"Kit": "",
"Wear items": [
{
"ShortName": "scientistsuit_heavy",
"skinID (0 - default)": 0
}
],
"Belt items": [
{
"ShortName": "military flamethrower",
"Amount": 1,
"skinID (0 - default)": 0,
"Mods": [],
"Ammo": ""
},
{
"ShortName": "syringe.medical",
"Amount": 10,
"skinID (0 - default)": 0,
"Mods": [],
"Ammo": ""
}
],
"Speed": 3.5,
"Roam Range": 10.0,
"Chase Range": 130.0,
"Attack Range Multiplier": 1.0,
"Sense Range": 130.0,
"Memory duration [sec.]": 10.0,
"Scale damage": 0.65,
"Aim Cone Scale": 1.0,
"Detect the target only in the NPC's viewing vision cone?": false,
"Vision Cone": 135.0,
"Turret damage scale": 1.0,
"Disable radio effects? [true/false]": false,
"Should remove the corpse?": true,
"Own loot table": {
"Allow the AlphaLoot plugin to spawn items in this crate": false,
"Allow the CustomLoot plugin to spawn items in this crate": false,
"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
"Clear the standard content of the crate": true,
"Setting up loot from the loot table": {
"Enable spawn loot from prefabs": true,
"List of prefabs (one is randomly selected)": [
{
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab",
"Minimum Loot multiplier": 3,
"Maximum Loot multiplier": 3
}
]
},
"Enable spawn of items from the list": false,
"Minimum numbers of items": 6,
"Maximum numbers of items": 6,
"List of items": [
{
"ShortName": "ammo.shotgun",
"Minimum": 20,
"Maximum": 40,
"Chance [0.0-100.0]": 5.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": "",
"List of genomes": []
},
{
"ShortName": "ammo.shotgun.fire",
"Minimum": 20,
"Maximum": 40,
"Chance [0.0-100.0]": 5.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": "",
"List of genomes": []
},
{
"ShortName": "ammo.shotgun.slug",
"Minimum": 20,
"Maximum": 40,
"Chance [0.0-100.0]": 5.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": "",
"List of genomes": []
},
{
"ShortName": "ammo.pistol",
"Minimum": 120,
"Maximum": 160,
"Chance [0.0-100.0]": 5.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": "",
"List of genomes": []
},
{
"ShortName": "ammo.pistol.fire",
"Minimum": 120,
"Maximum": 160,
"Chance [0.0-100.0]": 5.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": "",
"List of genomes": []
},
{
"ShortName": "ammo.pistol.hv",
"Minimum": 120,
"Maximum": 160,
"Chance [0.0-100.0]": 5.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": "",
"List of genomes": []
},
{
"ShortName": "ammo.rifle",
"Minimum": 128,
"Maximum": 256,
"Chance [0.0-100.0]": 5.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": "",
"List of genomes": []
},
{
"ShortName": "ammo.rifle.explosive",
"Minimum": 128,
"Maximum": 256,
"Chance [0.0-100.0]": 5.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": "",
"List of genomes": []
},
{
"ShortName": "ammo.rifle.incendiary",
"Minimum": 128,
"Maximum": 256,
"Chance [0.0-100.0]": 5.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": "",
"List of genomes": []
},
{
"ShortName": "ammo.rifle.hv",
"Minimum": 128,
"Maximum": 256,
"Chance [0.0-100.0]": 5.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": "",
"List of genomes": []
},
{
"ShortName": "ammo.grenadelauncher.buckshot",
"Minimum": 5,
"Maximum": 15,
"Chance [0.0-100.0]": 5.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": "",
"List of genomes": []
},
{
"ShortName": "ammo.grenadelauncher.he",
"Minimum": 5,
"Maximum": 15,
"Chance [0.0-100.0]": 5.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": "",
"List of genomes": []
},
{
"ShortName": "ammo.grenadelauncher.smoke",
"Minimum": 5,
"Maximum": 15,
"Chance [0.0-100.0]": 5.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": "",
"List of genomes": []
}
]
}
},
{
"Preset Name": "carnpc_minigun_nightmare",
"Name": "Boss",
"Health": 3000.0,
"Kit": "",
"Wear items": [
{
"ShortName": "scientistsuit_heavy",
"skinID (0 - default)": 0
}
],
"Belt items": [
{
"ShortName": "minigun",
"Amount": 1,
"skinID (0 - default)": 0,
"Mods": [],
"Ammo": ""
},
{
"ShortName": "syringe.medical",
"Amount": 10,
"skinID (0 - default)": 0,
"Mods": [],
"Ammo": ""
}
],
"Speed": 3.5,
"Roam Range": 10.0,
"Chase Range": 130.0,
"Attack Range Multiplier": 1.0,
"Sense Range": 130.0,
"Memory duration [sec.]": 10.0,
"Scale damage": 0.65,
"Aim Cone Scale": 0.7,
"Detect the target only in the NPC's viewing vision cone?": false,
"Vision Cone": 135.0,
"Turret damage scale": 1.0,
"Disable radio effects? [true/false]": false,
"Should remove the corpse?": true,
"Own loot table": {
"Allow the AlphaLoot plugin to spawn items in this crate": false,
"Allow the CustomLoot plugin to spawn items in this crate": false,
"Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false,
"Clear the standard content of the crate": true,
"Setting up loot from the loot table": {
"Enable spawn loot from prefabs": true,
"List of prefabs (one is randomly selected)": [
{
"Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab",
"Minimum Loot multiplier": 3,
"Maximum Loot multiplier": 3
}
]
},
"Enable spawn of items from the list": false,
"Minimum numbers of items": 1,
"Maximum numbers of items": 1,
"List of items": [
{
"ShortName": "scrap",
"Minimum": 50,
"Maximum": 100,
"Chance [0.0-100.0]": 50.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 0,
"Name (empty - default)": "",
"List of genomes": []
}
]
}
}
],
"Marker Setting": {
"Do you use the Marker? [true/false]": true,
"Use a shop marker? [true/false]": true,
"Use a circular marker? [true/false]": true,
"Radius": 0.2,
"Alpha": 0.6,
"Marker color": {
"r": 0.81,
"g": 0.25,
"b": 0.15
},
"Outline color": {
"r": 0.0,
"g": 0.0,
"b": 0.0
}
},
"Event zone": {
"Create a PVP zone in the convoy stop zone? (only for those who use the TruePVE plugin)[true/false]": false,
"Use the dome? [true/false]": false,
"Darkening the dome": 5,
"Use a colored border? [true/false]": false,
"Border color (0 - blue, 1 - green, 2 - purple, 3 - red)": 2,
"Brightness of the color border": 5
},
"Notification Settings": {
"Use a chat? [true/false]": true,
"The time until the end of the event, when a message is displayed about the time until the end of the event [sec]": [
300,
60,
30,
5
],
"Facepunch Game Tips setting": {
"Use Facepunch Game Tips (notification bar above hotbar)? [true/false]": false,
"Style (0 - Blue Normal, 1 - Red Normal, 2 - Blue Long, 3 - Blue Short, 4 - Server Event)": 2
}
},
"GUI": {
"Use the Countdown GUI? [true/false]": true,
"Vertical offset": -56
},
"Supported Plugins": {
"PVE Mode Setting": {
"Use the PVE mode of the plugin? [true/false]": false,
"The owner will immediately be the one who stopped the convoy": false,
"If a player has a cooldown and the event has NO OWNERS, then he will not be able to interact with the event? [true/false]": false,
"If a player has a cooldown, and the event HAS AN OWNER, then he will not be able to interact with the event, even if he is on a team with the owner? [true/false]": false,
"Allow only the owner or his teammates to loot crates? [true/false]": false,
"Display the name of the event owner on a marker on the map? [true/false]": true,
"The amount of damage that the player has to do to become the Event Owner": 500.0,
"Damage coefficients for calculate to become the Event Owner.": {
"Npc": 1.0,
"Bradley": 2.0,
"Helicopter": 2.0,
"Turret": 1.0
},
"Can the non-owner of the event loot the crates? [true/false]": false,
"Can the non-owner of the event hack locked crates? [true/false]": false,
"Can the non-owner of the event loot NPC corpses? [true/false]": false,
"Can an Npc attack a non-owner of the event? [true/false]": false,
"Can Bradley attack a non-owner of the event? [true/false]": false,
"Can Turret attack a non-owner of the event? [true/false]": false,
"Can Helicopter attack a non-owner of the event? [true/false]": false,
"Can the non-owner of the event do damage to Bradley? [true/false]": false,
"Can the non-owner of the event deal damage to the NPC? [true/false]": false,
"Can the non-owner of the event do damage to Helicopter? [true/false]": false,
"Can the non-owner of the event do damage to Turret? [true/false]": false,
"Allow the non-owner of the event to enter the event zone? [true/false]": false,
"Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
"The time that the Event Owner may not be inside the event zone [sec.]": 300,
"The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
"Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true,
"The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0
},
"Economy Setting": {
"Enable economy": false,
"Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [
"Economics",
"Server Rewards",
"IQEconomic"
],
"The minimum value that a player must collect to get points for the economy": 0.0,
"The minimum value that a winner must collect to make the commands work": 0.0,
"Looting of crates": {
"assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab": 0.4
},
"Killing an NPC": 1.0,
"Killing an Bradley": 5.0,
"Killing an Heli": 5.0,
"Killing an sedan": 0.0,
"Killing an mpdular Car": 0.0,
"Killing a turret": 1.0,
"Killing a Samsite": 0.0,
"Hacking a locked crate": 1.0,
"List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": []
},
"BetterNpc Setting": {
"Allow Npc spawn after destroying Bradley": false,
"Allow Npc spawn after destroying Heli": false
},
"GUI Announcements setting": {
"Do you use the GUI Announcements? [true/false]": false,
"Banner color": "Grey",
"Text color": "White",
"Adjust Vertical Position": 0.03
},
"Notify setting": {
"Do you use the Notify? [true/false]": false,
"Type": "0"
},
"DiscordMessages setting": {
"Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks",
"Do you use the Discord? [true/false]": false,
"Embed Color (DECIMAL)": 13516583,
"Keys of required messages": [
"PreStart",
"EventStart",
"PreFinish",
"Finish",
"StartHackCrate"
]
}
}
}