{ "Version": "2.6.1", "Prefix of chat messages": "[Convoy]", "Main Setting": { "Enable automatic event holding [true/false]": false, "Minimum time between events [sec]": 3600, "Maximum time between events [sec]": 3600, "The time between receiving a chat notification and the start of the event [sec.]": 0, "Enable logging of the start and end of the event? [true/false]": false, "The event will not end if there are players nearby [true/false]": false, "The turrets of the сonvoy will drop loot after destruction? [true/false]": false, "Destroy the сonvoy after opening all the crates [true/false]": true, "Time to destroy the сonvoy after opening all the crates [sec]": 300 }, "Behavior Settings": { "The time for which the convoy becomes aggressive after it has been attacked (-1 - is always aggressive)": 80, "The duration of the stop after the attack": 80 }, "Loot Settings": { "When the car is destroyed, loot falls to the ground [true/false]": true, "Percentage of loot loss when destroying a сar [0.0-1.0]": 0.5, "Prohibit looting crates if the convoy is moving [true/false]": false, "Prohibit looting crates if NPCs are alive [true/false]": false, "Prohibit looting crates if Bradleys are alive [true/false]": false, "Prohibit looting crates if Heli is alive [true/false]": false }, "Route Settings": { "Type of routes (0 - standard (fast generation), 1 - experimental (multiple roads are used), 2 - custom)": 1, "Minimum road length": 200, "List of excluded roads (/convoyroadblock)": [], "Setting up the standard route type": { "If there is a ring road on the map, then the convoy will always spawn here": true }, "Setting up a experimental type": { "Always choose the longest route? [true/false]": true, "The minimum number of roads in a complex route": 3 }, "Setting up a custom route type": { "List of presets for custom routes": [] } }, "Convoy Presets": [ { "Name": "easy", "Name displayed on the map (For custom marker)": "Easy Convoy", "Automatic startup": true, "Probability of a preset [0.0-100.0]": 40.0, "The minimum time after the server's wipe when this preset can be selected automatically [sec]": 0, "The maximum time after the server's wipe when this preset can be selected automatically [sec] (-1 - do not use this parameter)": 259200, "Event time": 3600, "Radius of the event zone": 50.0, "Maximum range for damage to Bradleys/NPCs/turrets (-1 - do not limit)": 50, "Maximum range for damage to Heli when the convoy is stopped (-1 - do not limit)": 300, "Order of vehicles": [ "motorbike_easy", "motorbike_sidecar_easy", "sedan_easy", "motorbike_sidecar_easy", "motorbike_easy" ], "Enable the helicopter": false, "Heli preset": "", "NPC damage multipliers depending on the attacker's weapon": { "grenade.beancan.deployed": 0.5, "grenade.f1.deployed": 0.5, "explosive.satchel.deployed": 0.5, "explosive.timed.deployed": 0.5, "rocket_hv": 0.5, "rocket_basic": 0.5, "40mm_grenade_he": 0.5 } }, { "Name": "medium", "Name displayed on the map (For custom marker)": "Medium Convoy", "Automatic startup": true, "Probability of a preset [0.0-100.0]": 30.0, "The minimum time after the server's wipe when this preset can be selected automatically [sec]": 86400, "The maximum time after the server's wipe when this preset can be selected automatically [sec] (-1 - do not use this parameter)": -1, "Event time": 3600, "Radius of the event zone": 60.0, "Maximum range for damage to Bradleys/NPCs/turrets (-1 - do not limit)": 100, "Maximum range for damage to Heli when the convoy is stopped (-1 - do not limit)": 300, "Order of vehicles": [ "motorbike_sidecar_medium", "sedan_medium", "modular_npc_medium", "bradley_medium", "modular_npc_medium", "sedan_medium", "motorbike_sidecar_medium" ], "Enable the helicopter": false, "Heli preset": "", "NPC damage multipliers depending on the attacker's weapon": { "grenade.beancan.deployed": 0.5, "grenade.f1.deployed": 0.5, "explosive.satchel.deployed": 0.5, "explosive.timed.deployed": 0.5, "rocket_hv": 0.5, "rocket_basic": 0.5, "40mm_grenade_he": 0.5 } }, { "Name": "hard", "Name displayed on the map (For custom marker)": "Hard Convoy", "Automatic startup": true, "Probability of a preset [0.0-100.0]": 20.0, "The minimum time after the server's wipe when this preset can be selected automatically [sec]": 259200, "The maximum time after the server's wipe when this preset can be selected automatically [sec] (-1 - do not use this parameter)": -1, "Event time": 3600, "Radius of the event zone": 70.0, "Maximum range for damage to Bradleys/NPCs/turrets (-1 - do not limit)": 100, "Maximum range for damage to Heli when the convoy is stopped (-1 - do not limit)": 300, "Order of vehicles": [ "sedan_hard", "modular_npc_long_hard", "modular_sniper_hard", "bradley_hard", "vendor_loot_hard", "vendor_samsite_hard", "bradley_hard", "modular_sniper_hard", "modular_npc_long_hard", "sedan_hard" ], "Enable the helicopter": true, "Heli preset": "heli_hard", "NPC damage multipliers depending on the attacker's weapon": { "grenade.beancan.deployed": 0.5, "grenade.f1.deployed": 0.5, "explosive.satchel.deployed": 0.5, "explosive.timed.deployed": 0.5, "rocket_hv": 0.5, "rocket_basic": 0.5, "40mm_grenade_he": 0.5 } }, { "Name": "nightmare", "Name displayed on the map (For custom marker)": "Nightmarish Convoy", "Automatic startup": false, "Probability of a preset [0.0-100.0]": 10.0, "The minimum time after the server's wipe when this preset can be selected automatically [sec]": 259200, "The maximum time after the server's wipe when this preset can be selected automatically [sec] (-1 - do not use this parameter)": -1, "Event time": 3600, "Radius of the event zone": 100.0, "Maximum range for damage to Bradleys/NPCs/turrets (-1 - do not limit)": 120, "Maximum range for damage to Heli when the convoy is stopped (-1 - do not limit)": 300, "Order of vehicles": [ "bradley_samsite_nightmare", "modular_npc_long_nightmare", "vendor_turret_nightmare", "vendor_samsite_nightmare", "bradley_samsite_nightmare", "sedan_nightmare", "sedan_nightmare", "bradley_samsite_nightmare", "vendor_samsite_nightmare", "vendor_turret_nightmare", "modular_npc_long_nightmare", "bradley_samsite_nightmare" ], "Enable the helicopter": true, "Heli preset": "heli_nightmare", "NPC damage multipliers depending on the attacker's weapon": { "grenade.beancan.deployed": 0.1, "grenade.f1.deployed": 0.1, "explosive.satchel.deployed": 0.1, "explosive.timed.deployed": 0.1, "rocket_hv": 0.1, "rocket_basic": 0.1, "40mm_grenade_he": 0.1 } } ], "Travelling Vendor Configurations": [ { "Preset Name": "vendor_loot_hard", "Delete the vendor's map marker?": false, "Add a lock on the Loot Door? [true/false]": true, "Loot Door Health": 250.0, "NPC preset": "", "Number of NPCs": 0, "Locations of additional NPCs": [ { "Enable spawn?": true, "Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab", "Will the NPC dismount when the vehicle stops?": true, "NPC preset (Empty - as in a vehicle)": "carnpc_minigun_hard", "Position": "(0, 0.85, -1.25)", "Rotation": "(0, 180, 0)" } ], "Crates": [ { "Preset name": "frige_safe_hard", "Position": "(0, 0, -1.85)", "Rotation": "(0, 180, 0)" } ], "Turrets": [ { "Preset name": "turret_minigun_hard", "Position": "(0, 1.78, 0.818)", "Rotation": "(0, 0, 0)" }, { "Preset name": "turret_minigun_hard", "Position": "(0, 1.78, -1.707)", "Rotation": "(0, 180, 0)" } ], "SamSites": [] }, { "Preset Name": "vendor_samsite_hard", "Delete the vendor's map marker?": false, "Add a lock on the Loot Door? [true/false]": true, "Loot Door Health": 250.0, "NPC preset": "", "Number of NPCs": 0, "Locations of additional NPCs": [ { "Enable spawn?": true, "Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab", "Will the NPC dismount when the vehicle stops?": true, "NPC preset (Empty - as in a vehicle)": "carnpc_flamethrower_hard", "Position": "(0, 0.85, -1.25)", "Rotation": "(0, 180, 0)" } ], "Crates": [ { "Preset name": "frige_safe_hard", "Position": "(0, 0, -1.85)", "Rotation": "(0, 180, 0)" } ], "Turrets": [ { "Preset name": "turret_minigun_hard", "Position": "(0, 1.78, 0.818)", "Rotation": "(0, 0, 0)" } ], "SamSites": [ { "Preset name": "samsite_default", "Position": "(0, 1, -1)", "Rotation": "(0, 0, 0)" } ] }, { "Preset Name": "vendor_turret_nightmare", "Delete the vendor's map marker?": false, "Add a lock on the Loot Door? [true/false]": true, "Loot Door Health": 250.0, "NPC preset": "", "Number of NPCs": 0, "Locations of additional NPCs": [ { "Enable spawn?": true, "Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab", "Will the NPC dismount when the vehicle stops?": true, "NPC preset (Empty - as in a vehicle)": "carnpc_minigun_hard", "Position": "(0, 0.85, -1.25)", "Rotation": "(0, 180, 0)" } ], "Crates": [ { "Preset name": "frige_safe_nightmare", "Position": "(0, 0, -1.85)", "Rotation": "(0, 180, 0)" } ], "Turrets": [ { "Preset name": "turret_minigun_nightmare", "Position": "(0, 1.78, 0.818)", "Rotation": "(0, 0, 0)" }, { "Preset name": "turret_minigun_nightmare", "Position": "(0, 1.78, -1.707)", "Rotation": "(0, 180, 0)" } ], "SamSites": [] }, { "Preset Name": "vendor_samsite_nightmare", "Delete the vendor's map marker?": false, "Add a lock on the Loot Door? [true/false]": false, "Loot Door Health": 250.0, "NPC preset": "", "Number of NPCs": 0, "Locations of additional NPCs": [ { "Enable spawn?": true, "Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab", "Will the NPC dismount when the vehicle stops?": true, "NPC preset (Empty - as in a vehicle)": "carnpc_flamethrower_hard", "Position": "(0.5, 0.85, -1.25)", "Rotation": "(0, 180, 0)" }, { "Enable spawn?": true, "Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab", "Will the NPC dismount when the vehicle stops?": true, "NPC preset (Empty - as in a vehicle)": "carnpc_smoke_nightmare", "Position": "(-0.5, 0.85, -1.25)", "Rotation": "(-1, 180, 0)" } ], "Crates": [ { "Preset name": "frige_safe_nightmare", "Position": "(0, 0, -1.85)", "Rotation": "(0, 180, 0)" } ], "Turrets": [ { "Preset name": "turret_minigun_nightmare", "Position": "(0, 1.78, 0.818)", "Rotation": "(0, 0, 0)" } ], "SamSites": [ { "Preset name": "samsite_default", "Position": "(0, 1, -1)", "Rotation": "(0, 0, 0)" } ] } ], "Modular Configurations": [ { "Name": "modular_npc_medium", "Scale damage": 1.0, "Modules": [ "vehicle.1mod.engine", "vehicle.1mod.cockpit.with.engine", "vehicle.1mod.storage" ], "NPC preset": "carnpc_lr300_raid_medium", "Number of NPCs": 2, "Locations of additional NPCs": [ { "Enable spawn?": true, "Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab", "Will the NPC dismount when the vehicle stops?": true, "NPC preset (Empty - as in a vehicle)": "carnpc_lr300_medium", "Position": "(-0.9, 0.85, -1.5)", "Rotation": "(0, 270, 0)" }, { "Enable spawn?": true, "Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab", "Will the NPC dismount when the vehicle stops?": true, "NPC preset (Empty - as in a vehicle)": "carnpc_lr300_medium", "Position": "(0.9, 0.85, -1.5)", "Rotation": "(0, 90, 0)" } ], "Crates": [ { "Preset name": "crate_invisible_normal_medium", "Position": "(0, 1.5, -1.5)", "Rotation": "(0, 0, 0)" } ], "Turrets": [], "SamSites": [] }, { "Name": "modular_sniper_hard", "Scale damage": 1.0, "Modules": [ "vehicle.1mod.flatbed", "vehicle.1mod.cockpit.with.engine", "vehicle.1mod.storage" ], "NPC preset": "carnpc_grenadelauncher_hard", "Number of NPCs": 2, "Locations of additional NPCs": [ { "Enable spawn?": true, "Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab", "Will the NPC dismount when the vehicle stops?": true, "NPC preset (Empty - as in a vehicle)": "carnpc_bolt_hard", "Position": "(-0.9, 0.85, -1.5)", "Rotation": "(0, 270, 0)" }, { "Enable spawn?": true, "Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab", "Will the NPC dismount when the vehicle stops?": true, "NPC preset (Empty - as in a vehicle)": "carnpc_bolt_hard", "Position": "(0.9, 0.85, -1.5)", "Rotation": "(0, 90, 0)" }, { "Enable spawn?": true, "Seat prefab": "assets/prefabs/vehicle/seats/testseat.prefab", "Will the NPC dismount when the vehicle stops?": false, "NPC preset (Empty - as in a vehicle)": "carnpc_bolt_hard", "Position": "(0, 0.8, 1.5)", "Rotation": "(0, 0, 0)" } ], "Crates": [ { "Preset name": "crate_invisible_normal_hard", "Position": "(0, 1.5, -1.5)", "Rotation": "(0, 0, 0)" } ], "Turrets": [], "SamSites": [] }, { "Name": "modular_npc_long_hard", "Scale damage": 1.0, "Modules": [ "vehicle.1mod.cockpit.with.engine", "vehicle.2mod.passengers", "vehicle.1mod.rear.seats" ], "NPC preset": "carnpc_lr300_raid_hard", "Number of NPCs": 10, "Locations of additional NPCs": [], "Crates": [], "Turrets": [], "SamSites": [] }, { "Name": "modular_npc_long_nightmare", "Scale damage": 1.0, "Modules": [ "vehicle.1mod.cockpit.with.engine", "vehicle.1mod.rear.seats", "vehicle.1mod.rear.seats", "vehicle.1mod.rear.seats" ], "NPC preset": "carnpc_ak_raid_nightmare", "Number of NPCs": 8, "Locations of additional NPCs": [], "Crates": [], "Turrets": [], "SamSites": [] }, { "Name": "modular_fuel_nightmare", "Scale damage": 1.0, "Modules": [ "vehicle.1mod.cockpit.with.engine", "vehicle.1mod.rear.seats", "vehicle.2mod.fuel.tank" ], "NPC preset": "carnpc_ak_raid_nightmare_3", "Number of NPCs": 4, "Locations of additional NPCs": [], "Crates": [ { "Preset name": "crate_invisible_normal_hard", "Position": "(0, 0.5, -1.5)", "Rotation": "(0, 0, 0)" } ], "Turrets": [], "SamSites": [] } ], "Bradley Configurations": [ { "Name": "bradley_medium", "HP": 600.0, "Damage multiplier from Bradley to buildings (-1 - do not change)": -1.0, "The viewing distance": 100.0, "Radius of search": 100.0, "The multiplier of Machine-gun aim cone": 1.5, "The multiplier of Machine-gun fire rate": 0.7, "Amount of Machine-gun burst shots": 5, "The time between shots of the main gun [sec.]": 15.0, "The time between shots of the main gun in a fire rate [sec.]": 0.25, "Numbers of crates": 3, "Open the crates immediately after spawn": true, "Own loot table": { "Clear the standard content of the crate": true, "Setting up loot from the loot table": { "Enable spawn loot from prefabs": false, "List of prefabs (one is randomly selected)": [ { "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab", "Minimum Loot multiplier": 1, "Maximum Loot multiplier": 1 } ] }, "Enable spawn of items from the list": true, "Minimum numbers of items": 3, "Maximum numbers of items": 3, "List of items": [ { "ShortName": "ammo.rocket.fire", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.rocket.hv", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.rocket.seeker", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.rocket.basic", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.rocket.mlrs", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.rifle.explosive", "Minimum": 20, "Maximum": 40, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] } ] }, "NPC preset": "biker_grenadelauncher_medium", "Number of NPCs": 0, "Locations of additional NPCs": [ { "Enable spawn?": true, "Seat prefab": "assets/prefabs/vehicle/seats/bikepassengerseat.prefab", "Will the NPC dismount when the vehicle stops?": true, "NPC preset (Empty - as in a vehicle)": "", "Position": "(0.624, 1.4, -3)", "Rotation": "(0, 180, 0)" }, { "Enable spawn?": true, "Seat prefab": "assets/prefabs/vehicle/seats/bikepassengerseat.prefab", "Will the NPC dismount when the vehicle stops?": true, "NPC preset (Empty - as in a vehicle)": "", "Position": "(-0.624, 1.4, -3)", "Rotation": "(0, 180, 0)" } ], "Crates": [], "Turrets": [], "SamSites": [] }, { "Name": "bradley_hard", "HP": 600.0, "Damage multiplier from Bradley to buildings (-1 - do not change)": -1.0, "The viewing distance": 100.0, "Radius of search": 100.0, "The multiplier of Machine-gun aim cone": 1.5, "The multiplier of Machine-gun fire rate": 0.7, "Amount of Machine-gun burst shots": 5, "The time between shots of the main gun [sec.]": 15.0, "The time between shots of the main gun in a fire rate [sec.]": 0.25, "Numbers of crates": 3, "Open the crates immediately after spawn": true, "Own loot table": { "Clear the standard content of the crate": true, "Setting up loot from the loot table": { "Enable spawn loot from prefabs": false, "List of prefabs (one is randomly selected)": [ { "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab", "Minimum Loot multiplier": 1, "Maximum Loot multiplier": 1 } ] }, "Enable spawn of items from the list": true, "Minimum numbers of items": 4, "Maximum numbers of items": 4, "List of items": [ { "ShortName": "ammo.rocket.fire", "Minimum": 2, "Maximum": 3, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.rocket.hv", "Minimum": 2, "Maximum": 3, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.rocket.basic", "Minimum": 2, "Maximum": 3, "Chance [0.0-100.0]": 10.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.rocket.mlrs", "Minimum": 2, "Maximum": 3, "Chance [0.0-100.0]": 10.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.rifle.explosive", "Minimum": 40, "Maximum": 60, "Chance [0.0-100.0]": 10.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "explosive.timed", "Minimum": 2, "Maximum": 3, "Chance [0.0-100.0]": 10.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.grenadelauncher.he", "Minimum": 10, "Maximum": 15, "Chance [0.0-100.0]": 10.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] } ] }, "NPC preset": "carnpc_grenadelauncher_hard", "Number of NPCs": 0, "Locations of additional NPCs": [ { "Enable spawn?": true, "Seat prefab": "assets/prefabs/vehicle/seats/bikepassengerseat.prefab", "Will the NPC dismount when the vehicle stops?": true, "NPC preset (Empty - as in a vehicle)": "", "Position": "(0.624, 1.4, -3)", "Rotation": "(0, 180, 0)" }, { "Enable spawn?": true, "Seat prefab": "assets/prefabs/vehicle/seats/bikepassengerseat.prefab", "Will the NPC dismount when the vehicle stops?": true, "NPC preset (Empty - as in a vehicle)": "", "Position": "(-0.624, 1.4, -3)", "Rotation": "(0, 180, 0)" } ], "Crates": [], "Turrets": [], "SamSites": [] }, { "Name": "bradley_samsite_nightmare", "HP": 1000.0, "Damage multiplier from Bradley to buildings (-1 - do not change)": -1.0, "The viewing distance": 100.0, "Radius of search": 100.0, "The multiplier of Machine-gun aim cone": 1.1, "The multiplier of Machine-gun fire rate": 1.0, "Amount of Machine-gun burst shots": 10, "The time between shots of the main gun [sec.]": 10.0, "The time between shots of the main gun in a fire rate [sec.]": 0.25, "Numbers of crates": 3, "Open the crates immediately after spawn": true, "Own loot table": { "Clear the standard content of the crate": true, "Setting up loot from the loot table": { "Enable spawn loot from prefabs": false, "List of prefabs (one is randomly selected)": [ { "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab", "Minimum Loot multiplier": 1, "Maximum Loot multiplier": 1 } ] }, "Enable spawn of items from the list": true, "Minimum numbers of items": 4, "Maximum numbers of items": 4, "List of items": [ { "ShortName": "ammo.rocket.fire", "Minimum": 2, "Maximum": 3, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.rocket.hv", "Minimum": 2, "Maximum": 3, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.rocket.basic", "Minimum": 2, "Maximum": 3, "Chance [0.0-100.0]": 10.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.rocket.mlrs", "Minimum": 2, "Maximum": 3, "Chance [0.0-100.0]": 10.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.rifle.explosive", "Minimum": 40, "Maximum": 60, "Chance [0.0-100.0]": 10.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "explosive.timed", "Minimum": 2, "Maximum": 3, "Chance [0.0-100.0]": 10.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.grenadelauncher.he", "Minimum": 10, "Maximum": 15, "Chance [0.0-100.0]": 10.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] } ] }, "NPC preset": "carnpc_ak_raid_nightmare_2", "Number of NPCs": 0, "Locations of additional NPCs": [ { "Enable spawn?": true, "Seat prefab": "assets/prefabs/vehicle/seats/bikepassengerseat.prefab", "Will the NPC dismount when the vehicle stops?": true, "NPC preset (Empty - as in a vehicle)": "", "Position": "(0.624, 1.4, -3)", "Rotation": "(0, 180, 0)" }, { "Enable spawn?": true, "Seat prefab": "assets/prefabs/vehicle/seats/bikepassengerseat.prefab", "Will the NPC dismount when the vehicle stops?": true, "NPC preset (Empty - as in a vehicle)": "", "Position": "(-0.624, 1.4, -3)", "Rotation": "(0, 180, 0)" }, { "Enable spawn?": true, "Seat prefab": "assets/prefabs/vehicle/seats/bikepassengerseat.prefab", "Will the NPC dismount when the vehicle stops?": true, "NPC preset (Empty - as in a vehicle)": "", "Position": "(1.75, 1.234, 1.4)", "Rotation": "(0, 90, 0)" } ], "Crates": [], "Turrets": [], "SamSites": [ { "Preset name": "samsite_default", "Position": "(0.238, 1.5, -0.29)", "Rotation": "(0, 0, 0)" } ] } ], "Sedan Configurations": [ { "Name": "sedan_easy", "HP": 500.0, "NPC preset": "sedan_npc_easy", "Number of NPCs": 1, "Locations of additional NPCs": [], "Crates": [ { "Preset name": "crate_normal_weapon_easy", "Position": "(0, 1.734, 0.55)", "Rotation": "(0, 0, 0)" }, { "Preset name": "crate_normal_weapon_easy", "Position": "(0, 1.734, -0.35)", "Rotation": "(0, 0, 0)" }, { "Preset name": "crate_normal_explosive_easy", "Position": "(0, 1.229, -1.780)", "Rotation": "(355.691, 0, 0)" }, { "Preset name": "crate_invisible_fuel_easy", "Position": "(0.833, 1.09, -2.019)", "Rotation": "(85.057, 0, 0)" }, { "Preset name": "crate_invisible_fuel_easy", "Position": "(-0.833, 1.09, -2.019)", "Rotation": "(85.057, 0, 0)" } ], "Turrets": [], "SamSites": [] }, { "Name": "sedan_medium", "HP": 500.0, "NPC preset": "carnpc_shotgunm4_medium", "Number of NPCs": 2, "Locations of additional NPCs": [], "Crates": [ { "Preset name": "crate_elite_explosive_medium", "Position": "(0, 1.734, 0.55)", "Rotation": "(0, 0, 0)" }, { "Preset name": "crate_elite_weapon_medium", "Position": "(0, 1.734, -0.35)", "Rotation": "(0, 0, 0)" }, { "Preset name": "crate_normal_explosive_medium", "Position": "(0, 1.229, -1.780)", "Rotation": "(355.691, 0, 0)" }, { "Preset name": "crate_invisible_fuel_easy", "Position": "(0.833, 1.09, -2.019)", "Rotation": "(85.057, 0, 0)" }, { "Preset name": "crate_invisible_fuel_easy", "Position": "(-0.833, 1.09, -2.019)", "Rotation": "(85.057, 0, 0)" } ], "Turrets": [], "SamSites": [] }, { "Name": "sedan_hard", "HP": 500.0, "NPC preset": "carnpc_lr300_hard", "Number of NPCs": 2, "Locations of additional NPCs": [], "Crates": [ { "Preset name": "crate_elite_explosive_hard", "Position": "(0, 1.734, 0.55)", "Rotation": "(0, 0, 0)" }, { "Preset name": "crate_elite_weapon_hard", "Position": "(0, 1.734, -0.35)", "Rotation": "(0, 0, 0)" }, { "Preset name": "crate_normal_explosive_hard", "Position": "(0, 1.229, -1.780)", "Rotation": "(355.691, 0, 0)" }, { "Preset name": "crate_invisible_fuel_easy", "Position": "(0.833, 1.09, -2.019)", "Rotation": "(85.057, 0, 0)" }, { "Preset name": "crate_invisible_fuel_easy", "Position": "(-0.833, 1.09, -2.019)", "Rotation": "(85.057, 0, 0)" } ], "Turrets": [], "SamSites": [] }, { "Name": "sedan_nightmare", "HP": 500.0, "NPC preset": "carnpc_ak_raid_nightmare_3", "Number of NPCs": 2, "Locations of additional NPCs": [], "Crates": [ { "Preset name": "crate_elite_explosive_hard", "Position": "(0, 1.734, 0.55)", "Rotation": "(0, 0, 0)" }, { "Preset name": "crate_elite_weapon_hard", "Position": "(0, 1.734, -0.35)", "Rotation": "(0, 0, 0)" }, { "Preset name": "crate_normal_explosive_hard", "Position": "(0, 1.229, -1.780)", "Rotation": "(355.691, 0, 0)" }, { "Preset name": "crate_invisible_fuel_easy", "Position": "(0.833, 1.09, -2.019)", "Rotation": "(85.057, 0, 0)" }, { "Preset name": "crate_invisible_fuel_easy", "Position": "(-0.833, 1.09, -2.019)", "Rotation": "(85.057, 0, 0)" } ], "Turrets": [], "SamSites": [] } ], "Bike Configurations": [ { "Preset Name": "motorbike_easy", "Prefab Name": "assets/content/vehicles/bikes/motorbike.prefab", "HP": 300.0, "NPC preset": "biker_m92_easy_2", "Number of NPCs": 1, "Locations of additional NPCs": [], "Crates": [], "Turrets": [], "SamSites": [] }, { "Preset Name": "motorbike_sidecar_easy", "Prefab Name": "assets/content/vehicles/bikes/motorbike_sidecar.prefab", "HP": 350.0, "NPC preset": "biker_m92_easy_1", "Number of NPCs": 2, "Locations of additional NPCs": [ { "Enable spawn?": true, "Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab", "Will the NPC dismount when the vehicle stops?": true, "NPC preset (Empty - as in a vehicle)": "biker_spas12_easy", "Position": "(0, 0.45, -0.45)", "Rotation": "(15, 0, 0)" } ], "Crates": [ { "Preset name": "crate_basic_techparts_easy", "Position": "(0.715, 0.354, -0.712)", "Rotation": "(0, 0, 0)" } ], "Turrets": [], "SamSites": [] }, { "Preset Name": "motorbike_sidecar_medium", "Prefab Name": "assets/content/vehicles/bikes/motorbike_sidecar.prefab", "HP": 350.0, "NPC preset": "biker_mp5_medium", "Number of NPCs": 2, "Locations of additional NPCs": [ { "Enable spawn?": true, "Seat prefab": "assets/prefabs/vehicle/seats/attackheligunner.prefab", "Will the NPC dismount when the vehicle stops?": true, "NPC preset (Empty - as in a vehicle)": "biker_grenadelauncher_medium", "Position": "(0, 0.45, -0.45)", "Rotation": "(15, 0, 0)" } ], "Crates": [ { "Preset name": "crate_basic_resources_medium", "Position": "(0.715, 0.354, -0.712)", "Rotation": "(0, 0, 0)" } ], "Turrets": [], "SamSites": [] } ], "Heli Configurations": [ { "Name": "heli_hard", "HP": 10000.0, "HP of the main rotor": 750.0, "HP of tail rotor": 375.0, "Numbers of crates": 3, "Flying height": 50.0, "Bullet speed": 250.0, "Bullet Damage": 20.0, "The distance to which the helicopter can move away from the convoy": 350.0, "The time for which the helicopter can leave the convoy to attack the target [sec.]": 30.0, "The helicopter will not aim for the nearest monument at death [true/false]": true, "Open the crates immediately after spawn": true, "Own loot table": { "Clear the standard content of the crate": false, "Setting up loot from the loot table": { "Enable spawn loot from prefabs": false, "List of prefabs (one is randomly selected)": [ { "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab", "Minimum Loot multiplier": 1, "Maximum Loot multiplier": 1 } ] }, "Enable spawn of items from the list": false, "Minimum numbers of items": 2, "Maximum numbers of items": 1, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] } ] } }, { "Name": "heli_nightmare", "HP": 20000.0, "HP of the main rotor": 1500.0, "HP of tail rotor": 750.0, "Numbers of crates": 3, "Flying height": 50.0, "Bullet speed": 250.0, "Bullet Damage": 20.0, "The distance to which the helicopter can move away from the convoy": 350.0, "The time for which the helicopter can leave the convoy to attack the target [sec.]": 30.0, "The helicopter will not aim for the nearest monument at death [true/false]": true, "Open the crates immediately after spawn": true, "Own loot table": { "Clear the standard content of the crate": false, "Setting up loot from the loot table": { "Enable spawn loot from prefabs": false, "List of prefabs (one is randomly selected)": [ { "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab", "Minimum Loot multiplier": 1, "Maximum Loot multiplier": 1 } ] }, "Enable spawn of items from the list": false, "Minimum numbers of items": 2, "Maximum numbers of items": 1, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] } ] } } ], "Turret Configurations": [ { "Preset Name": "turret_minigun_hard", "Health": 500.0, "Weapon ShortName": "minigun", "Ammo ShortName": "ammo.rifle", "Number of ammo": 500, "Target detection range (0 - do not change)": 100.0, "Target loss range (0 - do not change)": 0.0 }, { "Preset Name": "turret_minigun_nightmare", "Health": 500.0, "Weapon ShortName": "minigun", "Ammo ShortName": "ammo.rifle", "Number of ammo": 800, "Target detection range (0 - do not change)": 130.0, "Target loss range (0 - do not change)": 0.0 } ], "SamSite Configurations": [ { "Preset Name": "samsite_default", "Health": 1000.0, "Number of ammo": 100 } ], "Crate presets": [ { "Preset Name": "crate_normal_weapon_easy", "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "SkinID (0 - default)": 0, "Time to unlock the crates (LockedCrate) [sec.]": 0.0, "Own loot table": { "Allow the AlphaLoot plugin to spawn items in this crate": false, "Allow the CustomLoot plugin to spawn items in this crate": false, "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false, "Clear the standard content of the crate": true, "Setting up loot from the loot table": { "Enable spawn loot from prefabs": false, "List of prefabs (one is randomly selected)": [ { "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab", "Minimum Loot multiplier": 1, "Maximum Loot multiplier": 1 } ] }, "Enable spawn of items from the list": true, "Minimum numbers of items": 1, "Maximum numbers of items": 1, "List of items": [ { "ShortName": "smg.thompson", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "rifle.semiauto", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "smg.2", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "pistol.m92", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "shotgun.spas12", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] } ] } }, { "Preset Name": "crate_normal_explosive_easy", "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "SkinID (0 - default)": 0, "Time to unlock the crates (LockedCrate) [sec.]": 0.0, "Own loot table": { "Allow the AlphaLoot plugin to spawn items in this crate": false, "Allow the CustomLoot plugin to spawn items in this crate": false, "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false, "Clear the standard content of the crate": true, "Setting up loot from the loot table": { "Enable spawn loot from prefabs": false, "List of prefabs (one is randomly selected)": [ { "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab", "Minimum Loot multiplier": 1, "Maximum Loot multiplier": 1 } ] }, "Enable spawn of items from the list": true, "Minimum numbers of items": 4, "Maximum numbers of items": 4, "List of items": [ { "ShortName": "grenade.beancan", "Minimum": 3, "Maximum": 10, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "explosive.satchel", "Minimum": 3, "Maximum": 10, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "grenade.molotov", "Minimum": 3, "Maximum": 10, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "grenade.f1", "Minimum": 3, "Maximum": 10, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "weapon.mod.holosight", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "weapon.mod.silencer", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "weapon.mod.extendedmags", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] } ] } }, { "Preset Name": "crate_basic_techparts_easy", "Prefab": "assets/bundled/prefabs/radtown/crate_basic.prefab", "SkinID (0 - default)": 0, "Time to unlock the crates (LockedCrate) [sec.]": -1.0, "Own loot table": { "Allow the AlphaLoot plugin to spawn items in this crate": false, "Allow the CustomLoot plugin to spawn items in this crate": false, "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false, "Clear the standard content of the crate": true, "Setting up loot from the loot table": { "Enable spawn loot from prefabs": true, "List of prefabs (one is randomly selected)": [ { "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab", "Minimum Loot multiplier": 3, "Maximum Loot multiplier": 3 } ] }, "Enable spawn of items from the list": true, "Minimum numbers of items": 1, "Maximum numbers of items": 1, "List of items": [ { "ShortName": "scrap", "Minimum": 50, "Maximum": 100, "Chance [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] } ] } }, { "Preset Name": "crate_invisible_fuel_easy", "Prefab": "assets/bundled/prefabs/modding/lootables/invisible/invisible_lootable_prefabs/invisible_crate_basic.prefab", "SkinID (0 - default)": 0, "Time to unlock the crates (LockedCrate) [sec.]": -1.0, "Own loot table": { "Allow the AlphaLoot plugin to spawn items in this crate": false, "Allow the CustomLoot plugin to spawn items in this crate": false, "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false, "Clear the standard content of the crate": true, "Setting up loot from the loot table": { "Enable spawn loot from prefabs": false, "List of prefabs (one is randomly selected)": [ { "Prefab displayName": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Minimum Loot multiplier": 1, "Maximum Loot multiplier": 3 } ] }, "Enable spawn of items from the list": true, "Minimum numbers of items": 2, "Maximum numbers of items": 2, "List of items": [ { "ShortName": "crude.oil", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "lowgradefuel", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] } ] } }, { "Preset Name": "crate_basic_resources_medium", "Prefab": "assets/bundled/prefabs/radtown/crate_basic.prefab", "SkinID (0 - default)": 0, "Time to unlock the crates (LockedCrate) [sec.]": -1.0, "Own loot table": { "Allow the AlphaLoot plugin to spawn items in this crate": false, "Allow the CustomLoot plugin to spawn items in this crate": false, "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false, "Clear the standard content of the crate": true, "Setting up loot from the loot table": { "Enable spawn loot from prefabs": false, "List of prefabs (one is randomly selected)": [ { "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab", "Minimum Loot multiplier": 3, "Maximum Loot multiplier": 3 } ] }, "Enable spawn of items from the list": true, "Minimum numbers of items": 9, "Maximum numbers of items": 9, "List of items": [ { "ShortName": "cloth", "Minimum": 200, "Maximum": 300, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "leather", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "charcoal", "Minimum": 2000, "Maximum": 4000, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "gunpowder", "Minimum": 250, "Maximum": 750, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "sulfur", "Minimum": 750, "Maximum": 1250, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "metal.refined", "Minimum": 75, "Maximum": 125, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "metal.fragments", "Minimum": 1500, "Maximum": 3000, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "scrap", "Minimum": 100, "Maximum": 300, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "diesel_barrel", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] } ] } }, { "Preset Name": "crate_normal_explosive_medium", "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "SkinID (0 - default)": 0, "Time to unlock the crates (LockedCrate) [sec.]": 0.0, "Own loot table": { "Allow the AlphaLoot plugin to spawn items in this crate": false, "Allow the CustomLoot plugin to spawn items in this crate": false, "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false, "Clear the standard content of the crate": true, "Setting up loot from the loot table": { "Enable spawn loot from prefabs": false, "List of prefabs (one is randomly selected)": [ { "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab", "Minimum Loot multiplier": 1, "Maximum Loot multiplier": 1 } ] }, "Enable spawn of items from the list": true, "Minimum numbers of items": 4, "Maximum numbers of items": 4, "List of items": [ { "ShortName": "grenade.molotov", "Minimum": 3, "Maximum": 10, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "grenade.f1", "Minimum": 3, "Maximum": 10, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "grenade.flashbang", "Minimum": 3, "Maximum": 10, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "weapon.mod.holosight", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "weapon.mod.silencer", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "weapon.mod.extendedmags", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] } ] } }, { "Preset Name": "crate_elite_weapon_medium", "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "SkinID (0 - default)": 0, "Time to unlock the crates (LockedCrate) [sec.]": 0.0, "Own loot table": { "Allow the AlphaLoot plugin to spawn items in this crate": false, "Allow the CustomLoot plugin to spawn items in this crate": false, "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false, "Clear the standard content of the crate": true, "Setting up loot from the loot table": { "Enable spawn loot from prefabs": false, "List of prefabs (one is randomly selected)": [ { "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab", "Minimum Loot multiplier": 1, "Maximum Loot multiplier": 1 } ] }, "Enable spawn of items from the list": true, "Minimum numbers of items": 2, "Maximum numbers of items": 2, "List of items": [ { "ShortName": "smg.thompson", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 10.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "rifle.semiauto", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 10.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "smg.2", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 10.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "smg.mp5", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 20.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "rifle.lr300", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 20.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "hmlmg", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 20.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "rifle.ak", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 10.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "rifle.bolt", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 10.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] } ] } }, { "Preset Name": "crate_elite_explosive_medium", "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "SkinID (0 - default)": 0, "Time to unlock the crates (LockedCrate) [sec.]": 0.0, "Own loot table": { "Allow the AlphaLoot plugin to spawn items in this crate": false, "Allow the CustomLoot plugin to spawn items in this crate": false, "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false, "Clear the standard content of the crate": true, "Setting up loot from the loot table": { "Enable spawn loot from prefabs": false, "List of prefabs (one is randomly selected)": [ { "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab", "Minimum Loot multiplier": 1, "Maximum Loot multiplier": 1 } ] }, "Enable spawn of items from the list": true, "Minimum numbers of items": 3, "Maximum numbers of items": 3, "List of items": [ { "ShortName": "ammo.rocket.fire", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.rocket.hv", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.rocket.seeker", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.rocket.basic", "Minimum": 1, "Maximum": 2, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.rocket.mlrs", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.rifle.explosive", "Minimum": 20, "Maximum": 40, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] } ] } }, { "Preset Name": "crate_invisible_normal_medium", "Prefab": "assets/bundled/prefabs/modding/lootables/invisible/invisible_lootable_prefabs/invisible_crate_normal.prefab", "SkinID (0 - default)": 0, "Time to unlock the crates (LockedCrate) [sec.]": -1.0, "Own loot table": { "Allow the AlphaLoot plugin to spawn items in this crate": false, "Allow the CustomLoot plugin to spawn items in this crate": false, "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false, "Clear the standard content of the crate": true, "Setting up loot from the loot table": { "Enable spawn loot from prefabs": false, "List of prefabs (one is randomly selected)": [ { "Prefab displayName": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Minimum Loot multiplier": 1, "Maximum Loot multiplier": 3 } ] }, "Enable spawn of items from the list": true, "Minimum numbers of items": 6, "Maximum numbers of items": 6, "List of items": [ { "ShortName": "roadsign.kilt", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "metal.facemask", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "metal.plate.torso", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.rifle", "Minimum": 64, "Maximum": 128, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "syringe.medical", "Minimum": 5, "Maximum": 10, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "smg.thompson", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 10.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "rifle.semiauto", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 10.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "smg.2", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 10.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "smg.mp5", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 10.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "rifle.lr300", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 10.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "hmlmg", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 10.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "rifle.ak", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "rifle.bolt", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] } ] } }, { "Preset Name": "crate_invisible_normal_hard", "Prefab": "assets/bundled/prefabs/modding/lootables/invisible/invisible_lootable_prefabs/invisible_crate_normal_2.prefab", "SkinID (0 - default)": 0, "Time to unlock the crates (LockedCrate) [sec.]": -1.0, "Own loot table": { "Allow the AlphaLoot plugin to spawn items in this crate": false, "Allow the CustomLoot plugin to spawn items in this crate": false, "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false, "Clear the standard content of the crate": true, "Setting up loot from the loot table": { "Enable spawn loot from prefabs": false, "List of prefabs (one is randomly selected)": [ { "Prefab displayName": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Minimum Loot multiplier": 1, "Maximum Loot multiplier": 3 } ] }, "Enable spawn of items from the list": true, "Minimum numbers of items": 9, "Maximum numbers of items": 9, "List of items": [ { "ShortName": "roadsign.kilt", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "metal.facemask", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "metal.plate.torso", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.rifle", "Minimum": 128, "Maximum": 256, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "syringe.medical", "Minimum": 10, "Maximum": 20, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "largemedkit", "Minimum": 5, "Maximum": 10, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "black.raspberries", "Minimum": 10, "Maximum": 15, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "smg.mp5", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 10.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "rifle.lr300", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 10.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "rifle.ak", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 10.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "rifle.bolt", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 10.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "lmg.m249", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "rifle.l96", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] } ] } }, { "Preset Name": "crate_elite_explosive_hard", "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "SkinID (0 - default)": 0, "Time to unlock the crates (LockedCrate) [sec.]": 0.0, "Own loot table": { "Allow the AlphaLoot plugin to spawn items in this crate": false, "Allow the CustomLoot plugin to spawn items in this crate": false, "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false, "Clear the standard content of the crate": true, "Setting up loot from the loot table": { "Enable spawn loot from prefabs": false, "List of prefabs (one is randomly selected)": [ { "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab", "Minimum Loot multiplier": 1, "Maximum Loot multiplier": 1 } ] }, "Enable spawn of items from the list": true, "Minimum numbers of items": 4, "Maximum numbers of items": 4, "List of items": [ { "ShortName": "ammo.rocket.fire", "Minimum": 2, "Maximum": 3, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.rocket.hv", "Minimum": 2, "Maximum": 3, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.rocket.basic", "Minimum": 2, "Maximum": 3, "Chance [0.0-100.0]": 10.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.rocket.mlrs", "Minimum": 2, "Maximum": 3, "Chance [0.0-100.0]": 10.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.rifle.explosive", "Minimum": 40, "Maximum": 60, "Chance [0.0-100.0]": 10.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "explosive.timed", "Minimum": 2, "Maximum": 3, "Chance [0.0-100.0]": 10.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.grenadelauncher.he", "Minimum": 10, "Maximum": 15, "Chance [0.0-100.0]": 10.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] } ] } }, { "Preset Name": "crate_elite_weapon_hard", "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "SkinID (0 - default)": 0, "Time to unlock the crates (LockedCrate) [sec.]": 0.0, "Own loot table": { "Allow the AlphaLoot plugin to spawn items in this crate": false, "Allow the CustomLoot plugin to spawn items in this crate": false, "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false, "Clear the standard content of the crate": true, "Setting up loot from the loot table": { "Enable spawn loot from prefabs": false, "List of prefabs (one is randomly selected)": [ { "Prefab displayName": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Minimum Loot multiplier": 1, "Maximum Loot multiplier": 3 } ] }, "Enable spawn of items from the list": true, "Minimum numbers of items": 3, "Maximum numbers of items": 3, "List of items": [ { "ShortName": "smg.mp5", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 15.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "rifle.lr300", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 15.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "rifle.ak", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 15.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "rifle.bolt", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 15.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "lmg.m249", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "rifle.l96", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] } ] } }, { "Preset Name": "crate_normal_explosive_hard", "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "SkinID (0 - default)": 0, "Time to unlock the crates (LockedCrate) [sec.]": 0.0, "Own loot table": { "Allow the AlphaLoot plugin to spawn items in this crate": false, "Allow the CustomLoot plugin to spawn items in this crate": false, "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false, "Clear the standard content of the crate": true, "Setting up loot from the loot table": { "Enable spawn loot from prefabs": false, "List of prefabs (one is randomly selected)": [ { "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab", "Minimum Loot multiplier": 1, "Maximum Loot multiplier": 1 } ] }, "Enable spawn of items from the list": true, "Minimum numbers of items": 4, "Maximum numbers of items": 4, "List of items": [ { "ShortName": "grenade.molotov", "Minimum": 3, "Maximum": 10, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "grenade.f1", "Minimum": 3, "Maximum": 10, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "grenade.flashbang", "Minimum": 3, "Maximum": 10, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "weapon.mod.holosight", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "weapon.mod.silencer", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "weapon.mod.extendedmags", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] } ] } }, { "Preset Name": "frige_safe_hard", "Prefab": "assets/prefabs/deployable/fridge/fridge.deployed.prefab", "SkinID (0 - default)": 3005880420, "Time to unlock the crates (LockedCrate) [sec.]": -1.0, "Own loot table": { "Allow the AlphaLoot plugin to spawn items in this crate": false, "Allow the CustomLoot plugin to spawn items in this crate": false, "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false, "Clear the standard content of the crate": false, "Setting up loot from the loot table": { "Enable spawn loot from prefabs": false, "List of prefabs (one is randomly selected)": [ { "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_2.prefab", "Minimum Loot multiplier": 5, "Maximum Loot multiplier": 5 } ] }, "Enable spawn of items from the list": true, "Minimum numbers of items": 9, "Maximum numbers of items": 9, "List of items": [ { "ShortName": "cloth", "Minimum": 1000, "Maximum": 1500, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? 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[true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "metal.refined", "Minimum": 350, "Maximum": 500, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "metal.fragments", "Minimum": 7500, "Maximum": 15000, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "scrap", "Minimum": 500, "Maximum": 1500, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "diesel_barrel", "Minimum": 5, "Maximum": 10, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? 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[true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "rifle.ak", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 1.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "rocket.launcher", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 1.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.rocket.basic", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 1.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "explosive.timed", "Minimum": 1, "Maximum": 1, "Chance [0.0-100.0]": 1.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] } ] } }, { "Preset Name": "biker_grenadelauncher_medium", "Name": "Bomber Man", "Health": 200.0, "Kit": "", "Wear items": [ { "ShortName": "coffeecan.helmet", "skinID (0 - default)": 2350097716 }, { "ShortName": "jacket", "skinID (0 - default)": 2395820290 }, { "ShortName": "tshirt", "skinID (0 - default)": 856391177 }, { "ShortName": "pants", "skinID (0 - default)": 2080977144 }, { "ShortName": "shoes.boots", "skinID (0 - default)": 0 } ], "Belt items": [ { "ShortName": "multiplegrenadelauncher", "Amount": 1, "skinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Speed": 5.0, "Roam Range": 10.0, "Chase Range": 110.0, "Attack Range Multiplier": 1.0, "Sense Range": 110.0, "Memory duration [sec.]": 10.0, "Scale damage": 0.2, "Aim Cone Scale": 1.5, "Detect the target only in the NPC's viewing vision cone?": false, "Vision Cone": 135.0, "Turret damage scale": 1.0, "Disable radio effects? 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[true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.shotgun.fire", "Minimum": 20, "Maximum": 40, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.shotgun.slug", "Minimum": 20, "Maximum": 40, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.pistol", "Minimum": 120, "Maximum": 160, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.pistol.fire", "Minimum": 120, "Maximum": 160, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.pistol.hv", "Minimum": 120, "Maximum": 160, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.rifle", "Minimum": 128, "Maximum": 256, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.rifle.explosive", "Minimum": 128, "Maximum": 256, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.rifle.incendiary", "Minimum": 128, "Maximum": 256, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.rifle.hv", "Minimum": 128, "Maximum": 256, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.grenadelauncher.buckshot", "Minimum": 5, "Maximum": 15, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.grenadelauncher.he", "Minimum": 5, "Maximum": 15, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.grenadelauncher.smoke", "Minimum": 5, "Maximum": 15, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] } ] } }, { "Preset Name": "carnpc_minigun_hard", "Name": "Boss", "Health": 1500.0, "Kit": "", "Wear items": [ { "ShortName": "scientistsuit_heavy", "skinID (0 - default)": 0 } ], "Belt items": [ { "ShortName": "minigun", "Amount": 1, "skinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 10, "skinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Speed": 3.5, "Roam Range": 10.0, "Chase Range": 110.0, "Attack Range Multiplier": 1.0, "Sense Range": 110.0, "Memory duration [sec.]": 10.0, "Scale damage": 0.65, "Aim Cone Scale": 0.7, "Detect the target only in the NPC's viewing vision cone?": false, "Vision Cone": 135.0, "Turret damage scale": 1.0, "Disable radio effects? [true/false]": false, "Should remove the corpse?": true, "Own loot table": { "Allow the AlphaLoot plugin to spawn items in this crate": false, "Allow the CustomLoot plugin to spawn items in this crate": false, "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false, "Clear the standard content of the crate": true, "Setting up loot from the loot table": { "Enable spawn loot from prefabs": true, "List of prefabs (one is randomly selected)": [ { "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab", "Minimum Loot multiplier": 3, "Maximum Loot multiplier": 3 } ] }, "Enable spawn of items from the list": false, "Minimum numbers of items": 1, "Maximum numbers of items": 1, "List of items": [ { "ShortName": "scrap", "Minimum": 50, "Maximum": 100, "Chance [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] } ] } }, { "Preset Name": "carnpc_ak_raid_nightmare", "Name": "Armored Raider", "Health": 500.0, "Kit": "", "Wear items": [ { "ShortName": "metal.facemask", "skinID (0 - default)": 3274815691 }, { "ShortName": "metal.plate.torso", "skinID (0 - default)": 3274816373 }, { "ShortName": "roadsign.kilt", "skinID (0 - default)": 3299983586 }, { "ShortName": "pants", "skinID (0 - default)": 3318206106 }, { "ShortName": "hoodie", "skinID (0 - default)": 3318207180 }, { "ShortName": "shoes.boots", "skinID (0 - default)": 819211835 } ], "Belt items": [ { "ShortName": "rifle.ak", "Amount": 1, "skinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "" }, { "ShortName": "rocket.launcher", "Amount": 1, "skinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 10, "skinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Speed": 7.5, "Roam Range": 10.0, "Chase Range": 130.0, "Attack Range Multiplier": 1.0, "Sense Range": 130.0, "Memory duration [sec.]": 10.0, "Scale damage": 0.65, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone?": false, "Vision Cone": 135.0, "Turret damage scale": 1.0, "Disable radio effects? [true/false]": false, "Should remove the corpse?": true, "Own loot table": { "Allow the AlphaLoot plugin to spawn items in this crate": false, "Allow the CustomLoot plugin to spawn items in this crate": false, "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false, "Clear the standard content of the crate": true, "Setting up loot from the loot table": { "Enable spawn loot from prefabs": true, "List of prefabs (one is randomly selected)": [ { "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab", "Minimum Loot multiplier": 3, "Maximum Loot multiplier": 3 } ] }, "Enable spawn of items from the list": false, "Minimum numbers of items": 1, "Maximum numbers of items": 1, "List of items": [ { "ShortName": "scrap", "Minimum": 50, "Maximum": 100, "Chance [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] } ] } }, { "Preset Name": "carnpc_ak_raid_nightmare_2", "Name": "Armored Raider", "Health": 500.0, "Kit": "", "Wear items": [ { "ShortName": "metal.facemask", "skinID (0 - default)": 2810942233 }, { "ShortName": "jacket", "skinID (0 - default)": 2843424058 }, { "ShortName": "roadsign.kilt", "skinID (0 - default)": 2823738497 }, { "ShortName": "pants", "skinID (0 - default)": 2814837980 }, { "ShortName": "hoodie", "skinID (0 - default)": 2814838951 }, { "ShortName": "shoes.boots", "skinID (0 - default)": 919261524 } ], "Belt items": [ { "ShortName": "rifle.ak", "Amount": 1, "skinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "" }, { "ShortName": "rocket.launcher", "Amount": 1, "skinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 10, "skinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Speed": 5.0, "Roam Range": 10.0, "Chase Range": 130.0, "Attack Range Multiplier": 1.0, "Sense Range": 130.0, "Memory duration [sec.]": 10.0, "Scale damage": 0.5, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone?": false, "Vision Cone": 135.0, "Turret damage scale": 1.0, "Disable radio effects? [true/false]": false, "Should remove the corpse?": true, "Own loot table": { "Allow the AlphaLoot plugin to spawn items in this crate": false, "Allow the CustomLoot plugin to spawn items in this crate": false, "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false, "Clear the standard content of the crate": true, "Setting up loot from the loot table": { "Enable spawn loot from prefabs": true, "List of prefabs (one is randomly selected)": [ { "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_2.prefab", "Minimum Loot multiplier": 3, "Maximum Loot multiplier": 3 } ] }, "Enable spawn of items from the list": false, "Minimum numbers of items": 1, "Maximum numbers of items": 1, "List of items": [ { "ShortName": "scrap", "Minimum": 50, "Maximum": 100, "Chance [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] } ] } }, { "Preset Name": "carnpc_ak_raid_nightmare_3", "Name": "Armored Raider", "Health": 500.0, "Kit": "", "Wear items": [ { "ShortName": "burlap.shirt", "skinID (0 - default)": 636287439 }, { "ShortName": "metal.facemask", "skinID (0 - default)": 2703876402 }, { "ShortName": "tactical.gloves", "skinID (0 - default)": 0 }, { "ShortName": "metal.plate.torso", "skinID (0 - default)": 891976364 }, { "ShortName": "pants", "skinID (0 - default)": 636287180 }, { "ShortName": "shoes.boots", "skinID (0 - default)": 636286960 } ], "Belt items": [ { "ShortName": "rifle.ak", "Amount": 1, "skinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "" }, { "ShortName": "rocket.launcher", "Amount": 1, "skinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 10, "skinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "grenade.f1", "Amount": 10, "skinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Speed": 5.0, "Roam Range": 10.0, "Chase Range": 130.0, "Attack Range Multiplier": 3.0, "Sense Range": 130.0, "Memory duration [sec.]": 10.0, "Scale damage": 0.4, "Aim Cone Scale": 1.3, "Detect the target only in the NPC's viewing vision cone?": false, "Vision Cone": 135.0, "Turret damage scale": 1.0, "Disable radio effects? [true/false]": false, "Should remove the corpse?": true, "Own loot table": { "Allow the AlphaLoot plugin to spawn items in this crate": false, "Allow the CustomLoot plugin to spawn items in this crate": false, "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false, "Clear the standard content of the crate": false, "Setting up loot from the loot table": { "Enable spawn loot from prefabs": false, "List of prefabs (one is randomly selected)": [ { "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab", "Minimum Loot multiplier": 1, "Maximum Loot multiplier": 1 } ] }, "Enable spawn of items from the list": false, "Minimum numbers of items": 2, "Maximum numbers of items": 1, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] } ] } }, { "Preset Name": "carnpc_smoke_nightmare", "Name": "Smoker", "Health": 500.0, "Kit": "", "Wear items": [ { "ShortName": "heavy.plate.helmet", "skinID (0 - default)": 0 }, { "ShortName": "heavy.plate.jacket", "skinID (0 - default)": 0 }, { "ShortName": "heavy.plate.pants", "skinID (0 - default)": 0 }, { "ShortName": "tactical.gloves", "skinID (0 - default)": 0 }, { "ShortName": "shoes.boots", "skinID (0 - default)": 636286960 } ], "Belt items": [ { "ShortName": "multiplegrenadelauncher", "Amount": 1, "skinID (0 - default)": 0, "Mods": [], "Ammo": "40mm_grenade_smoke" }, { "ShortName": "syringe.medical", "Amount": 10, "skinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "grenade.f1", "Amount": 10, "skinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Speed": 5.0, "Roam Range": 10.0, "Chase Range": 130.0, "Attack Range Multiplier": 3.0, "Sense Range": 130.0, "Memory duration [sec.]": 10.0, "Scale damage": 0.4, "Aim Cone Scale": 1.3, "Detect the target only in the NPC's viewing vision cone?": false, "Vision Cone": 135.0, "Turret damage scale": 1.0, "Disable radio effects? [true/false]": false, "Should remove the corpse?": true, "Own loot table": { "Allow the AlphaLoot plugin to spawn items in this crate": false, "Allow the CustomLoot plugin to spawn items in this crate": false, "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false, "Clear the standard content of the crate": false, "Setting up loot from the loot table": { "Enable spawn loot from prefabs": false, "List of prefabs (one is randomly selected)": [ { "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab", "Minimum Loot multiplier": 1, "Maximum Loot multiplier": 1 } ] }, "Enable spawn of items from the list": false, "Minimum numbers of items": 2, "Maximum numbers of items": 1, "List of items": [ { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] } ] } }, { "Preset Name": "carnpc_flamethrower_nightmare", "Name": "Fire Boss", "Health": 3000.0, "Kit": "", "Wear items": [ { "ShortName": "scientistsuit_heavy", "skinID (0 - default)": 0 } ], "Belt items": [ { "ShortName": "military flamethrower", "Amount": 1, "skinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 10, "skinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Speed": 3.5, "Roam Range": 10.0, "Chase Range": 130.0, "Attack Range Multiplier": 1.0, "Sense Range": 130.0, "Memory duration [sec.]": 10.0, "Scale damage": 0.65, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone?": false, "Vision Cone": 135.0, "Turret damage scale": 1.0, "Disable radio effects? [true/false]": false, "Should remove the corpse?": true, "Own loot table": { "Allow the AlphaLoot plugin to spawn items in this crate": false, "Allow the CustomLoot plugin to spawn items in this crate": false, "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false, "Clear the standard content of the crate": true, "Setting up loot from the loot table": { "Enable spawn loot from prefabs": true, "List of prefabs (one is randomly selected)": [ { "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab", "Minimum Loot multiplier": 3, "Maximum Loot multiplier": 3 } ] }, "Enable spawn of items from the list": false, "Minimum numbers of items": 6, "Maximum numbers of items": 6, "List of items": [ { "ShortName": "ammo.shotgun", "Minimum": 20, "Maximum": 40, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.shotgun.fire", "Minimum": 20, "Maximum": 40, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.shotgun.slug", "Minimum": 20, "Maximum": 40, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.pistol", "Minimum": 120, "Maximum": 160, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.pistol.fire", "Minimum": 120, "Maximum": 160, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.pistol.hv", "Minimum": 120, "Maximum": 160, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.rifle", "Minimum": 128, "Maximum": 256, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.rifle.explosive", "Minimum": 128, "Maximum": 256, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.rifle.incendiary", "Minimum": 128, "Maximum": 256, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.rifle.hv", "Minimum": 128, "Maximum": 256, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.grenadelauncher.buckshot", "Minimum": 5, "Maximum": 15, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.grenadelauncher.he", "Minimum": 5, "Maximum": 15, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] }, { "ShortName": "ammo.grenadelauncher.smoke", "Minimum": 5, "Maximum": 15, "Chance [0.0-100.0]": 5.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] } ] } }, { "Preset Name": "carnpc_minigun_nightmare", "Name": "Boss", "Health": 3000.0, "Kit": "", "Wear items": [ { "ShortName": "scientistsuit_heavy", "skinID (0 - default)": 0 } ], "Belt items": [ { "ShortName": "minigun", "Amount": 1, "skinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 10, "skinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Speed": 3.5, "Roam Range": 10.0, "Chase Range": 130.0, "Attack Range Multiplier": 1.0, "Sense Range": 130.0, "Memory duration [sec.]": 10.0, "Scale damage": 0.65, "Aim Cone Scale": 0.7, "Detect the target only in the NPC's viewing vision cone?": false, "Vision Cone": 135.0, "Turret damage scale": 1.0, "Disable radio effects? [true/false]": false, "Should remove the corpse?": true, "Own loot table": { "Allow the AlphaLoot plugin to spawn items in this crate": false, "Allow the CustomLoot plugin to spawn items in this crate": false, "Allow the Loot Table Stacksize GUI plugin to spawn items in this crate": false, "Clear the standard content of the crate": true, "Setting up loot from the loot table": { "Enable spawn loot from prefabs": true, "List of prefabs (one is randomly selected)": [ { "Prefab displayName": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab", "Minimum Loot multiplier": 3, "Maximum Loot multiplier": 3 } ] }, "Enable spawn of items from the list": false, "Minimum numbers of items": 1, "Maximum numbers of items": 1, "List of items": [ { "ShortName": "scrap", "Minimum": 50, "Maximum": 100, "Chance [0.0-100.0]": 50.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "", "List of genomes": [] } ] } } ], "Marker Setting": { "Do you use the Marker? [true/false]": true, "Use a shop marker? [true/false]": true, "Use a circular marker? [true/false]": true, "Radius": 0.2, "Alpha": 0.6, "Marker color": { "r": 0.81, "g": 0.25, "b": 0.15 }, "Outline color": { "r": 0.0, "g": 0.0, "b": 0.0 } }, "Event zone": { "Create a PVP zone in the convoy stop zone? (only for those who use the TruePVE plugin)[true/false]": false, "Use the dome? [true/false]": false, "Darkening the dome": 5, "Use a colored border? [true/false]": false, "Border color (0 - blue, 1 - green, 2 - purple, 3 - red)": 2, "Brightness of the color border": 5 }, "Notification Settings": { "Use a chat? [true/false]": true, "The time until the end of the event, when a message is displayed about the time until the end of the event [sec]": [ 300, 60, 30, 5 ], "Facepunch Game Tips setting": { "Use Facepunch Game Tips (notification bar above hotbar)? [true/false]": false, "Style (0 - Blue Normal, 1 - Red Normal, 2 - Blue Long, 3 - Blue Short, 4 - Server Event)": 2 } }, "GUI": { "Use the Countdown GUI? [true/false]": true, "Vertical offset": -56 }, "Supported Plugins": { "PVE Mode Setting": { "Use the PVE mode of the plugin? [true/false]": false, "The owner will immediately be the one who stopped the convoy": false, "If a player has a cooldown and the event has NO OWNERS, then he will not be able to interact with the event? [true/false]": false, "If a player has a cooldown, and the event HAS AN OWNER, then he will not be able to interact with the event, even if he is on a team with the owner? [true/false]": false, "Allow only the owner or his teammates to loot crates? [true/false]": false, "Display the name of the event owner on a marker on the map? [true/false]": true, "The amount of damage that the player has to do to become the Event Owner": 500.0, "Damage coefficients for calculate to become the Event Owner.": { "Npc": 1.0, "Bradley": 2.0, "Helicopter": 2.0, "Turret": 1.0 }, "Can the non-owner of the event loot the crates? [true/false]": false, "Can the non-owner of the event hack locked crates? [true/false]": false, "Can the non-owner of the event loot NPC corpses? [true/false]": false, "Can an Npc attack a non-owner of the event? [true/false]": false, "Can Bradley attack a non-owner of the event? [true/false]": false, "Can Turret attack a non-owner of the event? [true/false]": false, "Can Helicopter attack a non-owner of the event? [true/false]": false, "Can the non-owner of the event do damage to Bradley? [true/false]": false, "Can the non-owner of the event deal damage to the NPC? [true/false]": false, "Can the non-owner of the event do damage to Helicopter? [true/false]": false, "Can the non-owner of the event do damage to Turret? [true/false]": false, "Allow the non-owner of the event to enter the event zone? [true/false]": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true, "The time that the Event Owner may not be inside the event zone [sec.]": 300, "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60, "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true, "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0 }, "Economy Setting": { "Enable economy": false, "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [ "Economics", "Server Rewards", "IQEconomic" ], "The minimum value that a player must collect to get points for the economy": 0.0, "The minimum value that a winner must collect to make the commands work": 0.0, "Looting of crates": { "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab": 0.4 }, "Killing an NPC": 1.0, "Killing an Bradley": 5.0, "Killing an Heli": 5.0, "Killing an sedan": 0.0, "Killing an mpdular Car": 0.0, "Killing a turret": 1.0, "Killing a Samsite": 0.0, "Hacking a locked crate": 1.0, "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": [] }, "BetterNpc Setting": { "Allow Npc spawn after destroying Bradley": false, "Allow Npc spawn after destroying Heli": false }, "GUI Announcements setting": { "Do you use the GUI Announcements? [true/false]": false, "Banner color": "Grey", "Text color": "White", "Adjust Vertical Position": 0.03 }, "Notify setting": { "Do you use the Notify? [true/false]": false, "Type": "0" }, "DiscordMessages setting": { "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks", "Do you use the Discord? [true/false]": false, "Embed Color (DECIMAL)": 13516583, "Keys of required messages": [ "PreStart", "EventStart", "PreFinish", "Finish", "StartHackCrate" ] } } }