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Matt Neumann 2025-03-04 20:20:08 -08:00
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.13.35806.99 d17.13
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Better NCP Editor", "Better NCP Editor\Better NCP Editor.csproj", "{F8476FF1-BC01-4E29-8173-BAE156F04A7D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F8476FF1-BC01-4E29-8173-BAE156F04A7D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F8476FF1-BC01-4E29-8173-BAE156F04A7D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F8476FF1-BC01-4E29-8173-BAE156F04A7D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F8476FF1-BC01-4E29-8173-BAE156F04A7D}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {1B1849C0-03C6-4E31-90CB-59B8DDE61F4D}
EndGlobalSection
EndGlobal

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0-windows</TargetFramework>
<RootNamespace>Better_NCP_Editor</RootNamespace>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
</Project>

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using System.Collections.Generic;
using System.Text.Json.Serialization;
namespace Better_NCP_Editor
{
public class BetterNPCEntity
{
// In BetterNPCEntity class
public BetterNPCEntity()
{
Enabled = false;
MonumentSize = "";
RemoveOtherNPCs = false;
Presets = new List<Preset>();
}
[JsonPropertyName("Enabled? [true/false]")]
public bool Enabled { get; set; }
// Marked as nullable since some JSON files may not include this key.
[JsonPropertyName("The size of the monument")]
public string? MonumentSize { get; set; }
// Marked as nullable so a missing key wont cause issues.
[JsonPropertyName("Remove other NPCs? [true/false]")]
public bool? RemoveOtherNPCs { get; set; }
[JsonPropertyName("Presets")]
public List<Preset> Presets { get; set; }
}
public class Preset
{
// In Preset class
public Preset()
{
Enabled = true;
MinimumNumbersDay = 1;
MaximumNumbersDay = 1;
MinimumNumbersNight = 1;
MaximumNumbersNight = 1;
NPCSetting = new NPCSetting();
Economics = new EconomicsInfo();
AppearanceType = 0;
OwnLocations = new List<string>();
ReturnToAppearance = false;
NavigationGridType = 0;
CratePath = "";
LootTableType = 0;
PrefabLootTable = new PrefabLootTable();
OwnLootTable = new OwnLootTable();
}
[JsonPropertyName("Enabled? [true/false]")]
public bool Enabled { get; set; }
[JsonPropertyName("Minimum numbers - Day")]
public int MinimumNumbersDay { get; set; }
[JsonPropertyName("Maximum numbers - Day")]
public int MaximumNumbersDay { get; set; }
[JsonPropertyName("Minimum numbers - Night")]
public int MinimumNumbersNight { get; set; }
[JsonPropertyName("Maximum numbers - Night")]
public int MaximumNumbersNight { get; set; }
[JsonPropertyName("NPCs setting")]
public NPCSetting NPCSetting { get; set; }
[JsonPropertyName("The amount of economics that is given for killing the NPC")]
public EconomicsInfo Economics { get; set; }
[JsonPropertyName("Type of appearance (0 - random; 1 - own list) (not used for Road and Biome)")]
public int AppearanceType { get; set; }
[JsonPropertyName("Own list of locations (not used for Road and Biome)")]
public List<string> OwnLocations { get; set; }
[JsonPropertyName("If the NPC ends up below ocean sea level, should the NPC return to it's place of appearance? [true/false]")]
public bool ReturnToAppearance { get; set; }
[JsonPropertyName("Type of navigation grid (0 - used mainly on the island, 1 - used mainly under water or under land, as well as outside the map, can be used on some monuments)")]
public int NavigationGridType { get; set; }
[JsonPropertyName("The path to the crate that appears at the place of death (empty - not used)")]
public string CratePath { get; set; }
[JsonPropertyName("Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)")]
public int LootTableType { get; set; }
[JsonPropertyName("Loot table from prefabs (if the loot table type is 4 or 5)")]
public PrefabLootTable PrefabLootTable { get; set; }
[JsonPropertyName("Own loot table (if the loot table type is 1 or 5)")]
public OwnLootTable OwnLootTable { get; set; }
}
public class NPCSetting
{
// In NPCSetting class
public NPCSetting()
{
Names = new List<string>();
Health = 100.0;
RoamRange = 0.0;
ChaseRange = 0.0;
AttackRangeMultiplier = 1.0;
SenseRange = 0.0;
TargetMemoryDuration = 0.0;
ScaleDamage = 1.0;
AimConeScale = 1.0;
DetectInVisionCone = false;
VisionCone = 0.0;
Speed = 0.0;
MinAppearanceTime = 0.0;
MaxAppearanceTime = 0.0;
DisableRadioEffects = false;
IsStationary = false;
RemoveCorpse = false;
WearItems = new List<WearItem>();
BeltItems = new List<BeltItem>();
Kits = new List<object>();
}
[JsonPropertyName("Names")]
public List<string> Names { get; set; }
[JsonPropertyName("Health")]
public double Health { get; set; }
[JsonPropertyName("Roam Range")]
public double RoamRange { get; set; }
[JsonPropertyName("Chase Range")]
public double ChaseRange { get; set; }
[JsonPropertyName("Attack Range Multiplier")]
public double AttackRangeMultiplier { get; set; }
[JsonPropertyName("Sense Range")]
public double SenseRange { get; set; }
[JsonPropertyName("Target Memory Duration [sec.]")]
public double TargetMemoryDuration { get; set; }
[JsonPropertyName("Scale damage")]
public double ScaleDamage { get; set; }
[JsonPropertyName("Aim Cone Scale")]
public double AimConeScale { get; set; }
[JsonPropertyName("Detect the target only in the NPC's viewing vision cone? [true/false]")]
public bool DetectInVisionCone { get; set; }
[JsonPropertyName("Vision Cone")]
public double VisionCone { get; set; }
[JsonPropertyName("Speed")]
public double Speed { get; set; }
[JsonPropertyName("Minimum time of appearance after death (not used for Events) [sec.]")]
public double MinAppearanceTime { get; set; }
[JsonPropertyName("Maximum time of appearance after death (not used for Events) [sec.]")]
public double MaxAppearanceTime { get; set; }
[JsonPropertyName("Disable radio effects? [true/false]")]
public bool DisableRadioEffects { get; set; }
[JsonPropertyName("Is this a stationary NPC? [true/false]")]
public bool IsStationary { get; set; }
[JsonPropertyName("Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]")]
public bool RemoveCorpse { get; set; }
[JsonPropertyName("Wear items")]
public List<WearItem> WearItems { get; set; }
[JsonPropertyName("Belt items")]
public List<BeltItem> BeltItems { get; set; }
[JsonPropertyName("Kits (it is recommended to use the previous 2 settings to improve performance)")]
public List<object> Kits { get; set; }
}
public class WearItem
{
// In WearItem class
public WearItem()
{
ShortName = "";
SkinID = 0;
}
[JsonPropertyName("ShortName")]
public string ShortName { get; set; }
[JsonPropertyName("SkinID (0 - default)")]
public long SkinID { get; set; } // Changed from int to long
}
public class BeltItem
{
// In BeltItem class
public BeltItem()
{
ShortName = "";
Amount = 0;
SkinID = 0;
Mods = new List<string>();
Ammo = "";
}
[JsonPropertyName("ShortName")]
public string ShortName { get; set; }
[JsonPropertyName("Amount")]
public int Amount { get; set; }
[JsonPropertyName("SkinID (0 - default)")]
public long SkinID { get; set; } // Changed from int to long
[JsonPropertyName("Mods")]
public List<string> Mods { get; set; }
[JsonPropertyName("Ammo")]
public string Ammo { get; set; }
}
public class LootItem
{
// In LootItem class
public LootItem()
{
ShortName = "";
Minimum = 0;
Maximum = 0;
Chance = 0.0;
IsBlueprint = false;
SkinID = 0;
Name = "";
}
[JsonPropertyName("ShortName")]
public string ShortName { get; set; }
[JsonPropertyName("Minimum")]
public int Minimum { get; set; }
[JsonPropertyName("Maximum")]
public int Maximum { get; set; }
[JsonPropertyName("Chance [0.0-100.0]")]
public double Chance { get; set; }
[JsonPropertyName("Is this a blueprint? [true/false]")]
public bool IsBlueprint { get; set; }
[JsonPropertyName("SkinID (0 - default)")]
public long SkinID { get; set; } // Changed from int to long
[JsonPropertyName("Name (empty - default)")]
public string Name { get; set; }
}
public class EconomicsInfo
{
// In EconomicsInfo class
public EconomicsInfo()
{
Economics = 0.0;
ServerRewards = 0;
IQEconomic = 0;
}
[JsonPropertyName("Economics")]
public double Economics { get; set; }
[JsonPropertyName("Server Rewards (minimum 1)")]
public int ServerRewards { get; set; }
[JsonPropertyName("IQEconomic (minimum 1)")]
public int IQEconomic { get; set; }
}
public class PrefabLootTable
{
// In PrefabLootTable class
public PrefabLootTable()
{
MinPrefabs = 0;
MaxPrefabs = 0;
UseMinMax = false;
Prefabs = new List<Prefab>();
}
[JsonPropertyName("Minimum numbers of prefabs")]
public int MinPrefabs { get; set; }
[JsonPropertyName("Maximum numbers of prefabs")]
public int MaxPrefabs { get; set; }
[JsonPropertyName("Use minimum and maximum values? [true/false]")]
public bool UseMinMax { get; set; }
[JsonPropertyName("List of prefabs")]
public List<Prefab> Prefabs { get; set; }
}
public class Prefab
{
// In Prefab class
public Prefab()
{
Chance = 0.0;
Path = "";
}
[JsonPropertyName("Chance [0.0-100.0]")]
public double Chance { get; set; }
[JsonPropertyName("The path to the prefab")]
public string Path { get; set; }
}
public class OwnLootTable
{
// In OwnLootTable class
public OwnLootTable()
{
MinItems = 0;
MaxItems = 0;
UseMinMax = false;
Items = new List<LootItem>();
}
[JsonPropertyName("Minimum numbers of items")]
public int MinItems { get; set; }
[JsonPropertyName("Maximum numbers of items")]
public int MaxItems { get; set; }
[JsonPropertyName("Use minimum and maximum values? [true/false]")]
public bool UseMinMax { get; set; }
[JsonPropertyName("List of items")]
public List<LootItem> Items { get; set; }
}
}

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using System;
using System.Drawing;
using System.Windows.Forms;
namespace Better_NCP_Editor
{
public partial class EditValueForm : Form
{
public object NewValue { get; private set; }
private Control inputControl;
public EditValueForm(string propertyName, string currentValue, Type valueType)
{
// Set form properties.
this.Text = $"Edit {propertyName}";
this.StartPosition = FormStartPosition.CenterParent;
this.ClientSize = new Size(250, 120);
// Label for the property.
Label lblProperty = new Label()
{
Text = propertyName,
Location = new Point(10, 10),
AutoSize = true
};
this.Controls.Add(lblProperty);
// Create the appropriate input control.
if (valueType == typeof(bool))
{
ComboBox combo = new ComboBox()
{
Location = new Point(10, 40),
Width = 200,
DropDownStyle = ComboBoxStyle.DropDownList
};
combo.Items.Add("true");
combo.Items.Add("false");
combo.SelectedItem = currentValue;
inputControl = combo;
this.Controls.Add(combo);
}
else
{
TextBox txtBox = new TextBox()
{
Location = new Point(10, 40),
Width = 200,
Text = currentValue
};
inputControl = txtBox;
this.Controls.Add(txtBox);
}
// OK button.
Button btnOk = new Button()
{
Text = "OK",
Location = new Point(10, 80),
DialogResult = DialogResult.OK
};
btnOk.Click += BtnOk_Click;
this.Controls.Add(btnOk);
// Cancel button.
Button btnCancel = new Button()
{
Text = "Cancel",
Location = new Point(120, 80),
DialogResult = DialogResult.Cancel
};
this.Controls.Add(btnCancel);
this.AcceptButton = btnOk;
this.CancelButton = btnCancel;
}
private void BtnOk_Click(object sender, EventArgs e)
{
// Determine new value based on input control.
if (inputControl is ComboBox combo)
{
NewValue = combo.SelectedItem.ToString() == "true";
}
else if (inputControl is TextBox txt)
{
// Try to parse an integer; if it fails, treat it as a string.
if (int.TryParse(txt.Text, out int intValue))
NewValue = intValue;
else
NewValue = txt.Text;
}
this.DialogResult = DialogResult.OK;
this.Close();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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Better NCP Editor/Form1.Designer.cs generated Normal file
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namespace Better_NCP_Editor
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
btn_load = new Button();
btn_save = new Button();
dirTreeView = new TreeView();
entityTreeView = new TreeView();
btn_entity_del = new Button();
btn_entity_add = new Button();
btn_import_entityData = new Button();
btn_export_entityData = new Button();
statusTextbox = new TextBox();
SuspendLayout();
//
// btn_load
//
btn_load.Location = new Point(17, 12);
btn_load.Name = "btn_load";
btn_load.Size = new Size(135, 29);
btn_load.TabIndex = 0;
btn_load.Text = "Load Directory";
btn_load.UseVisualStyleBackColor = true;
btn_load.Click += btn_load_Click;
//
// btn_save
//
btn_save.Enabled = false;
btn_save.Location = new Point(214, 12);
btn_save.Name = "btn_save";
btn_save.Size = new Size(93, 29);
btn_save.TabIndex = 1;
btn_save.Text = "Save File";
btn_save.UseVisualStyleBackColor = true;
btn_save.Click += btn_save_Click;
//
// dirTreeView
//
dirTreeView.Location = new Point(17, 53);
dirTreeView.Name = "dirTreeView";
dirTreeView.Size = new Size(290, 812);
dirTreeView.TabIndex = 2;
//
// entityTreeView
//
entityTreeView.Location = new Point(313, 53);
entityTreeView.Name = "entityTreeView";
entityTreeView.Size = new Size(843, 812);
entityTreeView.TabIndex = 3;
//
// btn_entity_del
//
btn_entity_del.Enabled = false;
btn_entity_del.Location = new Point(366, 12);
btn_entity_del.Name = "btn_entity_del";
btn_entity_del.Size = new Size(47, 29);
btn_entity_del.TabIndex = 8;
btn_entity_del.Text = "Del";
btn_entity_del.UseVisualStyleBackColor = true;
btn_entity_del.Click += btn_entity_del_Click;
//
// btn_entity_add
//
btn_entity_add.Enabled = false;
btn_entity_add.Location = new Point(313, 12);
btn_entity_add.Name = "btn_entity_add";
btn_entity_add.Size = new Size(46, 29);
btn_entity_add.TabIndex = 7;
btn_entity_add.Text = "Add";
btn_entity_add.UseVisualStyleBackColor = true;
btn_entity_add.Click += btn_entity_add_Click;
//
// btn_import_entityData
//
btn_import_entityData.Enabled = false;
btn_import_entityData.Location = new Point(493, 12);
btn_import_entityData.Name = "btn_import_entityData";
btn_import_entityData.Size = new Size(70, 29);
btn_import_entityData.TabIndex = 9;
btn_import_entityData.Text = "Import";
btn_import_entityData.UseVisualStyleBackColor = true;
btn_import_entityData.Click += btn_import_entityData_Click;
//
// btn_export_entityData
//
btn_export_entityData.Enabled = false;
btn_export_entityData.Location = new Point(569, 12);
btn_export_entityData.Name = "btn_export_entityData";
btn_export_entityData.Size = new Size(66, 29);
btn_export_entityData.TabIndex = 10;
btn_export_entityData.Text = "Export";
btn_export_entityData.UseVisualStyleBackColor = true;
btn_export_entityData.Click += btn_export_entityData_Click;
//
// statusTextbox
//
statusTextbox.BorderStyle = BorderStyle.FixedSingle;
statusTextbox.ImeMode = ImeMode.NoControl;
statusTextbox.Location = new Point(660, 14);
statusTextbox.Name = "statusTextbox";
statusTextbox.ReadOnly = true;
statusTextbox.Size = new Size(496, 27);
statusTextbox.TabIndex = 11;
//
// Form1
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(1176, 881);
Controls.Add(statusTextbox);
Controls.Add(btn_export_entityData);
Controls.Add(btn_import_entityData);
Controls.Add(btn_entity_del);
Controls.Add(btn_entity_add);
Controls.Add(entityTreeView);
Controls.Add(dirTreeView);
Controls.Add(btn_save);
Controls.Add(btn_load);
Name = "Form1";
Text = "BetterNPC Editor V1.0";
Load += Form1_Load;
ResumeLayout(false);
PerformLayout();
}
#endregion
private Button btn_load;
private Button btn_save;
private TreeView dirTreeView;
private TreeView entityTreeView;
private Button btn_entity_del;
private Button btn_entity_add;
private Button btn_import_entityData;
private Button btn_export_entityData;
private TextBox statusTextbox;
}
}

716
Better NCP Editor/Form1.cs Normal file
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@ -0,0 +1,716 @@
using System;
using System.IO;
using System.Text.Encodings.Web;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization.Metadata;
using System.Windows.Forms;
namespace Better_NCP_Editor
{
public partial class Form1 : Form
{
private string currentJsonFilePath;
private JsonNode currentJson;
private bool fileModified = false;
private ToolTips toolTips = new ToolTips();
// In your Form1 class:
private ToolTip customToolTip = new ToolTip();
private TreeNode lastHoveredNode = null;
public Form1()
{
InitializeComponent();
dirTreeView.AfterSelect += DirTreeView_AfterSelect;
entityTreeView.NodeMouseDoubleClick += entityTreeView_NodeMouseDoubleClick;
entityTreeView.AfterSelect += entityTreeView_AfterSelect;
// Prevent the form from shrinking below its current size.
this.MinimumSize = new Size(1045, 700); // Set minimum allowed size
this.FormBorderStyle = FormBorderStyle.Sizable;
// Example layout using docking:
dirTreeView.Dock = DockStyle.Left;
entityTreeView.Dock = DockStyle.Fill;
// Optionally, set a fixed width for the dirTreeView:
dirTreeView.Width = 290;
// In the designer or constructor:
dirTreeView.Anchor = AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Left;
entityTreeView.Anchor = AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Left | AnchorStyles.Right;
entityTreeView.ShowNodeToolTips = false;
// Configure the custom tooltip.
customToolTip.AutoPopDelay = 15000; // Show for 15 seconds.
customToolTip.AutomaticDelay = 1000;
customToolTip.ShowAlways = true;
customToolTip.InitialDelay = 500;
customToolTip.ReshowDelay = 500;
customToolTip.UseAnimation = true;
// Subscribe to events.
entityTreeView.MouseMove += EntityTreeView_MouseMove;
entityTreeView.MouseLeave += EntityTreeView_MouseLeave;
}
private void EntityTreeView_MouseMove(object sender, MouseEventArgs e)
{
int xOffset = 15;
int yOffset = 0;
TreeNode node = entityTreeView.GetNodeAt(e.Location);
if (node != null)
{
// Measure the text size for the node using the TreeView's font.
Size textSize = TextRenderer.MeasureText(node.Text, entityTreeView.Font);
// Construct a rectangle that represents the area occupied by the text.
Rectangle textRect = new Rectangle(node.Bounds.X, node.Bounds.Y, textSize.Width, node.Bounds.Height);
if (textRect.Contains(e.Location))
{
if (node != lastHoveredNode)
{
lastHoveredNode = node;
// Use an offset so the tooltip doesn't overlap the text.
Point offsetLocation = new Point(e.Location.X + xOffset, e.Location.Y + xOffset);
customToolTip.Show(node.ToolTipText, entityTreeView, offsetLocation, customToolTip.AutoPopDelay);
}
}
else
{
customToolTip.Hide(entityTreeView);
lastHoveredNode = null;
}
}
else
{
customToolTip.Hide(entityTreeView);
lastHoveredNode = null;
}
}
private void EntityTreeView_MouseLeave(object sender, EventArgs e)
{
customToolTip.Hide(entityTreeView);
lastHoveredNode = null;
}
private void Form1_Load(object sender, EventArgs e)
{
// Other initialization code, if needed.
}
private void btn_load_Click(object sender, EventArgs e)
{
using FolderBrowserDialog folderDialog = new();
folderDialog.Description = "Select a directory containing JSON files";
folderDialog.UseDescriptionForTitle = true;
folderDialog.ShowNewFolderButton = false;
if (folderDialog.ShowDialog() == DialogResult.OK)
{
string selectedPath = folderDialog.SelectedPath;
dirTreeView.Nodes.Clear();
try
{
TreeNode rootNode = new TreeNode(Path.GetFileName(selectedPath))
{
Tag = selectedPath
};
dirTreeView.Nodes.Add(rootNode);
LoadJsonFiles(rootNode, selectedPath);
rootNode.Expand();
statusTextbox.Text = $"Loaded directory: {selectedPath}";
}
catch (Exception ex)
{
MessageBox.Show($"Error loading directory: {ex.Message}", "Error",
MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
}
private void LoadJsonFiles(TreeNode parentNode, string directoryPath)
{
foreach (string filePath in Directory.GetFiles(directoryPath, "*.json"))
{
TreeNode fileNode = new TreeNode(Path.GetFileName(filePath))
{
Tag = filePath
};
parentNode.Nodes.Add(fileNode);
}
foreach (string subDirPath in Directory.GetDirectories(directoryPath))
{
TreeNode subDirNode = new TreeNode(Path.GetFileName(subDirPath))
{
Tag = subDirPath
};
parentNode.Nodes.Add(subDirNode);
LoadJsonFiles(subDirNode, subDirPath);
}
}
private void DirTreeView_AfterSelect(object sender, TreeViewEventArgs e)
{
if (e.Node?.Tag is string filePath &&
Path.GetExtension(filePath).Equals(".json", StringComparison.OrdinalIgnoreCase))
{
LoadJsonFile(filePath);
}
}
private void LoadJsonFile(string jsonFilePath)
{
try
{
currentJsonFilePath = jsonFilePath;
string json = File.ReadAllText(jsonFilePath);
currentJson = JsonNode.Parse(json);
PopulateEntityTree(currentJson);
fileModified = false;
btn_save.Enabled = false; // No changes yet
statusTextbox.Text = $"Loaded JSON file: {jsonFilePath}";
}
catch (Exception ex)
{
MessageBox.Show($"Error loading JSON file: {ex.Message}", "Error",
MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
// Populates the entityTreeView recursively from a JsonNode.
private void PopulateEntityTree(JsonNode json)
{
entityTreeView.Nodes.Clear();
// Use the filename of the current JSON file if available; otherwise default to "JSON".
string fileName = string.IsNullOrEmpty(currentJsonFilePath) ? "JSON" : Path.GetFileName(currentJsonFilePath);
TreeNode root = new TreeNode(fileName)
{
Tag = json
};
entityTreeView.Nodes.Add(root);
PopulateTreeRecursive(json, root);
root.ExpandAll();
entityTreeView.TopNode = root;
}
private void PopulateTreeRecursive(JsonNode node, TreeNode treeNode)
{
if (node is JsonObject obj)
{
foreach (var kvp in obj)
{
TreeNode child;
if (kvp.Value is JsonValue)
{
child = new TreeNode($"{kvp.Key}: {kvp.Value}");
}
else
{
child = new TreeNode(kvp.Key);
}
child.ToolTipText = toolTips.tips.ContainsKey(kvp.Key) ? toolTips.tips[kvp.Key] : "";
child.Tag = kvp.Value;
treeNode.Nodes.Add(child);
PopulateTreeRecursive(kvp.Value, child);
}
}
else if (node is JsonArray arr)
{
for (int i = 0; i < arr.Count; i++)
{
JsonNode item = arr[i];
TreeNode child;
if (item is JsonValue)
{
child = new TreeNode($"[{i}]: {item}");
}
else
{
child = new TreeNode($"[{i}]");
}
child.Tag = item;
treeNode.Nodes.Add(child);
PopulateTreeRecursive(item, child);
}
}
}
private void entityTreeView_AfterSelect(object sender, TreeViewEventArgs e)
{
if (e.Node != null)
{
bool enableAddDelButtons = false;
bool enableImportExportButtons = false;
// Enable if the selected node's Tag is a JsonArray
if (e.Node.Tag is JsonArray)
{
//enableButtons = true;
enableImportExportButtons = true;
}
// Or if the selected node is an item in an array (its parent is a JsonArray)
else if (e.Node.Parent != null && e.Node.Parent.Tag is JsonArray)
{
enableAddDelButtons = true;
enableImportExportButtons = true;
}
// You can also add additional conditions for a "preset" node, e.g. by checking text:
// else if (e.Node.Text.StartsWith("Preset", StringComparison.OrdinalIgnoreCase))
// {
// enableButtons = true;
// }
btn_entity_add.Enabled = enableAddDelButtons;
btn_entity_del.Enabled = enableAddDelButtons;
btn_export_entityData.Enabled = enableImportExportButtons;
btn_import_entityData.Enabled = enableImportExportButtons;
}
else
{
btn_entity_add.Enabled = false;
btn_entity_del.Enabled = false;
btn_export_entityData.Enabled = false;
btn_import_entityData.Enabled = false;
}
}
// When a tree node is double-clicked, open an edit window for that value.
private void entityTreeView_NodeMouseDoubleClick(object sender, TreeNodeMouseClickEventArgs e)
{
if (e.Node == null)
return;
// Expect node text in the form "Property: Value"
string[] parts = e.Node.Text.Split(new[] { ':' }, 2);
if (parts.Length != 2)
return;
string propName = parts[0].Trim();
string currentVal = parts[1].Trim();
// Use simple heuristics to determine the type.
Type valueType = typeof(string);
if (bool.TryParse(currentVal, out bool b))
valueType = typeof(bool);
else if (int.TryParse(currentVal, out int i))
valueType = typeof(int);
using (EditValueForm editForm = new EditValueForm(propName, currentVal, valueType))
{
if (editForm.ShowDialog() == DialogResult.OK)
{
object newVal = editForm.NewValue;
string displayVal = newVal is bool ? newVal.ToString().ToLower() : newVal.ToString();
e.Node.Text = $"{propName}: {displayVal}";
if (e.Node.Tag is JsonNode node)
{
JsonNode newNode = JsonValue.Create(newVal);
node.ReplaceWith(newNode);
e.Node.Tag = newNode;
}
// Mark the file as modified.
fileModified = true;
btn_save.Enabled = true;
}
}
}
private void btn_save_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(currentJsonFilePath) || currentJson == null)
{
MessageBox.Show("No JSON file loaded.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
try
{
var options = new JsonSerializerOptions
{
WriteIndented = true,
TypeInfoResolver = new DefaultJsonTypeInfoResolver(),
Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping
};
string newJson = currentJson.ToJsonString(options);
File.WriteAllText(currentJsonFilePath, newJson);
statusTextbox.Text = "JSON file saved successfully.";
//MessageBox.Show("JSON file saved successfully.", "Success", MessageBoxButtons.OK, MessageBoxIcon.Information);
// Reset the modified flag.
fileModified = false;
btn_save.Enabled = false;
}
catch (Exception ex)
{
MessageBox.Show($"Error saving JSON file: {ex.Message}", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
private TreeNode FindNodeByFullPath(TreeNodeCollection nodes, string fullPath)
{
foreach (TreeNode node in nodes)
{
if (node.FullPath == fullPath)
return node;
TreeNode found = FindNodeByFullPath(node.Nodes, fullPath);
if (found != null)
return found;
}
return null;
}
private void btn_entity_add_Click(object sender, EventArgs e)
{
TreeNode selected = entityTreeView.SelectedNode;
if (selected == null)
{
MessageBox.Show("Please select a node to duplicate.", "Info", MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
TreeNode parent = selected.Parent;
if (parent == null)
{
MessageBox.Show("The selected node has no parent (cannot duplicate).", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
// Ensure the parent's Tag is a JsonArray.
if (!(parent.Tag is JsonArray parentArray))
{
MessageBox.Show("The selected node's parent is not an array node.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
// Retrieve the underlying JsonNode for the selected node.
if (!(selected.Tag is JsonNode selectedJsonNode))
{
MessageBox.Show("Selected node does not contain a valid JSON element.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
// Duplicate (deep clone) the selected JsonNode.
JsonNode duplicate = selectedJsonNode.DeepClone();
// Add the duplicate to the parent's array.
parentArray.Add(duplicate);
// Refresh only the parent's children.
parent.Nodes.Clear();
PopulateTreeRecursive((JsonNode)parent.Tag, parent);
parent.ExpandAll(); // Expand the parent and all its child nodes
fileModified = true;
btn_save.Enabled = true;
// Select the newly added item (last child in the parent's node collection).
if (parent.Nodes.Count > 0)
{
TreeNode newSelected = parent.Nodes[parent.Nodes.Count - 1];
entityTreeView.SelectedNode = newSelected;
newSelected.EnsureVisible();
entityTreeView.Focus();
}
}
private void btn_entity_del_Click(object sender, EventArgs e)
{
TreeNode selected = entityTreeView.SelectedNode;
if (selected == null)
{
MessageBox.Show("Please select a node to delete.", "Info", MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
TreeNode parent = selected.Parent;
if (parent == null)
{
MessageBox.Show("The selected node has no parent (cannot delete).", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
// Ensure the parent's Tag is a JsonArray.
if (!(parent.Tag is JsonArray parentArray))
{
MessageBox.Show("The selected node's parent is not an array node.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
// Determine the index of the selected node (assumed to be in the same order as in the array).
int indexToRemove = selected.Index;
if (indexToRemove < 0 || indexToRemove >= parentArray.Count)
{
MessageBox.Show("Selected node index is invalid.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
// If this is the last item in the array, ask for confirmation.
if (parentArray.Count == 1)
{
DialogResult confirm = MessageBox.Show("Are you sure you want to delete the last item in the array?",
"Confirm Deletion", MessageBoxButtons.YesNo, MessageBoxIcon.Warning);
if (confirm != DialogResult.Yes)
{
return;
}
}
// Remove the element from the underlying JsonArray.
parentArray.RemoveAt(indexToRemove);
// Refresh only the parent's children.
parent.Nodes.Clear();
PopulateTreeRecursive((JsonNode)parent.Tag, parent);
parent.ExpandAll();
fileModified = true;
btn_save.Enabled = true;
// Select the newly last item in the array; if none, select the parent.
if (parent.Nodes.Count > 0)
{
TreeNode newSelected = parent.Nodes[parent.Nodes.Count - 1];
entityTreeView.SelectedNode = newSelected;
newSelected.EnsureVisible();
entityTreeView.Focus();
}
else
{
entityTreeView.SelectedNode = parent;
parent.EnsureVisible();
entityTreeView.Focus();
}
}
// Compare two JsonNode structures (objects, arrays, or values) for basic structural compatibility.
private bool CompareJsonStructure(JsonNode a, JsonNode b)
{
if (a == null || b == null)
return a == b;
// Ensure both nodes are of the same concrete type.
if (a.GetType() != b.GetType())
return false;
if (a is JsonObject objA && b is JsonObject objB)
{
// They must have the same set of keys.
if (objA.Count != objB.Count)
return false;
foreach (var kvp in objA)
{
if (!objB.ContainsKey(kvp.Key))
return false;
if (!CompareJsonStructure(kvp.Value, objB[kvp.Key]))
return false;
}
return true;
}
else if (a is JsonArray arrA && b is JsonArray arrB)
{
// If both arrays are empty, we consider them structurally compatible.
if (arrA.Count == 0 && arrB.Count == 0)
return true;
// Otherwise, compare the structure of their first elements.
if (arrA.Count > 0 && arrB.Count > 0)
return CompareJsonStructure(arrA[0], arrB[0]);
return false;
}
else if (a is JsonValue && b is JsonValue)
{
try
{
// Compare the underlying value types.
object valA = a.GetValue<object>();
object valB = b.GetValue<object>();
return valA?.GetType() == valB?.GetType();
}
catch
{
return false;
}
}
return false;
}
private void btn_import_entityData_Click(object sender, EventArgs e)
{
// Ensure a node is selected.
TreeNode selected = entityTreeView.SelectedNode;
if (selected == null)
{
MessageBox.Show("Please select a node for importing data.", "Import Error", MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
// Open a file picker to select the import file.
using (OpenFileDialog openDialog = new OpenFileDialog())
{
openDialog.Filter = "JSON Files (*.json)|*.json|All Files (*.*)|*.*";
openDialog.Title = "Import JSON Data";
if (openDialog.ShowDialog() == DialogResult.OK)
{
try
{
string importText = File.ReadAllText(openDialog.FileName);
JsonNode importJson = JsonNode.Parse(importText);
// Determine if we are adding to an array or replacing a child.
// If the selected node's Tag is a JsonArray, we add to it.
// If the selected node's parent is a JsonArray, we replace the selected node.
JsonArray parentArray = null;
bool isAddingNewItem = false;
if (selected.Tag is JsonArray)
{
parentArray = (JsonArray)selected.Tag;
isAddingNewItem = true;
}
else if (selected.Parent != null && selected.Parent.Tag is JsonArray)
{
parentArray = (JsonArray)selected.Parent.Tag;
isAddingNewItem = false;
}
else
{
MessageBox.Show("The selected node is not part of an array. Import operation cancelled.",
"Import Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
// Determine the target node for structure comparison.
// If adding a new item, compare the structure of the array's first item (if any).
// Otherwise, compare the selected node's structure.
JsonNode targetStructure = null;
if (isAddingNewItem)
{
if (parentArray.Count > 0)
targetStructure = parentArray[0];
else
{
// If the array is empty, we assume it's acceptable.
targetStructure = importJson;
}
}
else
{
targetStructure = (JsonNode)selected.Tag;
}
if (!CompareJsonStructure(importJson, targetStructure))
{
MessageBox.Show("The imported JSON structure does not match the target structure.",
"Import Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
fileModified = true;
btn_save.Enabled = true;
if (isAddingNewItem)
{
// Add the imported JSON as a new item to the array.
parentArray.Add(importJson);
// Find the TreeNode corresponding to the array (selected node).
TreeNode arrayNode = selected;
// Refresh only this node's children.
arrayNode.Nodes.Clear();
PopulateTreeRecursive((JsonNode)arrayNode.Tag, arrayNode);
arrayNode.ExpandAll();
// Select the newly added item (last child).
if (arrayNode.Nodes.Count > 0)
{
TreeNode newNode = arrayNode.Nodes[arrayNode.Nodes.Count - 1];
entityTreeView.SelectedNode = newNode;
newNode.EnsureVisible();
entityTreeView.Focus();
}
}
else
{
// Replace the selected node's data with the imported JSON.
JsonNode oldNode = (JsonNode)selected.Tag;
oldNode.ReplaceWith(importJson);
selected.Tag = importJson;
// Refresh the parent node.
TreeNode parentNode = selected.Parent;
parentNode.Nodes.Clear();
PopulateTreeRecursive((JsonNode)parentNode.Tag, parentNode);
parentNode.ExpandAll();
// Try to reselect the replaced item (by its index).
int index = selected.Index;
if (index >= 0 && index < parentNode.Nodes.Count)
{
TreeNode newNode = parentNode.Nodes[index];
entityTreeView.SelectedNode = newNode;
newNode.EnsureVisible();
entityTreeView.Focus();
}
}
}
catch (Exception ex)
{
MessageBox.Show($"Error importing JSON file: {ex.Message}", "Import Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
}
}
private void btn_export_entityData_Click(object sender, EventArgs e)
{
// Ensure a node is selected and that it contains a JsonNode.
if (entityTreeView.SelectedNode == null || !(entityTreeView.SelectedNode.Tag is JsonNode selectedJson))
{
MessageBox.Show("Please select a node with valid JSON data to export.",
"Export Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
using (SaveFileDialog saveDialog = new SaveFileDialog())
{
saveDialog.Filter = "JSON Files (*.json)|*.json|All Files (*.*)|*.*";
saveDialog.Title = "Export JSON Data";
saveDialog.FileName = "exported.json";
if (saveDialog.ShowDialog() == DialogResult.OK)
{
try
{
var options = new JsonSerializerOptions
{
WriteIndented = true,
TypeInfoResolver = new DefaultJsonTypeInfoResolver(),
Encoder = System.Text.Encodings.Web.JavaScriptEncoder.UnsafeRelaxedJsonEscaping
};
// Export the JSON subtree starting at the selected node.
string exportJson = selectedJson.ToJsonString(options);
File.WriteAllText(saveDialog.FileName, exportJson);
MessageBox.Show("Export successful!", "Export", MessageBoxButtons.OK, MessageBoxIcon.Information);
}
catch (Exception ex)
{
MessageBox.Show($"Error exporting JSON: {ex.Message}", "Export Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
}
}
}
}
}

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<root>
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<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
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Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
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mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
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</resheader>
</root>

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namespace Better_NCP_Editor
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Better_NCP_Editor
{
class ToolTips
{
public Dictionary<string, string> tips { get; private set; } = new Dictionary<string, string>();
public ToolTips()
{
// General tips
tips.Add("Enabled? [true/false]", "Enables or disables NPC appearance on the map.");
tips.Add("Remove other NPCs? [true/false]", "Removes standard NPCs within the monument area.");
tips.Add("Radius", "NPC appearance radius.");
tips.Add("Use minimum and maximum values? [true/false]", "Whether to enforce minimum/maximum limits.");
// Standard Monument tips
tips.Add("The size of the monument", "Specifies the monument's length and width for random NPC placement and standard NPC removal boundaries.");
// Custom Monument tips
tips.Add("Position", "Custom monument position on the map.");
tips.Add("Rotation", "Custom monument rotation (needed for multi-map NPC placements).");
// NPC Preset tips
tips.Add("Minimum numbers - Day", "Minimum NPCs for the day preset.");
tips.Add("Maximum numbers - Day", "Maximum NPCs for the day preset.");
tips.Add("Minimum numbers - Night", "Minimum NPCs for the night preset.");
tips.Add("Maximum numbers - Night", "Maximum NPCs for the night preset.");
tips.Add("Type of appearance (0 - random; 1 - own list) (not used for Road and Biome)", "Specifies NPC appearance type: 0 for random, 1 for custom list. Not used for roads.");
tips.Add("Own list of locations (not used for Road and Biome)", "Custom list of NPC spawn locations. Ensure the list meets the maximum NPC count. Not used for roads.");
tips.Add("Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)", "Select the NPC loot table type. Type 5 combines types 1 and 4.");
tips.Add("Loot table from prefabs (if the loot table type is 4 or 5)", "Settings for the Rust loot table. See documentation for details.");
tips.Add("Own loot table (if the loot table type is 1 or 5)", "Custom NPC loot table. See documentation for details.");
// NPC Settings tips
tips.Add("Names", "List of NPC names (chosen randomly).");
tips.Add("Health", "NPC hit points.");
tips.Add("Roam Range", "Patrol distance from the spawn point.");
tips.Add("Chase Range", "Chase distance from the spawn point.");
tips.Add("Attack Range Multiplier", "Multiplier for the NPC's weapon range.");
tips.Add("Sense Range", "Target detection radius.");
tips.Add("Target Memory Duration [sec.]", "Time (in seconds) the NPC remembers a target.");
tips.Add("Scale damage", "Damage multiplier applied by the NPC.");
tips.Add("Aim Cone Scale", "Shooting spread (default in Rust is 2; non-negative only).");
tips.Add("Detect the target only in the NPC's viewing vision cone? [true/false]", "If true, detection is limited to the NPCs vision cone; false enables 360° detection.");
tips.Add("Vision Cone", "NPC vision cone angle (20180°). Not used if detection is 360°.");
tips.Add("Speed", "NPC movement speed (default in Rust is 5).");
tips.Add("Minimum time of appearance after death (not used for Events) [sec.]", "Minimum delay for NPC reappearance after death (not used for events).");
tips.Add("Maximum time of appearance after death (not used for Events) [sec.]", "Maximum delay for NPC reappearance after death (not used for events).");
tips.Add("Disable radio effects? [true/false]", "Toggle radio effects.");
tips.Add("Is this a stationary NPC? [true/false]", "If true, the NPC remains stationary.");
tips.Add("Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]", "If true, NPC corpses are removed (recommended for performance).");
tips.Add("Wear items", "List of NPC clothing and armor.");
tips.Add("Belt items", "List of quick-access items (e.g., weapons, medkits, grenades).");
tips.Add("Kits (it is recommended to use the previous 2 settings to improve performance)", "List of NPC kits (leave blank if not used).");
// Rust loot table tips
tips.Add("Minimum numbers of prefabs", "Minimum number of prefabs in the loot table.");
tips.Add("Maximum numbers of prefabs", "Maximum number of prefabs in the loot table.");
tips.Add("List of prefabs", "List of Rust object prefabs with full paths and drop chances.");
// Own loot table tips
tips.Add("Minimum numbers of items", "Minimum number of items in the loot table.");
tips.Add("Maximum numbers of items", "Maximum number of items in the loot table.");
tips.Add("List of items", "List of NPC items, including blueprints and custom items.");
}
}
}

2
README.md Normal file
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# BetterNPCEditor