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Created Overview (markdown)
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Overview.md
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Overview.md
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This page gives an overview of the tools in XenonRecomp.
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## XenonAnalyse
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XenonAnalyse analyzes an Xbox360 executable (.xex files), scans for jump tables within the executable and generates a .toml file that contains found jump table addresses.
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Command:
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```
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XenonAnalyze.exe [input .xex file] [output jump_tables.toml file]
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```
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The patterns in XenonAnalyze are defined like this:
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```
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uint32_t absoluteSwitch[] = {
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PPC_INST_LIS,
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PPC_INST_ADDI,
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PPC_INST_RLWINM,
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PPC_INST_LWZX,
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PPC_INST_MTCTR,
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PPC_INST_BCTR,
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};
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uint32_t computedSwitch[] = {
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PPC_INST_LIS,
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PPC_INST_ADDI,
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PPC_INST_LBZX,
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PPC_INST_RLWINM,
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PPC_INST_LIS,
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PPC_INST_ADDI,
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PPC_INST_ADD,
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PPC_INST_MTCTR,
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};
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uint32_t offsetSwitch[] = {
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PPC_INST_LIS,
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PPC_INST_ADDI,
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PPC_INST_LBZX,
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PPC_INST_LIS,
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PPC_INST_ADDI,
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PPC_INST_ADD,
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PPC_INST_MTCTR,
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};
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```
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Some games have different patterns for jump tables, the patterns shown here are from Sonic: Unleashed so you may have to change the patterns and adjust the `ReadTable` function to account for the changes in the array if you get empty jump tables or jump tables with incorrect offsets in the generated .toml file.
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## XenonUtils
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XenonUtils contains code that other tools use and the `ppc_context.h` file that is used with XenonRecomp to generate source code for a given x360 executable.
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## XenonRecomp
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XenonRecomp takes an input config .toml file and a PPC context header file (`ppc_context.h`) and generates C++ code from the code in the x360 executable.
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Command:
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```
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XenonRecomp.exe [input config .toml file] [input ppc_context.h file]
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```
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Here is an example of a config .toml file that has the bare minimum to get XenonRecomp running.
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```toml
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[main]
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file_path = "Default_unpacked.xex" # Input xex file
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out_directory_path = "ppc" # Directory output for generated code
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switch_table_file_path = "jump_tables.toml" # The jump table we got from XenonAnalyze
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# rest/save addresses, you will have to provide the correct addresses from your game here
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restgprlr_14_address = 0x82bafea0
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savegprlr_14_address = 0x82bafe50
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restfpr_14_address = 0x82bb0b3c
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savefpr_14_address = 0x82bb0af0
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restvmx_14_address = 0x82bb1d58
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savevmx_14_address = 0x82bb1ac0
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savevmx_64_address = 0x82bb1b54
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restvmx_64_address = 0x82bb1dec
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```
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Depending on your game, you may need to provide an array of function boundaries (defined as `functions`) and an array of invalid insturctions (defined as `invalid_instructions`) in your config .toml file. Here is an example of these from Sonic: Unleashed
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```toml
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# These functions do not exist in .pdata and do
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# not analyze properly due to having jump tables
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functions = [
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{ address = 0x824E7EF0, size = 0x98 },
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{ address = 0x824E7F28, size = 0x60 },
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{ address = 0x82C980E8, size = 0x110 },
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{ address = 0x82CF7080, size = 0x80 },
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{ address = 0x82D9AC08, size = 0x78 },
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{ address = 0x82E86770, size = 0x98 },
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{ address = 0x82E97E50, size = 0x84 },
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{ address = 0x82EE2D08, size = 0x154 },
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{ address = 0x82EF5C38, size = 0x64 },
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{ address = 0x82EF5D78, size = 0x3F8 },
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{ address = 0x82F08730, size = 0x2B0 },
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{ address = 0x82F098C0, size = 0x19C },
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{ address = 0x82F13980, size = 0xF4 },
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{ address = 0x82F1D668, size = 0x1E8 },
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{ address = 0x82F22908, size = 0x20C },
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{ address = 0x82F25FD8, size = 0x240 },
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{ address = 0x82F852A0, size = 0xCC },
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{ address = 0x830DADA0, size = 0x150 },
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{ address = 0x831487D0, size = 0xD4 },
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{ address = 0x831530C8, size = 0x258 },
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{ address = 0x831539E0, size = 0xD0 },
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{ address = 0x83168940, size = 0x100 },
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{ address = 0x83168A48, size = 0x11C },
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{ address = 0x83168B70, size = 0x128 },
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{ address = 0x83168F18, size = 0x254 },
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{ address = 0x8316C678, size = 0x78 },
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{ address = 0x8317CD30, size = 0x50 },
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{ address = 0x83180700, size = 0x74 },
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{ address = 0x8319ED58, size = 0x98 },
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{ address = 0x82455E70, size = 0x84 },
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{ address = 0x82456DC8, size = 0xD4 },
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{ address = 0x826ABB70, size = 0x70 },
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{ address = 0x82893088, size = 0x45C },
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{ address = 0x82C49540, size = 0x114 },
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{ address = 0x82DE35D8, size = 0x68 },
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{ address = 0x82DE3640, size = 0x64 },
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{ address = 0x82DE36A8, size = 0x5C },
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{ address = 0x82DE3708, size = 0x198 },
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{ address = 0x82DE38A0, size = 0x16C },
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{ address = 0x830B7DD0, size = 0x74 },
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{ address = 0x831B0BA0, size = 0xA0 },
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{ address = 0x8305D168, size = 0x278 }
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]
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invalid_instructions = [
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{ data = 0x00000000, size = 4 }, # Padding
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{ data = 0x831B1C90, size = 8 }, # C++ Frame Handler
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{ data = 0x8324B3BC, size = 8 }, # C Specific Frame Handler
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{ data = 0x831C8B50, size = 8 },
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{ data = 0x00485645, size = 44 } # End of .text
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]
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```
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